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Rabano

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Messages by Rabano

    

Re: Spritesheet Expansion Thread

 September 27, 2023, 02:28:14 AM View in topic context
 Posted by Rabano  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

SF5 Bull Swing by Rabano (Birdie- Street Fighter Alpha):

Months go I wanted to make my own Mugen game, but because there was some mechanics I didn't figure out and people recommended me to put my focus in spritework I decided to cancel it.

BUT, I wanted to share this animation, which was the only custom animation I made


    

Re: Random animations for practice.

 September 27, 2023, 01:55:11 AM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

I'll try to fix that, right now the Head is the hardest thing to sprite for me.
    

Re: Random animations for practice.

 September 27, 2023, 12:35:44 AM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics



I fixed her win animation n° 1
    

Re: Random animations for practice.

 September 25, 2023, 10:47:45 PM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

I had the last Normal attack for Akira, her command normal Kaikosho:



Im also trying more subpixels with her poses, Im making two of them:



I need to fix the size of the last one.
    

Re: Random animations for practice.

 September 23, 2023, 10:10:38 PM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

Don't worry, I saved all the sprites on google Drive.

in other stuff, I had to edit 50% of the sprites because I wasn't being consistence with her tank top
    

Re: Random animations for practice.

 September 22, 2023, 09:51:30 PM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

More animations

-------------------------Walking Forward/Backwards----------------------------




-------------------------Falling Diag-Up----------------------------



-------------------------Command Normal "Kutenshu" (Forward + MK)----------------------------



-------------------------Special Move "Urarimon"----------------------------

    

Re: Random animations for practice.

 September 19, 2023, 09:06:40 PM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

    

Re: Random animations for practice.

 September 19, 2023, 08:49:13 PM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

I'm continuously curious about this lady. Is she going to be a spriteset, or a full character?

I'm also curious about if you're gonna bring Daigo into this, assuming she's gonna be SFV-inspired.

Hopully she will be a full character, Its way easier because Im using Chucho's char as a base for it
    

Re: Random animations for practice.

 September 19, 2023, 04:38:03 AM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

------------------------------Turning---------------------------------------------

 

------------------------------Jumping--------------------------------------------




------------------------------Air Punches and Kicks----------------------------





------------------------------Getting Hit (High and Low)------------------------------------



------------------------------Falling, Hitting the ground and being Hit while in the ground-------------------

   


-------------------------------And, SFV's Kiko Kai------------------------------------------


    

Re: Random animations for practice.

 September 19, 2023, 01:45:15 AM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

    

Re: SFA3 Blanka Fruit Sprites

 September 17, 2023, 01:08:40 AM View in topic context
 Posted by Rabano  in SFA3 Blanka Fruit Sprites (Started by DS September 17, 2023, 12:04:41 AM
 Board: Development Resources

I got them from a SFA3 Char of Blanka, I hope its what you're looking for.

    

Re: Random animations for practice.

 September 16, 2023, 02:54:28 AM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

Okay so, I finished all of Akira's normal attacks, I only have two command normals to shade.

The progress with her is going pretty well, and Im really proud on how he's starting to look, once I have a ton of stuff refined and the permission of Chuchoryu I'll share a video or trailer on how he looks like with the new animations.

If everything goes as planed, she will be finished on christmas or in january 2024.
    

Re: Random animations for practice.

 September 09, 2023, 06:50:24 PM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

I did those KOF 2002 Custom victory portraits and I don't know about a good threat to post it, so I'll do it here.





    

Re: Random animations for practice.

 September 02, 2023, 05:08:27 AM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

Crouching Animations Done:











    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 September 01, 2023, 09:53:41 PM View in topic context
 Posted by Rabano  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I honestly was so heartbroken when Retsu became a NPC, I really wanted to see him came back.

Also I feel like either Carlos or Trasher will become DLC, since alpha every SF game added a new FF character to the roster, and I feel like the same will happen with 6.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 September 01, 2023, 05:50:01 PM View in topic context
 Posted by Rabano  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

World Tour has a ton of characters that I wish they became playable with unique moveset, specially Carlos and Botch.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 August 31, 2023, 06:30:14 PM View in topic context
 Posted by Rabano  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I like her personally, her moves and look is weird, but I rather that than a female character that looks exactly the same and barely emotes, but yeah, she still another crazy girl like Juri, I think it fits her, but maybe it was too soon.

Quote
Now WE NEED a drag queen in SF! Let's cal her Drag-narok and destroy all her rivals xDD

I really like the idea, more variety in styles and genders are always welcomed, although I'll probably left twitter if that happens, if what happen with Bridget gave a idea of what that place would become.
    

Re: Random animations for practice.

 August 31, 2023, 06:25:35 PM View in topic context
 Posted by Rabano  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 AM
 Board: Graphics

More animations.

Akira Light Kick:



Medium Kick:



Heavy Kick:



Crouching Medium Punch:



and Crouching Light Kick:

    

Re: How can I make a Buff System??????

 August 29, 2023, 04:43:28 PM View in topic context
 Posted by Rabano  in How can I make a Buff System?????? (Started by Rabano August 27, 2023, 08:50:35 PM
 Board: M.U.G.E.N Development Help

Okay so, it kinda works... but it wasn't the particle effects I looked for, I used one that came with POTS.

I don't want people to do the job I suppose to do but I can't find a way to make it work.

I want the same effect Sagat has in "Street Fighter All-Stars"



and I know I can copy and paste it, but Im not lying, I looked to the whole character and I can't find how this effect happens, its just... there.
    

Re: How can I make a Buff System??????

 August 28, 2023, 04:56:41 PM View in topic context
 Posted by Rabano  in How can I make a Buff System?????? (Started by Rabano August 27, 2023, 08:50:35 PM
 Board: M.U.G.E.N Development Help

It worked, now I have the buff system, there's only one last thing I want to figure out before setting this as "solved".

I want to make a visual clue that the buff is active and ready to go at any moment, so I wanted to try doing the effect of the character expelling particles during this, but it doens't work.

how I should make it????

This is the code of the buff:
 
Code:
;S TRIGGER
[Statedef 2000]
type = S
physics = S
moveType = A
ctrl=0
velset=0,0
sprpriority=1
facep2=1
anim = 2000

[state -2]
type=varset
trigger1 = time=0
fv=39
value=1
ignorehitpause=1

[State 0, LifeAdd]
type = LifeAdd
trigger1 = animelem = 1
value = -100
kill = 0
absolute = 1

[State -2, 1]
type = PalFX
trigger1 = 1
Time = 22
mul = 255,210,48
ignorehitpause = 1
persistent = 0

[State 103, Dust]
type = explod
trigger1 = !time
anim = 21000
sprpriority = 5
pos = 0,-60
postype = p1
scale = 0.4, 0.4
pausemovetime = 0
supermovetime = -1
ownpal = 1

[State 730, FX]
type = helper
trigger1 = 1
stateno = 2005
ID = 2005
name = "Particles"
postype = p1
ownpal = 1


[State 1500, Snd]
type=playsnd
trigger1= animelem = 1
value=180,1

[State 1500, Snd]
type=playsnd
trigger1= animelem = 1
value=4000,0

[State 1201, End]
type=changestate
trigger1= !animtime
value=0
ctrl=1

And this is the helper for said particles:

Code:
[Statedef 2005]
type = A
physics = N
movetype = I
anim = 1
ctrl = 0
velset = 0, 0

[State 2005, Bind]
type=bindtoroot
trigger1= !(time%8)
pos=ceil(-43+(random/3.125)),ceil(12-(random/3.125))

[State 2005, Particle]
type=explod
trigger1= time = 0
anim=8331
sprpriority= 7
postype=p1
vel= ((rootdist x+1)/32.0), ((rootdist y-75)/32.0)
scale= ifelse(random<500,.5,-.5), ifelse(random<500,.5,-.5)
pausemovetime=-1
supermovetime=-1
ownpal=1

[State 2005, End]
type = removeexplod
trigger1 = fvar(39)=0

[State 2005, End]
type = destroyself
trigger1 = fvar(39)=0