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Re: Commissions

 August 30, 2021, 08:46:20 pm View in topic context
avatar  Posted by BC  in Commissions  (Started by BC August 30, 2021, 06:13:15 pm
 Board: M.U.G.E.N Discussion

Thanks man! :)
    

Re: Commissions

 August 30, 2021, 08:07:05 pm View in topic context
avatar  Posted by BC  in Commissions  (Started by BC August 30, 2021, 06:13:15 pm
 Board: M.U.G.E.N Discussion

I'm not so sure on rates as it's something I've not offered before but I'll only be programming characters not drawing / spriting.

Thanks :)
    

Re: Commissions

 August 30, 2021, 07:12:22 pm View in topic context
avatar  Posted by BC  in Commissions  (Started by BC August 30, 2021, 06:13:15 pm
 Board: M.U.G.E.N Discussion

Thanks for the advice man, much appreciated.
    

Commissions

 August 30, 2021, 06:13:15 pm View in topic context
avatar  Posted by BC  in Commissions  (Started by BC August 30, 2021, 06:13:15 pm
 Board: M.U.G.E.N Discussion

I have a question regarding the above topic.

If I want to offer services and program characters for commission based work:

1) Where would I offer the service?
2) Is there much work for this type of thing.

Trying to make a small second income alongside my full time job so anything helps ($50, $100 ect).

Any advice is appreciated.

Many Thanks.
    

Re: Project Fighter (Formerly MEPP)

 April 28, 2017, 11:55:43 am View in topic context
avatar  Posted by BC  in Project Fighter (Formerly MEPP) (Started by BC April 28, 2017, 12:29:39 am
 Board: Fighting Games

Yeah! The engine is made from a blank canvas the language used is gml
    

Re: Project Fighter (Formerly MEPP)

 April 28, 2017, 12:40:07 am View in topic context
avatar  Posted by BC  in Project Fighter (Formerly MEPP) (Started by BC April 28, 2017, 12:29:39 am
 Board: Fighting Games

Just been working on the UI functionality
    

Project Fighter (Formerly MEPP)

 April 28, 2017, 12:29:39 am View in topic context
avatar  Posted by BC  in Project Fighter (Formerly MEPP) (Started by BC April 28, 2017, 12:29:39 am
 Board: Fighting Games

Hi All,

Giving this project a refresh!


Game Info:

Project Fighter is a 2D fighting game written in GML using GameMaker Studio 2.
The project was formerly known as MEPP which was being developed for Mugen.

Characters:


From left to right: Blazer, Rami, Axel, Yu, Eve, Rita, Prototype, Echo

Boss Character: Isabelle aka Izzy


Gameplay System:

-6 Buttons
-Throws
-Dashes
-Specials and Supers
-Highlight Reel Combo Mode

Highlight Reel Combo Mode:
Spoiler, click to toggle visibilty

FAQ
Spoiler, click to toggle visibilty

Currently the engine has been re-programmed to add newer features but here is some old videos which include Mugen and the New engine, The last video is the most recent.

Videos
Spoiler, click to toggle visibilty

Note:
All animations and Sprite art will be fine tuned over time. All sounds, FX, and stage art are place holders and the game will feature everything 100% original.

If you are interested in the game I'll be happy to answer questions, also we currently require team members so if you think you can help out with any spriting/animation, stage art, music then we'll be happy to have you on board. If you specialize in spriting/animation you can have your character featured in the game :)



    

Re: M.E.P.P - Kyra update

 September 09, 2016, 12:07:17 am View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games

Hey Guys,

So after some organization and some team member switching I have more progress and an update of a new character called Kyra.

video progress update:

Note - lifebars aren't finished yet they are still in progress but we halted on them to finish more priority stuff.

She has all movement, get hits, basic attacks and a special move "plasma shot".



Story on her will come later - in brief, she is infected by the same "alien virus" as Vico.

Overall the game is progressing steadily, we will be looking into more detail on the combo system next, currently in the video shown there is no combo system it's just persistent juggling as we don't have our combo system in place yet. The old combo system will be scrapped and we are looking at our own unique system inspired by various source games such as Killer Instinct and MVC to name a couple. That doesn't however mean it's a mix of the two or they will emulate those games but certain ideas are borrowed and altered to make it our own.

Enjoy! open to questions as always.


    

Re: M.E.P.P - 2D Indie Fighting Game

 July 26, 2016, 06:28:44 pm View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games

Ok so I have a little "cock up"  to report:

We are currently working on the Networking side of things, unfortunately we progressed with the game without networking just to get the system mechanics down but turns out if we are to implement it we would need to re-write portions of the game.

So the good news is setting up another project with networking was a success but the long process we (i) face now is adding in code to work with the networking from the previous source code.

It's taking a few steps back but it's the right way in order to move forward. It's actually quite exciting because once we have a strong base we are looking to implement things like lobbies/spectating - things you would see in the fighting games of today.

I understand this project must look a little sour and lack content but I assure you guys it will be one to watch :)
Also once all of this headache has been resolved the goal is to release a demo version with 2 playable characters that can be played online!

The only other "video" progress I have is a very alpha version of Vico please note that lots of his animations are rough and many of them need re-doing and speeding up, also you may see some unfinished moves and miss aligned FX. But I just wanted you to see the kind of character he will be.

Also you can see the lifebars only work on a few moves they are also in progress.

One more thing is we have myself and another programmer working on this and our styles are completely different so some moves may look good and some may look unfinished that's most likely because they are lol - we will iron eveything out in due time.

https://youtu.be/VriMqcu261o


    

Re: M.E.P.P - 2D Indie Fighting Game

 July 17, 2016, 09:37:36 pm View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games

Thanks for your interest,
Plenty going on behind the scenes, we are just ironing a few things out before posting more stuff.

Currently working on Vico right now.
one of the guys is working on the menus (screenpack if you like).

There may be a possible change to the line up shown in the pic on first post.
Still hoping to get more spriters on board :)

The engine itself is pretty much done in terms of the base, just a few system things to implement like dizzy and highlight reel.
We are thinking later on of adding a replay gallery to watch back old fights.

More to come!
    

Re: M.E.P.P - 2D Indie Fighting Game

 July 07, 2016, 10:47:21 am View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games

Nah some of them are long gone Dimitri - we still got solblazer Scott, wii, aquaxrano on the team though but a few new guys have hopped aboard too.

GameMaker has a beginner's drag and drop system! I don't think we would achieve the same results though lol

Uche - that was definitely the inspiration.


Progress wise we have been working on Vico he has all basics specials and a super. I'll post a video once things are ironed out a little.
    

Re: M.E.P.P - 2D Indie Fighting Game

 July 05, 2016, 04:52:40 pm View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games

A new addition to the game - RITA. Here's her concept design and game sprite. Her play style will have a lot of "suprise you while you're sleeping" and various offensive mix ups :)

Her current story is in development. We have quite a lot of art for the game so if you would like to see some more we can post it.

Concept version (unfinished)


Sprite Version
    

Re: M.E.P.P - 2D Indie Fighting Game

 July 03, 2016, 01:15:42 pm View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games

A new engine made from scratch using GML (GameMaker Language). It's actually a very flexible and able language.
    

Re: M.E.P.P - 2D Indie Fighting Game

 July 03, 2016, 01:04:55 pm View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games

Any feedback would be greatly appreciated  ;)
    

M.E.P.P - 2D Indie Fighting Game

 July 02, 2016, 05:46:22 pm View in topic context
avatar  Posted by BC  in M.E.P.P - 2D Indie Fighting Game (Started by BC July 02, 2016, 05:46:22 pm
 Board: Fighting Games


Game Info:
MEPP is a 2D indie fighting game designed for the PC and developed by - A.T.P.
The game was originally being developed using the Mugen Engine but due to limitations we decided to make it our own!

Team info:
A.T.P - Across the Pond is a group of small indie developers that got to know each other mainly through various fighting games played together over the years and a large part of that was through experiencing Mugen.

Gameplay Features:
Spoiler, click to toggle visibilty

Story: (placeholder)

A special breed of skilled fighters get invited to a tournament by a demonic entity posing as a witch named Isabeau, who is hungry for power and will stop at nothing to get what she wants - the ultimate manipulator who holds a powerful energy force inside in a crystal fixed into her staff. She promises the winner a shot at claiming her most prized possession (her staff) which holds that power, and advises them that should they be victorious to proceed with caution as the force is so powerful it may consume them. Her real motive however is to trap them and take them prisoner in her realm and find a way to extract their power into her crystal to become the ultimate force and ruler of all realms.

Game Modes:
Story Mode - In depth story mode with cut scenes.
Vs Mode - Play against a friend
Net play - Online play with spectator ability and lobby creation
Survival - Continous play of 1 round cycling through each character until life is eventually depleted.
challenge mode - Combo Trials - a good way to learn characters play styles
Training mode - In depth training mode to improve your skill. Training mode offers full control of the dummy and certain scenarios as well as AI.

Additional Features:
- The ability to play custom music in training mode from a dedicated folder
- trophie acheivment system
- DLC
- to be considered....

Characters: (List may change)
From left to right referencing the image above: Isabeau (non-playable), Vico, Ocean, Echo, Ramirez, Scott, Sol Blazer, Prototype, Aqua.

The character bio's and stories are currently under development..

A few notes:
- The games resolution isn't fully decided yet.
- All sound effects music and graphics will be original
- The game is very early alpha.
- The crazy game name is more of a joke between the team members, but it kind of stuck! debating on a daily basis over new names we decided to keep it as "MEPP" - so I said "Well it's not being developed for Mugen anymore so the name wouldn't make sense, what else would it stand for?!" and here we are lol

Here is a short video on progress made so far using the character Sol Blazer on the new engine:



Here's some old Mugen progress videos of the game too:
Highlight Reel Combo - Aqua:


Aqua Super Move Update:


Axel and Sol Blazer gameplay



Any help/volunteers that can be provided for this project would be greatly appreciated! we require some help in the art/spriting department and music. PM me if you are interested! Thanks Guys - here to answer questions too :)
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 05, 2016, 07:30:33 pm View in topic context
avatar  Posted by BC  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 pm
 Board: Fighting Games

Hey Aiduzzi your characters were always inspring to me as a mugenite and were some of the first characters i ever downloaded back in the day. Dont be discouraged by criticism or negativity, dont give up on the project because people tell you to. I do agree about gaining peoples confidence before opening wallets, so why not release a free demo when it gets to that stage? And maybe even re-campaign.

I actually have known jeremy almost a year he is an honest guy and ive done a few comission works for him. Maybe asking for all that amount of $ in the campaign wasnt the most realistic of things and i do think it needs re-thinking without rushing. And i do think a solid resume would help but you have to start somewhere i guess.

I agree it shouldnt be mugen though! Im in the middle of developing my own fighting engine and im sure i would find it way less hassle than trying to fix a mess of code that was done by someone else. Mugen and unity isnt a good mix just keep it pure. :mthumbs:
    

Re: Fei Long

 December 22, 2014, 04:31:39 pm View in topic context
avatar  Posted by BC  in Fei Long (Started by BC November 19, 2014, 04:43:28 pm
 Board: Street Fighter Alpha 4

Fei long's unique move will be the blow-back attack heres a review from SBZ:


"The blowback attack for Fei Long is pretty much a ripoff from Hokuto No Ken, in that on successful hit, it will send the opponent flying/sliding toward the wall, creating wall-bounce.  Now the opponent is hittable in this state, and once hit again, will be sent BACK to the wall for an additional wall bounce.  Now, without proper adjustments, this could lead to an infinite combo, but we'll handle that.  We'll increase the gravity and pushback so that the opponent will more likely hit the ground some time after the 3rd or 4th wall bounce."

To add to that because a few hp's or hk's in succession are more likely to do stupid damage ill tighten the dampener during that scenario.



Stay tuned for some updates, currently its all verbal right now as work is hectic in the xmas period so january sees more updates!
    

Re: SFII World Warrior Multi Character 12 in 1 Project

 December 18, 2014, 06:38:15 pm View in topic context
avatar  Posted by BC  in SFII World Warrior Multi Character 12 in 1 Project (Started by Sheng Long December 16, 2014, 09:09:25 am
 Board: Projects

Great work!
    

Re: Game Discussion

 December 12, 2014, 07:12:01 pm View in topic context
avatar  Posted by BC  in Game Discussion  (Started by BC November 06, 2014, 11:18:12 pm
 Board: Street Fighter Alpha 4

As far as im aware its every sfa3 character and more such as:

rosanov from the sfa anime (robot being controlled by sadler) who will be the boss.
Most of the sf1 cast

And more...

Ill do an update with the official roster later.


As mentioned each character will have 2 modes:

1st mode is regular gameplay
2nd mode is buffed versions
    

Re: Rage Ideas

 December 12, 2014, 01:55:49 am View in topic context
avatar  Posted by BC  in Rage Ideas (Started by BC December 06, 2014, 11:36:27 am
 Board: Street Fighter Alpha 4

Thanks for your ideas guys keep them coming!

Love the rolento idea ;)