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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: Shadow Lady - POTS Style

 May 16, 2022, 06:38:04 PM View in topic context
 Posted by Vegaz_Parrelli  in Shadow Lady - POTS Style (Started by ItalianStallion May 16, 2022, 04:03:45 AM
 Board: Edits & Addons 1.0+

ItalianStallion, I saw the issue are her palette just bugged out when it changes. This is why it uses alternative or various custom palettes by pushing same buttons as well.

https://streamable.com/667tlf

Jmorphman's had that as a feature. A necessary piece of code must have been deleted during the editing of his character.
    

Re: Ehnyd Released

 May 16, 2022, 06:28:01 PM View in topic context
 Posted by Vegaz_Parrelli  in Ehnyd Released (Started by Ehnyd May 16, 2022, 06:21:27 PM
 Board: Found Releases 1.0+

I like the Mishima influences on this character. A nice blend of Ken and Kazuya. Need an alternate link tho.
    

Re: SSF2THDR (Super Street Fighter 2 Turbo HD Remix) Stage Collection (ONLY FOR 1.1)

 May 16, 2022, 06:23:33 PM View in topic context

    

Re: Romania Transylvania Friday 13

 May 14, 2022, 01:55:54 PM View in topic context
 Posted by Vegaz_Parrelli  in Romania Transylvania Friday 13  (Started by testament May 14, 2022, 03:19:32 AM
 Board: Your Releases, 1.0+

Very nice. Love perspective. Maybe flatten the top on the glowing well.
    

Re: SSF2THDR (Super Street Fighter 2 Turbo HD Remix) Stage Collection (ONLY FOR 1.1)

 May 13, 2022, 02:30:35 PM View in topic context

    

Re: Heihachi (PotS Style) by Night_Stalker/Laslab Games (Original by LESSARD)

 May 12, 2022, 04:53:51 PM View in topic context

The moveset is indeed large. But it's in the spirit of the source game I'm sure. A definite keeper, none the less.

According to the creator over in the comments, it's because the original had a lot of moves and he kept them in so he could have many different tools, which I'm against since I'd prefer if they leaned more towards his simpler SFxT moveset. His English definitely isn't the best so it's kinda tough to understand.

They do seem to respect feedback, and is even working on updates for him, so that's always a good thing.

Gotta agree with you there. In a 2d format, his SFxT moveset is the best option. Also his reverse throws send the opponent across the screen in a idle animation.
    

Re: Heihachi (PotS Style) by Night_Stalker/Laslab Games (Original by LESSARD)

 May 12, 2022, 12:41:13 AM View in topic context

The moveset is indeed large. But it's in the spirit of the source game I'm sure. A definite keeper, none the less.
    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 11, 2022, 09:35:02 PM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

Thanks bro. Cool battle. Enjoy the stage!
    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 10, 2022, 06:37:20 PM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 07, 2022, 06:53:00 AM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 06, 2022, 01:33:56 PM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

Happy release, buddy!

Here's hoping for more projects and collaborations, it was a pleasure working alongside you.

Thanks, bro. Same to you. Cuz this is OUR release. You too, Omega. Lol!
    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 05, 2022, 03:39:13 PM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 05, 2022, 03:24:34 AM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 05, 2022, 01:46:52 AM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

yea big bro, this go crazy & the dokkan battle music completes this for me lmao amazing work

You know it, lil bro! Thanks.

Incredible work, very proud to see we are finally pushing into this territory with Ikemen. Possibilities are endless

Yeah man. There's a lot of potential in Ikemen. And Lasombra has been tapping into for a while. Once we collabed, it was magic. And Omega has been sliding me cool sprites and concepts for a couple years.
    

Re: FF3 Ultimate Haggar (Alpha_1)

 May 04, 2022, 09:34:32 PM View in topic context
 Posted by Vegaz_Parrelli  in FF3 Ultimate Haggar (Alpha_1) (Started by ELECTR0 May 04, 2022, 08:39:42 PM
 Board: Your Releases, 1.0+

Classic Character. Classic ELECTR0.
    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 04, 2022, 09:29:55 PM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

    

Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 May 04, 2022, 08:20:29 PM View in topic context
 Posted by Vegaz_Parrelli  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 PM
 Board: Your Releases, 1.0+

[PREVIEW]















[DOWNLOAD]

1.0/1.1

IkemenGo

Above is a video of a stage I've been working on with a good friend of mine, Lasombra Demon. He's making waves in the Ikemen community, and has made a ton of cool stages already. The original sprites were provided by Omega, and were used in he creation of the 1.0 and 1.1 versions. Then  later edited and coupled with other resources for the IkemenGo version. But with this, I think we have put together something very cool and unique. This certainly isn't the first interactive stage done, but LD ascertains interactivity has never been used with this level of detail.

Furthermore, this can be used with any character. No code editing, just plug and play. Yes, I know the graphics are not even HD. But I'm nonetheless confident that you'll agree; it's a beautiful stage. And much of its beauty resides in its potential for creating some of the most epic battles. Let's discuss the features:

-Parallax, zoom, deltas and the usual tweaks I incorporate. (1.0/1.1)
-Changes from day to night and back around continuously, including a special moon shadow effect during the night. (IkemenGo Only)
-A base form and 3 levels of destruction! The stage be destroyed by level 3 Supers (or level 2 in case of HDBZ chars), or finishing a round with a super move. The destruction implies damage to the ring, building and trees, flames that intensify with each level of destruction (giving out a special shade on characters), and a music change. (IkemenGo Only)

That's about it, guys. Click the link and give it your all in the Budokai arena!
    

Re: MBTL Stage - Rainy Moon - by Beterhans

 May 03, 2022, 01:40:03 AM View in topic context
 Posted by Vegaz_Parrelli  in MBTL Stage - Rainy Moon - by Beterhans (Started by beterhans May 02, 2022, 07:53:02 PM
 Board: Your Releases, 1.0+

You dropping some heat, man. Excellent work.
    

Re: Adelheid Bernstein [CVS/PotS]

 May 02, 2022, 08:50:36 PM View in topic context
 Posted by Vegaz_Parrelli  in Adelheid Bernstein [CVS/PotS] (Started by AuMiO VXC April 07, 2022, 08:04:33 AM
 Board: Found Releases 1.0+

I laughed when I read RagingRowen's update log..lol. Another cool edit. But I have to admit, the damage output is underwhelming.
    

Re: MBTL Stage - Moonlit Altar - by Beterhans

 April 30, 2022, 12:34:26 AM View in topic context
 Posted by Vegaz_Parrelli  in MBTL Stage - Moonlit Altar - by Beterhans (Started by beterhans April 29, 2022, 06:19:14 PM
 Board: Your Releases, 1.0+

Absolutely stunning.