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Messages by Jmorphman

    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 May 03, 2022, 05:18:02 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects


All non-get hit sprites are complete. Only 60 sprites remain, all of which are get hits.

Jmorphman is he doonnee yet ? :8):

Spoiler, click to toggle visibilty
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 May 01, 2022, 09:19:45 AM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Next week still needs to resolve a bunch of stuff even if it just opens up into new stories. Loki still answered all its questions on the heart of the TVA, MK still needs to end this current arc.
I suspect we'll get something like this:
Spoiler, click to toggle visibilty

https://screenrant.com/shuma-gorath-new-name-doctor-strange-2-conan/

Should we start calling him by the new name in MUGEN too?
Literally everything in that link is speculation. Marvel has put out Shuma Gorath merch under that very name, with no issue before.

So yeah, the stand-in theory is best. It sure does seem like it's just gonna be a generic monster (indeed, Strange is handling it pretty easily in the footage that's been released).
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 April 30, 2022, 10:03:59 PM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

How are they wrapping it up in one episode from there ??
Did they wait until the very end of Loki to reveal that it would be getting a second season? I can't quite remember, but I am pretty sure it was presented as being like the other Marvel shows (i.e., a one and done miniseries, not an ongoing series) until the final moments of the show where there was some kind of message saying "to be continued in season 2" or something.

I could see the same happening here; I really can't imagine the final episode managing to resolve every little thread and have Moon Knight fully ready to debut in a movie. There's just too much to cover. And the third personality specifically feels like it's something that's being set up in the background but never given major focus, specifically so that they can deploy that reveal in the next season.

apparently episode 5 did show us the third personality... ? It'd be a cool move if that's true.
Wait, when?
    

Re: Warnings v2

 April 09, 2022, 06:17:16 AM View in topic context
 Posted by Jmorphman  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

    

Re: Adelheid Bernstein [CVS/PotS]

 April 09, 2022, 06:15:21 AM View in topic context
 Posted by Jmorphman  in Adelheid Bernstein [CVS/PotS] (Started by AuMiO VXC April 07, 2022, 08:04:33 AM
 Board: Found Releases 1.0+

As promised, you are not receiving another warning. See ya in 3 days.

Friend, you don't take me wrong, but this girl may be saintly here but on other people's forums and channels she does and happens and I don't see you there saying that her attitudes are stupid. She loves to criticize the work of people especially those who are starting out, so put her in her shoes and we put ourselves in ours.
I don't give a shit about this whataboutism. I also do not believe this is an accurate assessment of Karma's character, but that's neither here nor there. I am not a moderator in those places. I am only a moderator here, and as such, all of that is completely and totally irrelevant.

This purpose of this thread (and all others like it) is to allow the author to show off their hard work and to receive feedback that they can choose to follow (or not follow). It is not a vehicle for anyone to pursue their grudges against other users. Everyone reading this should keep that in mind.
    

Re: Adelheid Bernstein [CVS/PotS]

 April 09, 2022, 05:50:57 AM View in topic context
 Posted by Jmorphman  in Adelheid Bernstein [CVS/PotS] (Started by AuMiO VXC April 07, 2022, 08:04:33 AM
 Board: Found Releases 1.0+

AAAAAAAAH told the truth that knows everything about creating chars, with the shit of her chars all bugged hahahahaha, Chameleon you are a joke in person could play dolls instead of dolls.
Stop this stupid nonsense. You are hijacking a brand new author's first-ever character release thread in order to wage some idiotic war against someone who is actually trying to help.

Do not post in this thread again. Do not reply to this message. Do not post these types of messages again in the future.

You will not receive another warning.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 April 06, 2022, 01:28:03 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

what version of his ooboro kurama(reverse dp kick) are you gonna use? same as kyo's or his 98 version?
I honestly haven't decided yet. I keep going back and forth between two options. One option would be the hopping/98 style as the normal version and the fully aerial/99+ version as EX. Other option would be 99+ as normal and a downgraded version of the super variant as EX.
    

Re: 2022 Character Updates (Karin added)

 April 05, 2022, 05:07:52 AM View in topic context
 Posted by Jmorphman  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

The readme says it was Froz, but even if you held a gun to my head I wouldn't have been able to remember at all on my own.
    

Re: 2022 Character Updates (Karin added)

 April 04, 2022, 09:57:24 PM View in topic context
 Posted by Jmorphman  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Not really gameplay related, but once you get to Cammy, I would suggest changing her voice to something newer then CVS2 and SFA, preferably SF4 (like Jmorphman did with his Guile). You can always keep the old ones as a bonus (like Jmorphman did).
To be clear, that's not exactly an accurate assessment of my Guile. Not only is the SFIV voicepack not the default, but it also wasn't even made by me. The SFIV voice is the bonus, not the older ones.

I picked one of the oldest Guile voice sets (Alpha 3) as the default because I liked it the most. I also made a CvS2 soundpack as an option because the siren call of the gratuitous Engrish was too much for me to resist. Someone else made the SFIV soundpack and I included it inside the character as an option because why not.

In the case of Cammy: this version of Cammy is specifically Killer Bee, and I do not think it makes sense to use voices from the Delta Red incarnation at all. It would also be pretty weird to use pre-SFIV voices for every character except Cammy.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 March 31, 2022, 03:59:15 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

    

Re: Show us cool stuff you just bought!

 March 17, 2022, 03:05:09 AM View in topic context
 Posted by Jmorphman  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 AM
 Board: All That's Left

So uh, this is gonna require quite a bit of preamble:

JLA/Avengers was the last ever crossover book between DC and Marvel, and has never been reprinted outside of a brief, minimum contractually mandated period, even despite ample demand (because it's really fucking good). Marvel and DC (and their respective parent companies) were just never gonna find a way to come together again; their relationship was basically in tatters as this book was originally coming out, and has somehow only gotten worse.

However, prompted by the terminal cancer diagnosis of the book's artist, George Perez—a legendary creator who has done some truly influential stuff at both Marvel and DC—the two companies somehow found a way to come together and honor Perez's legacy. They're doing a reprint for the first time in over a decade, with all proceeds going to a charity Perez is a co-founder of. Unfortunately, this run of reprints was set to produce only 7,000 copies total—presumably due to the extreme difficulty in negotiating the rights involved, and because supply chain issues have made it exceedingly difficult to get a print run started up quickly (they wanted to get these books out shelves before Perez passed).

As a result, when the books started going out to stores last week, there was almost immediately a huge explosion of scalpers selling copies for almost $300, which is especially galling since this book was meant to help a charity.

So naturally, it's basically impossible for anyone to get a legitimate copy of this thing. The experience of everyone interested, myself included, was to call their local comic book store and ask to be put on a reservation list and hope your spot on the list was high enough such that you'd be one of the few people who'd get a copy. Because with only 7,000 copies, most stores would be lucky to get two copies total, with no replacements possible if they suffered damage during shipment; it's all down to blind luck, and the odds are very much not in your favor.

Weeks ago, when the announcement had first dropped, I didn't hear the news until hours after it had been put out, which meant that there was absolutely no fucking way I was gonna get a copy of this thing (outside of paying a scalper, and fuck that shit, especially for a fucking charity book). I still called a few of the comic shops in my area, but I was sure I'd be at best the 10th or 11th person to have asked to be put on that waiting list. There was simply no way that I'd be getting a call from one of those stores this week: not with so few copies available, and not with how strong the demand would be.


Except somehow I did get that call. I don't know how the fuck I lucked into this.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 March 16, 2022, 03:05:37 AM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Bracelet is probably the Nega Bands, to better link Kamala to Carol's cosmic stuff.

I thought the trailer was really fun, I just think it's a very bad mistake to change her powers. There's a lot of really interesting stuff they did specifically with her shapeshifting powers. Plus the whole embiggen stuff is so fun; making them constructs just isn't the same.
    

Re: [Theme Thread] CVS Sprite thread

 March 11, 2022, 06:16:24 AM View in topic context
 Posted by Jmorphman  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Ryo always had zanretsuken.
That's actually not true, though. In 96 through 98, Ryo lost Zanretsuken. Instead, he had that proximity unblockable done with HCF+HP (tweaked into a pseudo-command grab performed with HCB+p in CvS). EX Ryo in 98 had Zanretsuken, but also ditched every move besides the fireball, shoryu, and tatsu. Only in 99 did Ryo regain Zanretsuken, while also ditching the proximity unblockable.

The quality of those animations is of course another story, but whether or not CvS Ryo had almost all his moves from KOF is not really up for debate.
    

Re: [Theme Thread] CVS Sprite thread

 March 11, 2022, 02:23:38 AM View in topic context
 Posted by Jmorphman  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

:???:

CvS2 Ryo has every move that KOF98 Ryo does, minus that weird 98 version of QCB+P. Instead, he gets Zanretsuken and his air fireball, which is IMO more than a fair trade.
    

Re: Fix all your command issues with the EXPLODsive Buffering system!

 March 10, 2022, 01:31:51 AM View in topic context
 Posted by Jmorphman  in Fix all your command issues with the EXPLODsive Buffering system! (Started by Jmorphman August 03, 2017, 09:52:01 PM
 Board: Code Library

Fair enough. I ran into some of the same issues when fooling around with a buffer system, and thought that feedback would be better off out there than inside my head.
Absolutely! JNP and I have been remiss in not discussing any on this in this thread, we're both too used to talking about this stuff on Discord, which is not a great place to store valuable information in a way that is easily accessible later.

This behavior is consistent with commercial games; our buttons are a bit more lenient with regards to command times, so it's a bit easier to notice. Ultimately, however, we believe that it's not so lenient that it's gamebreaking; any character would have to be so low to the ground to get the option select that it's very unlikely their air normal would ever connect.
I've previously toyed with having button presses reset whenever an individual move is initiated, but much like everything else here, I'm gonna leave that as a topic to experiment with in IKEMEN.
    

Character of the Month: February 2022 Nominations

 March 09, 2022, 03:58:48 AM View in topic context
 Posted by Jmorphman  in Character of the Month: February 2022 Nominations (Started by Jmorphman March 09, 2022, 03:58:48 AM
 Board: Contributions of the Month

In this thread you will be nominating characters from the month of February 2022 that you believe are worthy to be recognized as Character of the Month. These nominations last until March 23th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character


PLEASE BE AWARE that due to the incessant, absurd number of users who find themselves unable to read and follow the rules of these threads, we have instituted a new feature:

The Speedpreacher Penalty Box

Users who refuse to follow the very simple guidelines that we have set forward will find themselves in the Penalty Box, and will have their nominations for this month null and void. They will have to wait until next month to nominate anything! So take care, and don't get put in the Penalty Box!!!
    

Re: Fix all your command issues with the EXPLODsive Buffering system!

 March 09, 2022, 03:55:58 AM View in topic context
 Posted by Jmorphman  in Fix all your command issues with the EXPLODsive Buffering system! (Started by Jmorphman August 03, 2017, 09:52:01 PM
 Board: Code Library

We have indeed paused active development on this years ago (outside of a few small bug fixes), for various reasons (IKEMEN being the foremost one); we almost certainly would've switched over to using a variable-based system once the cond exploit that allows for instant setting and retrieval of variables by any player to any other player had been discovered. We just really did lose motivation in maintaining and upgrading a system that would soon be made completely obsolete, though we were happy to do some quick fixes to keep it working as a stopgap until then.

In addition to addressing the issue with buffering during hit/super pause, we also planned to add support for command flipping/reversing (this is actually fully implemented in my characters and in the official system code, we just never bothered to document it because of the aforementioned reasons).

- The big one: during hitpause, this system does not care if you input a button or a motion first. This means, with Ken for instance, if you do HP, HP, QCF in that specific order, he will still cancel the HP into Hadouken. This is probably an issue with every buffer that reads directions and buttons separately because Vans's does the same thing
We opted to separate button inputs from the directional ones to make adoption of the system easier and to also help reduce the number of explods being generated at once; while this did produce this unintended quirk, we think it's not so serious that it requires modifying the system further (in the hypothetical scenario that we even wanted to make another update).

- You should add something that conditionally resets button inputs in state 52. As it stands, every jump in becomes an option select because if you jump and do a DP motion, the character will do a jumping normal. If that hits, good, if it misses it will do the DP instead
This behavior is consistent with commercial games; our buttons are a bit more lenient with regards to command times, so it's a bit easier to notice. Ultimately, however, we believe that it's not so lenient that it's gamebreaking; any character would have to be so low to the ground to get the option select that it's very unlikely their air normal would ever connect.

- Most people won't care about this, but I think relying on explods for inputs and still using particle effects in the character is playing with fire. Too many effects on screen, and the character stops working (remember simul allows 4 characters)

And that's it.
Back when we were developing this, we did extensive tests on the amount of explods the system generates, and were relieved to find that it was honestly a relatively small amount: even with 2 characters with the system installed, each player randomly mashing keys, would produce barely around 100 explods (I think. I don't remember the exact number, only that it was far, far, far less than the default explodmax). Normal play of a character would produce far, far less explods than the mashing (it should also be noted that a human player is required to generate the explods in the first place), and so we felt comfortable that even 2v2 simul would be unlikely to approach explodmax in all but the most over the top and FX-heavy characters—neither of which we had much dealings with, and the authors of whom were unlikely to adopt our system anyway.
    

Re: ReversalDef (SCTRLs)

 March 02, 2022, 08:20:43 AM View in topic context
 Posted by Jmorphman  in ReversalDef (SCTRLs) (Started by Ricepigeon September 18, 2015, 09:09:39 PM
 Board: MUGEN Class

Well... they do... as long as the ReversalDef is using attr. This is mentioned in the first post.

JNP kept running into an issue where various HDBZ helpers (that were not coded as projectiles) got turned into clones if they got hit by a counter move that used ReversalDef. Adding a HitOverride prevented them from being reversed.
    

Re: gaming news that don't deserve their own thread

 March 01, 2022, 05:21:48 AM View in topic context
 Posted by Jmorphman  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 PM
 Board: Gaming

It feels like every few months there's a new, complete translation patch for a Super Robot Wars game, and guess what:

it's that time again.
series list (series that debuted for the first time in a SRW game are in bold) said:
New Mobile Report Gundam Wing: Endless Waltz
Mobile Suit Gundam SEED
Mobile Suit Gundam SEED Astray
Mobile Suit Gundam SEED X Astray
Martian Successor Nadesico
Martian Successor Nadesico: The Prince of Darkness
Space Knight Tekkaman Blade
Space Knight Tekkaman Blade II
Detonator Orgun
Full Metal Panic!
Full Metal Panic!? Fumoffu
Full Metal Panic! The Second Raid
Mazinkaiser
Mazinkaiser vs. The Great General of Darkness
Getter Robo G
Shin Getter Robo (Manga)
The King of Hundred Beasts GoLion
The King of Braves GaoGaiGar
The King of Braves GaoGaiGar FINAL
W is an incredibly beloved entry because it's written so well: the highlight of any SRW is always ultimately gonna come down to the story and crossover narrative, and W has one of the best. Its world is a carefully considered and well thought out blend of all the constituent series, and has a lot of really clever and fun areas where the various plots to each series interconnect to one another. Moreover, the actual character writing and banter is really well done, and the Original cast and mechs created for the game are widely considered as some of the best the whole series has ever done:

It's also got really great looking animation on every single unit, stuff that still gets praised even now. The only real con people can come up with for the game is that it's too easy (though that's a common "problem" shared by several SRW games)—and at the very least, it's easy in a good way, and not in an incredibly frustrating and aggravating way (looking at you, SRW J).

Oh yeah, I almost forgot: this is the one with Voltron in it! It's technically the original Japanese version, GoLion, but c'mon. It's Voltron.

Honestly, I'm still kinda in shock because of the last few years. Thanks to so many people's incredibly hard work and dedication, there's so many games available to the English-speaking audience. It's such a wonderful time to be a SRW fan!
    

Re: Street Fighter 6

 February 22, 2022, 07:41:22 PM View in topic context
 Posted by Jmorphman  in Street Fighter 6 (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

I want Ryu to get married in SF6 after beating Final Boss with Luke.
But Ken is already married... who would Ryu marry? It just doesn't make sense.

It's not like SF3 has such a complex plot that can't be summed up in a couple of lines from Gill, Alex and Urien in whatever story SF6 has, making all of SF3 fit inside SF6 which can then go beyond. No need for parallel worlds.
Absolutely this. And all of the SFIII stuff has already been set up in SFV itself, so it's not like they have to reintroduce Gill and the Illuminati.

On a related note: I get that people are sick of the whole SFIV and SFV being prequels thing, but SFIV absolutely needed to be the way that it was in order to resurrect the franchise after SFIII killed it (let's not mince words here: SFIII/2nd Impact/3rd Strike are some of the greatest fighting games of all time, but they were wildly unpopular on release and the entire III subseries was considered a gigantic flop—and indeed they still are considered a flop, financially).

SFIV going back to basics and bringing everyone back from SFII legitimately revitalized the franchise. SFV was all about constructing a bridge from the Alpha/II/IV era of games into the SFIII era, by finally doing a big conclusive ending to Bison/Shadaloo while still providing avenues and explanations for the older characters to reappear in the SFIII era and beyond. Perhaps they could've accomplished both of those goals in a single game, but I don't think they were thinking that far ahead during SFIV. Anyways, now the stage is set for SF6, which almost certainly is gonna be set after 3rd Strike.

Or maybe that weird Rose time travel shit from SFV will end up being the main plot. I hope it won't, though!