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Ricepigeon

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Messages by Ricepigeon

    

Re: I wanna be so very shit, like no thread ever was

 January 12, 2020, 09:36:37 AM View in topic context
 Posted by Ricepigeon  in I wanna be so very shit, like no thread ever was (Started by Do not even ask October 28, 2012, 10:37:23 AM
 Board: All That's Left

    

Re: I wanna be so very shit, like no thread ever was

 January 11, 2020, 01:40:03 AM View in topic context
 Posted by Ricepigeon  in I wanna be so very shit, like no thread ever was (Started by Do not even ask October 28, 2012, 10:37:23 AM
 Board: All That's Left

I would normally never ask these questions to anyone, but seeing how this shitshow of a thread turned out, I genuinely need to know the answer to these questions in order to provide closure. To xtortoise:

1.) How old are you?
2.) Have you ever been diagnosed with autism or some other disability?
3.) Are you trying to troll us?
    

Re: Charizard updated (12/26/19), released (12/13/19)

 December 27, 2019, 04:26:17 AM View in topic context
 Posted by Ricepigeon  in Charizard updated (12/26/19), released (12/13/19) (Started by Ricepigeon December 13, 2019, 07:20:00 PM
 Board: Your Releases, 1.0+

Charizard updated

Quote
=========================================
12/26/2019 - Version 2019.12.26
=========================================

- [System] Corrected implementation of Just Defend system, documentation added.
    

Re: [GR style] Yukari & Meimu updated (12/22/19) Byakuren & Sakuya update (12/21/19)

 December 24, 2019, 12:51:06 AM View in topic context

Had to reupload Meimu to correct a stupid last minute typo that I forgot to test.
    

Re: [GR style] Yukari & Meimu updated (12/22/19) Byakuren & Sakuya update (12/21/19)

 December 23, 2019, 04:35:07 AM View in topic context

GR Yukari and GR Meimu have been updated with several system fixes. This will most likely be the last update for the GR characters for a while unless some major bug creeps up.

Yukari:
Quote
=====================================
12/22/19 - Version 2019.12.22
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Walk and dash speeds slightly decreased.

Meimu:
Quote
=====================================
12/22/19 - Version 2019.12.22
=====================================

- Consolidated character file structure of regular & boss versions.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Corrected jump cancel timings of forward dash.
- [System] Air dashes now have a height restriction when ascending.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Corrected forward dash startup time.
- [System] Corrected Forward dash skid animation time.
- [System] Corrected back hop/air dash landing times
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Added missing turn animations.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [Boss ver] Revised appearance of intro dialogue cutscenes in Arcade mode.
- Guard Cancel: No longer gains counterhit properties.
- 2x: Now carries momentum from a dash.
- 6y: No longer loses overhead properties when cancelled into.
    

Re: [GR style] Byakuren & Sakuya updated (12/21/19), Alice updated (12/13/19)

 December 21, 2019, 10:30:04 PM View in topic context

GR Byakuren & GR Sakuya updated

Byakuren:
Quote
=====================================
12/21/19 - Version 2019.12.21
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Sakuya:
Quote
=====================================
12/21/19 - Version 2019.12.21
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Air forward dash no longer preserves previous trajectory during startup.
- [System] Corrected friction behavior on air dash landing states.
- [System] Miscellaneous common state fixes and adjustments.
    

Re: Charizard updated (12/15/19), released (12/13/19)

 December 15, 2019, 10:29:51 PM View in topic context
 Posted by Ricepigeon  in Charizard updated (12/26/19), released (12/13/19) (Started by Ricepigeon December 13, 2019, 07:20:00 PM
 Board: Your Releases, 1.0+

I know this is sudden but Charizard has been updated with some fixes and other changes in response to recent feedback.

Quote
=========================================
12/15/2019 - Version 2019.12.15
=========================================

- [Readme] Added missing documentation of Charizard's double jump.
- [System] Fixed potential issue with incorrect move text appearing during Supers.
- [System] Minor corrections to screen darkening effect during Supers.
- [System] Corrected Z-Power Gauge not resetting between rounds.
- [System] Added additional victory quotes.
- s.MP: Damage increased (45->50).
- s.HP: Damage increased (70->80).
- c.MP: Damage increased (50->55).
- c.HP: Damage increased (80->100), now creates a dust effect.
- j.MP: Hitbox extended, should no longer whiff at point blank range.
- j.HP: Damage increased (70->80).
- Flame Burst: Damage increased (55->60).
- Flamethrower: Damage per hit increased (30xN->32xN).
- Seismic Toss: Damage increased (140/140/160->160/160/180).
- Flame Charge: Damage increased (70/80/90->70/85/100).
- Flare Blitz: Damage per hit increased (30xN->31xN), chip damage increased (2xN->5xN).
- Blast Burn: Damage per hit increased (125xN->130xN), chip damage decreased (22xN->18xN).
    

Charizard updated (12/26/19), released (12/13/19)

 December 13, 2019, 07:20:00 PM View in topic context
 Posted by Ricepigeon  in Charizard updated (12/26/19), released (12/13/19) (Started by Ricepigeon December 13, 2019, 07:20:00 PM
 Board: Your Releases, 1.0+



Breaking away from Touhou characters for the first time, the fully evolved fire-type Kanto starter, Charizard has been released.

Link: http://ricepigeon.neocities.org
    

Re: [GR style] Alice updated (12/13/19), 6 characters updated (12/08/19)

 December 13, 2019, 03:44:50 PM View in topic context

Alice Margatroid updated

Quote
=====================================
12/13/19 - Version 2019.12.13
=====================================

- [System] Corrected issue involving certain Normals not being able to cancel into Specials or Spellcards.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Air forward dash startup increased by 1f, trajectory is no longer preserved during startup.
- [System] Corrected friction behavior on air dash landing states.
    

Re: [GR style] Twelve characters updated (12/02/19)

 December 09, 2019, 01:03:03 AM View in topic context

He was mostly busy working on a Charizard.

This, plus some people were starting to get annoyed that I was releasing too many updates too frequently.

Speaking of which, GR Eirin, Mamizou, Mima, Patchouli, Reimu, & Utusho have been updated.

Eirin:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Burst Shot: Move can no longer be used while another instance of the move's projectiles still exist.
- Elixir: Move can no longer be used while another instance of the move's flask helper still exists.
- Lunar Debris: Move can no longer be used while another instance of the move's projectiles still exist.
- Saturn V: Fixed an issue where the move could be used without releasing down.

Mamizou:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Youkai Amikiri Transformation: Corrected turning command input.

Mima:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Fixed a tick fix issue that would allow Mima to erroneously cancel Flight Mode startup into certain moves.


Patchouli:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Fixed a graphical issue with the taunt.

Reimu:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Hakurei Amulet [All versions]: Corrected projectile limiting.
- Hakurei Amulet [Ground version]: Now turns to face p2 on startup.

Utsuho:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Control Rod [Air versions]: No longer turns to face p2 on startup.
- Rocket Dive [Air version]: No longer turns to face p2 on startup.
- "Giga Flare": No longer turns to face p2 on startup.
- "Yatagarasu Dive": Now turns to face p2 on startup.
- "Uncontrollable Dive": Now turns to face p2 on startup.
    

Re: [GR style] Twelve characters updated (12/02/19)

 December 03, 2019, 02:40:37 AM View in topic context

GR Chen, GR Cirno, GR Eirin, GR Kanako, GR Mamizou, GR Marisa, GR Mokou, GR Patchouli, GR Reimu, GR Sanae, GR Utsuho, and GR Youmu have been updated.

Chen:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- "Cait Sith of Mayohiga": Now freezes the timer if the move successfully hits.

Cirno:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Eirin:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Palette remapping now functions correctly when the character turns.
- Fixed various angledraw errors on certain effects.
- "Heaven Spider's Butterfly Catching Web": Explosion now occurs on immediate contact if blocked.
- "Heaven Spider's Butterfly Catching Web": Now freezes the timer if the move successfully hits.
- "Heaven Spider's Butterfly Catching Web": Damaage multiplier for Sulfuric Acid is now consistent with other attacks (10%->15%).
- "Heaven Spider's Butterfly Catching Web": Move now always deals full Sulfuric Acid damage providing the first hit connects.
- "Heaven Spider's Butterfly Catching Web": Block damage decreased (100->77).
- "Heaven Spider's Butterfly Catching Web": No longer applies additional Sulfuric Acid damage on block.
- "Heaven Spider's Butterfly Catching Web": Added missing flask breaking effect.
- "Roche Limit": Fixed an issue where the move wasn't dealing additional Sulfuric Acid damage.

Kanako:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.

Mamizou:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- "Bunbuku Hot Soup Bathtub": Now freezes the timer if the move successfully hits.
- "Band of 808 Tanuki": Now freezes the timer if the move successfully hits.

Marisa:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- "Sungrazer": Now freezes the timer if the move successfully hits.

Mokou:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.
- 6z: Active frames on first hit increased (1f->2f).

Patchouli:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Palette remapping now functions correctly when the character turns.

Reimu:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Updated command input detection in regards to turning.
- [System] Adjusted head position.

Sanae:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Utsuho:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.
- Fixed visual issue where the tech recovery palfx was only being applied for a single frame.
- Control Rod [Level 3]: Recovery frames are now flagged properly.
- Hell Geyser: Geysers now flag recovery frames peroperly.
- "Creeping Sun": Recovery frames are now flagged properly.
- "Giga Flare": Recovery frames are now flagged properly.

Youmu:
Quote
=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- Lotus Stance Cut: Additional projectile spawned during "Secret of Life and Death" now uses a seperate juggle value.
- "Secret of Life and Death": Timer countdown now ignores hitpause, buff duration is 25% longer to compensate for this.
    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)

 November 24, 2019, 11:37:08 PM View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Sumireko) (Started by Ricepigeon January 30, 2011, 09:14:19 PM
 Board: Projects



People were probably curious about this since I've been teasing the gauge in the screenshots so far, but here is Charizard's Z-Move: Inferno Overdrive.

Deviating a bit away from the base game mechanics of being able to be used once per match, the Z-Move in this case can be used whenever Charizard's Z-Gauge is at least 50% full, which will give a visual indicator when Inferno Overdrive can be used. The Z-Gauge will increase each time Charizard takes damage, and the damage dealt by Inferno Overdrive is determined by how much Z-Gauge is consumed when activated, with a full-power Inferno Overdrive dealing approx 50% more damage compared to the bare minimum Z-Gauge requirement.
    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)

 November 17, 2019, 06:53:38 AM View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Sumireko) (Started by Ricepigeon January 30, 2011, 09:14:19 PM
 Board: Projects

I've already posted these on my twitter but for those who haven't seen them yet, or just want more information, I'll be posting them here as well..


First up is Flame Burst, Charizard's basic projectile special (RIP Flame Burst being removed from Sword & Shield) whose trajectory varies based on the button press. Heavy version fires upward for an anti-air projectile or can be used as an okizeme due to the fact that it bounces.


Next is Seismic Toss, Charizard's command grab. Medium & Heavy versions fly forward before attempting the grab.


Last is Fire Blast, the first of Charizard's supers. Nothing special aside from your basic multi-hit projectile, though the hitbox increases in size after the first hit, allowing it to also punish other projectiles. For those curious, the text box was heavily inspired by the ones used in Sun/Moon and Ultra Sun/Moon.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 November 13, 2019, 02:07:33 AM View in topic context
 Posted by Ricepigeon  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 PM
 Board: Gaming

Spoiler, click to toggle visibilty

Edit: Competitive relevant info:

Spoiler, click to toggle visibilty
    

Re: Fuck the MUGEN Archive. Start archiving shit for yourselves.

 October 31, 2019, 04:27:48 PM View in topic context
 Posted by Ricepigeon  in Fuck the MUGEN Archive. Start archiving shit for yourselves. (Started by Zero Space October 26, 2019, 11:31:48 PM
 Board: M.U.G.E.N Discussion

    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)

 October 30, 2019, 03:30:03 PM View in topic context
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Sumireko) (Started by Ricepigeon January 30, 2011, 09:14:19 PM
 Board: Projects

Three years ago I said that I was going to expand my boundaries as a MUGEN author and work on something that wasn't related to Touhou. Over the past few days, I've decided to start fulfilling that promise.



So what inspired this? About 3 years ago (around the same time Gladiacloud was releasing his Pokemon characters and were being subsequently edited), some people expressed that there will never be any good Pokemon characters so I half-jokingly responded that I would take the task. Ultimately these plans were shelved in favor of working on Touhou: Incident Zero and I didn't get a chance to revisit them until now.

While the gameplay won't directly be based on Gensokyo Reloaded or Incident Zero, it will take a few system mechanics that I've learned & adopted over those past years and incorporate them; no groove or level 3 select here, but will have a Z-Move mechanic that functions similar to how the Ultra gauge functions in Street Fighter 4.
    

Re: [GR style] Ten characters updated (10/10/19), Yukari updated (10/09/19)

 October 11, 2019, 03:10:20 AM View in topic context

GR Mima, GR Ichirin, GR Komachi, GR Reisen, GR Suika, GR Yuyuko, GR Remilia, GR Lie Meiling, GR Yuuka, and GR Koishi have been updated.

Mima:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Ichirin:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
- "Thunderous Rage of an Angry Old Man": Now freezes the timer if the grab successfully connects.

Komachi:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- "Short Life Expectancy": Now freezes the timer if the move successfully hits.

Reisen:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Suika:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
- [System] Backward Dash can no longer be jump cancelled, startup decreased (8f->6f).
- "Throwing Mt. Tokagushi": Now freezes the timer if the grab successfully connects.
- "Massacre on Mt. Ooe": Now freezes the timer if the grab successfully connects.
- "Missing Purple Power": Spellcard timer now starts with the gauge visibly full.

Yuyuko:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Remilia:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Lie Meiling:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Yuuka:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- "Reflowing of Gensokyo": Timer is now frozen immediately after the grab successfully connects.
- "Twin Spark": Now freezes the timer if the move successfully hits.

Koishi:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
    

Re: [GR style] Yukari updated (10/09/19), Meiling updated (10/08/19)

 October 10, 2019, 02:43:22 AM View in topic context

And as promised, the Yukari bugfix update.

Quote
=====================================
10/09/19 - Version 2019.10.09
=====================================

- Shikigami "Chen": Corrected bug if Yukari is put in a custom state while Chen is active.
- Shikigami "Ran Yakumo": Corrected bug if Yukari is put in a custom state while Ran is active.
    

Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)

 October 09, 2019, 02:37:10 AM View in topic context

GR Meiling updated.

Quote
=====================================
10/08/19 - Version 2019.10.08
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- Fragrant Wave [x version]: Recovery frames are now flagged instantly.
- Fragrant Wave [z version]: Improved lower body invulnerability.
- Scarlet Cannon: Fixed an issue where the "Fierce Tiger Strength" versions weren't applying counterhit hitstun bonuses.

On a side note, I managed to find out what was causing the issue in Yukari and a fix is in order.
    

Re: Touhou: Gensokyo Reloaded Roadmap of Future Updates

 October 08, 2019, 08:58:06 PM View in topic context
 Posted by Ricepigeon  in Touhou: Gensokyo Reloaded Roadmap of Future Updates (Started by Ricepigeon October 09, 2017, 10:44:45 PM
 Board: Touhou: Gensokyo Reloaded

While we're ironing out the system updates for each character, we're also revamping the dialogue scenes with the final boss, as seen here: