Posted by Sean Altly in Does anyone take commissions for screenpacks? (Started by Sean Altly November 22, 2020, 12:20:52 AM
Board: M.U.G.E.N Discussion
Board: M.U.G.E.N Discussion
Aye! Leave it to my boi Sean to peak some interest in me. God bless you and Jango for this lol. I'll try him out and hit you with some feedback later.
Alright, so after sitting down with him for a bit, I like what's going on here. There is some stuff I want to address/suggest though to help refine him a bit:
-Big Water Damage super should be unblockable for airborne opponents to increase it's effectiveness. Also, while this isn't particularly important, I wanted to note that the beam fx for it shouldn't be effected by hitpause. It makes it look odd that it doesn't flow thru p2, pausing as it hits. Good point on both counts, fixed!
-Your chaining set up feels a bit odd. Mainly you don't allow LP -> LK with the chaining. You should, along with air chaining as well. I honestly would suggest allowing for chaining to work as it does in the Capcom games, with punches to kicks so long as it's the same strength level or higher. So, I'm suggesting you allow him to do LP > LK > HP > HK. While also allowing deviation between crouching and standing attacks. The chaining is like that for all the CvTW characters save for a few of the smaller faster ones who do less damage.
-(EX)Tool Time restricts Mario from using it again until one he uses prior is completely destroyed. This hurts his zoning potential very much. It's odd, because you have his Flameball projectile restricted properly, but not Tool Time. He should be allowed to throw another tool once a prior tool is no longer in a active state. I believe he can use Tool Time and Fireball together, which should be retained. Alright, just fixed this, thanks for pointing it out!
-Can't perform crouching normals from running. I also think he can't perform any specials or super either from running. Only standing normals. Whoops, the crouching normal thing is an oversight in the CvTW template I keep meaning to fix. However, as far as specials and supers, is there something I'm missing there because it seems like as soon as you start to enter a command while running it will take him out of the runstate anyway. I'm not sure how you could enter a special or super command while running that wouldn't cause him to stop running. Or is this an AI thing?
-While not really important, my OCD won't allow me to not mention: His Fireball projectile should destroy itself once off screen. Not go into it's disperse state. How can you tell if it's off screen? This is a genuine question, not sarcasm or anything. Or can you just tell from the code?
-Jump in combos feel strict for him. I'm assuming because you don't have it to where he can perform grounded attacks during his landing state. Stateno 52 commonly, but Idk if you changed this for your game. At any rate, I suggest allowing this, because the extra ticks you have to wait before attacking from your landing state, allows p2 to recover. I have it so he gets control after 3 ticks, which it turns out is the entire length of his landing anim. I can fix this as well.
-I'm not sure his Flameball projectile should knock down p2. It travels slower than a traditional projectile as you noted in the readme. When a projectile behaves this way, it's usually used to allow the player to apply pressure to opponents. He has the tiny Ba-Bombs to help with this, along with Tool Time, though if the Fireball hits, it'll knock p2 down and Mario can't capitalize on it. If it didn't knock down, it would help him get in on p2 for CQC damage. Okay, so I made it so that the HP one knocks down but the LP one doesn't.
-Maybe allow Thwomp Stomper to be done in the air also? It'd give him a nice little gimmick option with changing the trajectory on his air approach. I may add this, but the idea is he's using the boots to lift up into the air for the stomp, so it feels weird to me to have him do it mid-air, though I guess I coule reason that he's always using the lifts to jump, so ehhhh
I may have some more later when I sit down with him a bit more. I think I did have something else, but can't remember right now.
Hit me with it when you remember!
Sean and Jango, you did a great job. Never expect to see such amazing version of the Mario from the infamous movie.
Can you put another link that isn't Sendspace?