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Hephaistos31

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Messages by Hephaistos31

    

Re: DJMouF Goku & Vegeta ( Day B4 My Birthday) Release 02/07/2020

 February 10, 2020, 02:15:58 PM View in topic context
 Posted by Hephaistos31  in DJMouF Goku & Vegeta ( Day B4 My Birthday) Release 02/07/2020 (Started by DJMouF February 08, 2020, 12:02:44 AM
 Board: Your Releases, 1.0+

I think that in fact, when someone release a character, then in his brain the work is often considered as finished. I'm also working like that.. When I release something (well in the past xD) I was cleaning my mind about it.. And if somebody, like Saikoro back in the day or MugenNoobin or even HungryWolf had criticism... I had to put my head again in this piece of work, and it asked me a lot of energy, most of the time bad energy.
I think that for people like me, we have to accept the fact that when we release, this is not completely done. We have to keep in mind that things will have to be fixed, like this it'll be less a pain.

After I agree, people can say things the good way for it to be constructive.
Thank you for your characters, DJMouF. I'll put them in my Mugen at the good moment and I really hope that you'll have time and strengh to release more. ;)
    

Re: Blazblue Cross Tag Battle released

 February 01, 2020, 02:45:03 PM View in topic context
 Posted by Hephaistos31  in Blazblue Cross Tag Battle released (Started by k6666orochi February 21, 2018, 05:32:07 PM
 Board: Your Releases, 1.0+

May I suggest an idea?

In the character select screen, maybe you could let a square in the right and use it as a custom stage selection. It could give some unique feeling to this SP.
Good job already! :)
    

Re: CVS Style fighting tournament

 January 27, 2020, 01:42:48 AM View in topic context
 Posted by Hephaistos31  in CVS Style fighting tournament (Started by DeathMarkXI January 26, 2020, 10:07:33 PM
 Board: Projects

perfect. I can't wait!!!
    

Re: CVS Style fighting tournament

 January 27, 2020, 12:33:37 AM View in topic context
 Posted by Hephaistos31  in CVS Style fighting tournament (Started by DeathMarkXI January 26, 2020, 10:07:33 PM
 Board: Projects

That's also what I was thinking. We will have a great SP! Please, when you do the template put good values for portrait resizing in the config file.
Use 0,25.0,25 and not 0,5.0,5.
This would be my last personal request. :) I can't wait to test this future beast!!
    

Re: CVS Style fighting tournament

 January 26, 2020, 10:39:03 PM View in topic context
 Posted by Hephaistos31  in CVS Style fighting tournament (Started by DeathMarkXI January 26, 2020, 10:07:33 PM
 Board: Projects

Awesome! Put a victory screen, custom stage selection and it's a great work!! I like it!
    

Re: Tekken 7 Retribution Screenpack 1280 x 720

 January 18, 2020, 12:14:36 AM View in topic context
 Posted by Hephaistos31  in Tekken 7 Retribution Screenpack 1280 x 720 (Started by Veolf January 15, 2020, 04:50:04 AM
 Board: Your Releases, 1.0+

Thanks a lot, Veolf!
I'll try this beast asap and sneak for the portraits! ;)
EDIT: Download went perfectly. Thanks again!
EDIT 2: Sadly it asks too much for my computer. I can run Dying Light but not Heavy Mugen it seems. Maybe it's the 8Gb Ram? I cleaned all the processes before but.. No success. I'm mad.
    

Re: Tekken 7 Retribution Screenpack 1280 x 720

 January 17, 2020, 01:49:11 PM View in topic context
 Posted by Hephaistos31  in Tekken 7 Retribution Screenpack 1280 x 720 (Started by Veolf January 15, 2020, 04:50:04 AM
 Board: Your Releases, 1.0+

Here where I'm living Mega is disabled. Because they are giants cunts, probably or something.
Could you upload it in another file sharing platform like uptobox or another one?
I want to try this beast and work on protraits. :) I have an Ivy bridge i5 (2012) cpu and a GTX670. I hope it'll run xD
    

Re: Project: DragonBall Infinite Battle

 December 02, 2019, 10:10:49 AM View in topic context
 Posted by Hephaistos31  in Project: DragonBall Infinite Battle (Started by BigFiji December 02, 2019, 05:56:12 AM
 Board: Projects

Please change those MK sounds.. It just does not fit at all with a DBZ screenpack. It made me stop the video tbh xD
Otherwise, you have a great goal here. I wish you good luck. Try to give same hitsparks to all of your characters and things like this to make it homogenous.
Thanks for sharing with us!
    

Re: Infinite WIP's- Kuando

 October 25, 2019, 06:01:49 PM View in topic context
 Posted by Hephaistos31  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 AM
 Board: Projects

The 'Big Portrait' for Kuando was the best private joke we had with MugenNoobin back in the day when we were releasing stuff with Saikoro and all the other guys for WarZone by NoZ! :)
We always wanted to cover Aiduzzi's chars and with such bad quality artworks it's very difficult..
Often MugenNoobin sent me messages about the fact that he has still hope to release a cool portrait of 'Him', He was calling Kuando 'Him' because it was a real nightmare for him ah ah ah! xD

That was his attempt back in the day, what a great laugh we had, sweet memories here! xD
I miss you my friend, It was the golden age of Mugen! :)
    

Re: Infinite WIP's- Kuando

 October 25, 2019, 09:10:34 AM View in topic context
 Posted by Hephaistos31  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 AM
 Board: Projects

OH MY GOD!! KUANDO!!
You can't even imagine that you are fulfilling one of my old dream here, believe me!!
Thanks so much!!!
    

Re: MICA FINAL VERSION GET AN HD Version makeover

 October 21, 2019, 07:36:58 PM View in topic context
 Posted by Hephaistos31  in MICA FINAL VERSION GET AN HD Version makeover (Started by OldGamer October 21, 2019, 10:49:09 AM
 Board: Projects

Don't worry! ;)
I know you'll fix it for sure! ;)
    

Re: MICA FINAL VERSION GET AN HD Version makeover

 October 21, 2019, 05:21:55 PM View in topic context
 Posted by Hephaistos31  in MICA FINAL VERSION GET AN HD Version makeover (Started by OldGamer October 21, 2019, 10:49:09 AM
 Board: Projects

OldGamer, It's fine to be a loop, you misunderstood me! ;)
It's just that before it turns to the right we can see a "spike". Of course I can understand that 720p pictures are heavy. I remember I tried to do a stage with a video taken from Shadow Warrior game, but it was too much to handle. ;)
I was just speaking about the spike in the loop, just try to make it more 'smooth' just at this exact moment, that's my point. ;)
    

Re: MICA FINAL VERSION GET AN HD Version makeover

 October 21, 2019, 12:09:38 PM View in topic context
 Posted by Hephaistos31  in MICA FINAL VERSION GET AN HD Version makeover (Started by OldGamer October 21, 2019, 10:49:09 AM
 Board: Projects

In the video at the beginning, we can see the loop just before the camera turn to the right. ;)
Maybe you can fix it!
Good luck with this project.
    

Re: Michael Armaros' Arcueid

 August 30, 2019, 09:19:58 PM View in topic context
 Posted by Hephaistos31  in Michael Armaros' Arcueid (Started by Macaulyn97 August 28, 2019, 06:43:48 PM
 Board: Requests

Ah, I was busy and It's fine if Yue uploaded everything. Good job! ;)
    

Re: Michael Armaros' Arcueid

 August 28, 2019, 07:10:28 PM View in topic context
 Posted by Hephaistos31  in Michael Armaros' Arcueid (Started by Macaulyn97 August 28, 2019, 06:43:48 PM
 Board: Requests

I think I still have his chars in one of my Mugen builds. His characters are special to my hearts as it was really for me what's mugen: Crazyness, even if it was broken.
It was just crazy. xD
I'll upload it later
    

Re: Infinite WIP's- Magneto

 August 25, 2019, 01:47:35 PM View in topic context
 Posted by Hephaistos31  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 AM
 Board: Projects

    

Re: Infinite WIP's- Magneto

 August 21, 2019, 06:33:17 PM View in topic context
 Posted by Hephaistos31  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 AM
 Board: Projects

I'm gonna work on a portrait for him. :)
    

Re: Infinite WIP's- Magneto

 August 21, 2019, 05:41:54 PM View in topic context
 Posted by Hephaistos31  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 AM
 Board: Projects

Oh shit. xD
    

Re: Ikemen GO Plus

 August 21, 2019, 02:23:00 PM View in topic context
 Posted by Hephaistos31  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I understand absolutely everything you said.
The major issue is that you need to compile with Go all the time to see even the smallest change.
I just have another question: What engine would be the most 'futureproof'? I mean even if we do not know what can happen with software support and things?
Thanks for your words, It's interesting for me.
    

Re: Ikemen GO Plus

 August 21, 2019, 11:05:50 AM View in topic context
 Posted by Hephaistos31  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Guys you really have to work all together in one same engine.
I'm not a dev so my words are probably useless here, but if some new dev jump into the working force of this project it may be if it's on a well known language, like C... So for Go Plus, no?
There is no way that you guys port into Go Plus the "extra" features that already exist in Plus?