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Messages by swooosh83

    

Re: Ikemen Go. Tagging problem

 February 27, 2023, 06:45:19 AM View in topic context
avatar  Posted by swooosh83  in Ikemen Go. Tagging problem (Started by swooosh83 February 25, 2023, 10:35:50 PM
 Board: Ikemen General Discussion and Help

So, I was using Orochi Kyo's Tag system (which has been awesome).  I switched the debug to P3 and found that when Mileena runs in (either when teamleader is defeated or thru tag when mvc1switch turned off) P3 changes to states 7828 and 7829.  When I test with two Kens in tag, he doesn't change to those states.  I went into Mileena's system files and commented out those states, which got the tag working!  I'll need to check the Mileena code more closely to see if I'm creating other problems though, ahaha.
    

Ikemen Go. Tagging problem

 February 25, 2023, 10:35:50 PM View in topic context
avatar  Posted by swooosh83  in Ikemen Go. Tagging problem (Started by swooosh83 February 25, 2023, 10:35:50 PM
 Board: Ikemen General Discussion and Help

I've been testing out a bunch of characters in Ikemen GO, and a small handful of them, when I tag them in, don't move, and I can't control them.  For example, I was using two Mileenas (tag) vs Ken (solo), and when I tagged P3 in, I got a debug error of "WARNING: Ken (58) in state 0: has no enemy: 0".  Ken's attacks just go through Mileena and no damage is done.  When P3 Mileena is tagged in, her State is 56110.  She is unable to tag out, and the only button that works is menu.  Mileena does work as P1 at the beginning of the round.

What would I need to check or change in the Mileena to get her working as tag P3 or P4?
    

Re: fight.def, what is [WinIcon] px.counter.font

 January 14, 2023, 08:48:17 PM View in topic context
avatar  Posted by swooosh83  in fight.def, what is [WinIcon] px.counter.font (Started by swooosh83 January 14, 2023, 06:38:04 AM
 Board: Ikemen General Discussion and Help

I found that in Mugen px.counter.font shows the number of wins in survival mode.  But I couldn't replicate in Ikemen.
    

fight.def, what is [WinIcon] px.counter.font

 January 14, 2023, 06:38:04 AM View in topic context
avatar  Posted by swooosh83  in fight.def, what is [WinIcon] px.counter.font (Started by swooosh83 January 14, 2023, 06:38:04 AM
 Board: Ikemen General Discussion and Help

What is px.counter.font under [WinIcon]?

Is it the same as px.text under [WinCount]?

Thanks.
    

Re: tag, fight.def, name and health bar locations

 December 29, 2022, 05:30:42 PM View in topic context
avatar  Posted by swooosh83  in tag, fight.def, name and health bar locations (Started by swooosh83 December 29, 2022, 05:44:45 AM
 Board: Ikemen General Discussion and Help

in your data folder open tag.zss in a text editor program, unter the StateDef 5600 look for and remove this line tagIn{leader: playerNo}
[/quote]

Thanks, I lose control of the player tagging in.  I guess the positions of the name and health bar are tied into p1 and p3.

Hello swooosh83.

Do you want something like this?:

https://www.youtube.com/watch?v=DwQRPIH4Zog

This is ADD004 by "Shiyo Kakuge", maybe you can test it. Don“t forget to make a back up, just in case.

Thanks.  I actually wanted to incorporate ADD004, but decided to go with Orochi Kyo's Tag system, which may conflict with ADD004.  The video shows the tagged in player swapping names and health bars anyway, rather than it staying static.
    

tag, fight.def, name and health bar locations

 December 29, 2022, 05:44:45 AM View in topic context
avatar  Posted by swooosh83  in tag, fight.def, name and health bar locations (Started by swooosh83 December 29, 2022, 05:44:45 AM
 Board: Ikemen General Discussion and Help

If I'm playing tag mode with Ken and Ryu, then the fight starts out with Ken's name and health bar on top, and Ryu's on bottom.  But when I tag, Ryu's is then on top.  Is there a way to set it so the name and health bar don't swap when I tag?
    

Tag, fight.def, p3 or p4.face alpha?

 December 29, 2022, 02:18:43 AM View in topic context
avatar  Posted by swooosh83  in Tag, fight.def, p3 or p4.face alpha? (Started by swooosh83 December 29, 2022, 02:18:43 AM
 Board: Ikemen General Discussion and Help

In fight.def, for tag lifebars, is it possible to apply alpha to p3.face or p4.face?

or do I need to create a new sprite with transparency and have px.face.spr reference that?
    

Re: powerbar animation based on power level?

 September 07, 2021, 11:38:49 PM View in topic context
avatar  Posted by swooosh83  in powerbar animation based on power level? (Started by swooosh83 August 22, 2021, 09:22:37 PM
 Board: M.U.G.E.N Configuration Help

ok, thanks
    

Re: stage name?

 August 29, 2021, 11:46:17 PM View in topic context
avatar  Posted by swooosh83  in stage name? (Started by swooosh83 August 28, 2021, 06:11:49 PM
 Board: Requests

@MCX Thanks!!
    

stage name?

 August 28, 2021, 06:11:49 PM View in topic context
avatar  Posted by swooosh83  in stage name? (Started by swooosh83 August 28, 2021, 06:11:49 PM
 Board: Requests

What's the name of this stage?
    

powerbar animation based on power level?

 August 22, 2021, 09:22:37 PM View in topic context
avatar  Posted by swooosh83  in powerbar animation based on power level? (Started by swooosh83 August 22, 2021, 09:22:37 PM
 Board: M.U.G.E.N Configuration Help

Is there a way to have different powerbar animations from power 0-1000, then 1001-2000, and then 2001-3000?
    

Uno Tag, type R, lose round if primary dies

 July 27, 2021, 01:15:05 AM View in topic context
avatar  Posted by swooosh83  in Uno Tag, type R, lose round if primary dies (Started by swooosh83 July 27, 2021, 01:15:05 AM
 Board: M.U.G.E.N Configuration Help

I'm using mugen 1.1 and patched my mugen and characters with Uno Tag Patcher v2.1 and type R v4.1.

When in tag mode, if a player doesn't tag during the round, and their primary character dies, that player loses the round. Is that normal?

Note, if the player tags, and the secondary character dies, then the primary character automatically tags in.

How do I make it so that the secondary character automatically tags in and the player doesn't lose the round when the primary character dies (regardless of previous tag)?

Thanks.

     Posted: July 27, 2021, 11:03:31 PM
I'm also able to replicate this loss when:

Player 1 has full health, tags in Player 3.
Player 3 has full health, tags in Player 1.
Player 1 dies.
Results in a loss round for the tag team of Player 1 and 3 (instead of Player 3 automatically tagging in).

     Posted: July 28, 2021, 04:27:24 AM
I figured it out.  In case anyone has the same problem I did:

Options > Team Mode Config > If player KOed > set to "AI keeps fighting" instead of "Team loses".
    

Re: Super/EX moves (Mechanics)

 May 27, 2020, 06:59:11 PM View in topic context
avatar  Posted by swooosh83  in Super/EX moves (Mechanics) (Started by Niitris November 23, 2016, 05:51:52 PM
 Board: MUGEN Class

Would we have to add glowy sprites for EX moves?  Or is that handled through the code?