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JJkoolaid

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Messages by JJkoolaid

    

Re: Spawn MVC2

 July 31, 2022, 07:59:50 PM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

Hm... none of the issues I reported have been fixed. For instance, his QCFy still looks like this for me:



Currently the best Spawn out there. Feels a bit edgy here and there, mostly because the animations are not very fluid in places; missing sprites and all that. Not holding it against you. Cape "animation" during FF is close to giving me a seizure though.
Other stuff that I found (in Mugen 1.0):
- QCF x will miss if the opponent is close
- QCF y will miss if the opponent is close, projectiles aren't masked
- QCF b (the grab) has a noticeable and slightly awkward delay between him jumping back and the knockdown effect of p2.
- all characters that I've tried (Mai, Spawn, Bloodrayne and Spider-Man) give a debug flood with x state has no 0th partner warning.

I tried to add a hitbox for gun specials for super close quarters but it ruins combos and they won't work effectively. Bullets starting animation come from the gun as it is suppose to. May try to do invisible bullets for start up animation but it all fails I will leave it the way it is. The grab is suppose to have a delay jumping back like it is MK11. I may try to tweak this later on but it all fails, I will leave this the way it is. Please tell me the screenpack you use so I can download it and test it. Black boxes don't show up on mine and I used other screenpacks playing Spawn.
    

Re: Netherrealm Scorpion Revenant MVC2

 July 19, 2022, 06:20:08 AM View in topic context
 Posted by JJkoolaid  in Netherrealm Scorpion Revenant MVC2  (Started by JJkoolaid May 04, 2020, 02:00:00 AM
 Board: Your Releases, 1.0+

This has the a version for Ikemen GO and Mugen patched.

Version 2.2 changes
-Added more time frames to Sin Blade animation to look smoother.
-Added two versions Ikemen GO and Mugen Version. Special intros will only work in mugen and Ikemen Go single mode only. Ikemen Go version won't work in     mugen due to TAG trigger in stateno 190.
-Fatalities/Brutalities are disabled for all Tag,Simul,Turns except for single mode.
-Change running animations numbers to look smoother in Ikemen Go when Scorpion tags in/out.
-Took away a sound in Special Intro for Scorpion Vs Subzero.
-Edited Win pose for Tag so Scorpion doesn't do the going to the nether win pose in Tag for Ikemen Go.
-Ikemen GO version only does one intro version for TAG,Simul, And Turns modes.
-Darkwolf13 Tag is disabled for Ikemen GO version only
-Resized p2 Flames on Spectral Grab for Ikemen GO version only
    

Re: Spawn MVC2

 July 18, 2022, 04:49:12 PM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

Spawn has been updated Version 1.1
-Updated Credits section
-Made two versions Mugen and Ikemen Go Version.Ikemen Go Version is patched to have special intros work only in single mode. Also one of his normals Necro Punch is patched.Also animation for run has been change to look better when Spawn tags in or out. Ikemen Go version  won't work in Mugen due to the TAG  trigger put in  state 190.
-Added Special Intro with new version of Sub-zero
-Charging Hellspawn no longer requires -500 power but cooldown is extended a bit longer to use again in combo only when the movehits.
 Added a blocking state as well. Added a new animation to prevent bug where opponent got hit regardless of blocking if they was too close to Spawn.
-Unholy Veil also been updated with new animation and remove hand explod. Sprite priorities paramaters added when Spawn grabs opponent.
    

Re: Ryu and Cyclops - Xmen vs Street Fighter in K_Style by K99

 July 18, 2022, 02:44:42 AM View in topic context
 Posted by JJkoolaid  in Ryu and Cyclops - Xmen vs Street Fighter in K_Style by K99 (Started by kenshiro99 July 18, 2022, 01:00:56 AM
 Board: Your Releases, 1.0+

Nice job Kenshiro! Really like this new Cyclops version playability. I could tell his gameplay will be smooth. And will probably be my main one. Like what you did to Ryu too. Ever since I switched to Ikemen GO. Some of your characters I have put in my roster cause they are quality edits.
    

Reptile MVC2

 July 11, 2022, 07:15:50 PM View in topic context
 Posted by JJkoolaid  in Reptile MVC2 (Started by JJkoolaid July 11, 2022, 07:15:50 PM
 Board: Your Releases, 1.0+

Get ready Reptile fans for Reptile MVC2. He is fast and weird. Reptile  has great projectile game and moves to keep opponents on their toes. Reptile is equip with a pretty impressive Ai as well.




Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM
    

Re: Poll: Which engine version do you use the most?

 July 02, 2022, 11:42:43 PM View in topic context
 Posted by JJkoolaid  in Poll: Which engine version do you use the most? (Started by PotS June 15, 2022, 05:42:49 PM
 Board: M.U.G.E.N Discussion

I use to use mugen 1.1b. Then switch to Mugenhook. After that to Ikemen Go. I use more  ikemen Go now cause , I don't need to do conversion for every character for the awesome tag battles. I would go back to using Mugen 1.1b but for only single mode arcade matches.
    

Re: Spawn MVC2

 June 30, 2022, 05:26:30 AM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

Not trying to be a doosh whatsoever, but I'm pretty sure that 99% of the sprites were made by Arlequinn? He wasn't around long, but left a good mark when he was here. You're definitely correct though in saying that this Spawn is awesome.

I will make sure to add Arlequinn and Team CVG in the credits. Thank you for letting me know. I don't think, I want to tackle another chuchoryu character. j/k :P
    

Re: The Scarlet Witch

 June 30, 2022, 12:08:22 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

    

Re: The Scarlet Witch

 June 29, 2022, 08:03:32 PM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

Her Telekinetic grab only works in Flight mode and when opponent is in get hit state best used after you hit opponent with Air Hard Punch. First air combo as usual then use Air Hard Punch. During that time input into Flight mode and then Telekinetic Grab. Refer to the read me for more on this. I couldn't find all her of attacks sounds from MUA 3: Black Order. The Ai works best with Mugen 1.0/1.1  settings in game engine. Settings 5 and up is where her Ai is shining. 4 and below she is a punching bag. She mainly uses her moves in combos. I may update the Ai in a later patch. As far as the move commands,I wanted to keep it simple and within easy reach to combo after the other.

After you told me that I tested the telekinetic grab again and I guess it really is more for launch/splat hitstates than it is regular hitstun states, so I guess it was my bad for not experimenting enough. I also set the AI difficulty to 8 and I can definitely see why you'd consider it a challenge.

Another issue I found: Apparently the warp counter doesn't really account for character scales that aren't 1:1, so hi-res/HD characters like Muteki's May wind up looking bigger than they should be when hit in it



Telekinetic Grab also works on regular hit states as well before they are go lying to the ground. One example. Is using Magic Combustion when the move hits. Input Flight mode from the ground and input Telekinetic Grab. You would have to fly a bit up but will give you enough time to execute a combo. Also Flight mode Hex bolts have a longer stun time when it hits. Giving you enough time to input Telekinetic Grab. You could see in the demo video time stamp 1:29 . I was in flight most of the time but once the Flight Hex bolt hits, I was able to grab them and start combos in flight. Thanks for letting me know about the character scale in the warp counter. I will try to fix it and put in a later patch.
    

Re: The Scarlet Witch

 June 29, 2022, 05:55:17 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

I don't know if it's just me or not but her AI doesn't really seem that hard. Most of the time it just shimmies and uses low attacks, I don't see it actually use any of her actual tools.
About the character herself: the moves involving throws tend to look a bit janky and idk why, her attack grunts sound more like pain grunts, I cannot get the flight mode's telekinetic grab to work even in an air combo, and move commands seem all over the place.
I don't really have much to say about this, it's an okay release but "okay" is about all I can judge it as.

Her Telekinetic grab only works in Flight mode and when opponent is in get hit state best used after you hit opponent with Air Hard Punch. First air combo as usual then use Air Hard Punch. During that time input into Flight mode and then Telekinetic Grab. Refer to the read me for more on this. I couldn't find all her of attacks sounds from MUA 3: Black Order. The Ai works best with Mugen 1.0/1.1  settings in game engine. Settings 5 and up is where her Ai is shining. 4 and below she is a punching bag. She mainly uses her moves in combos. I may update the Ai in a later patch. As far as the move commands,I wanted to keep it simple and within easy reach to combo after the other.
    

Re: The Scarlet Witch

 June 29, 2022, 03:46:02 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

JJkoolaid you did wonderful job with the character and giving credit to the original creator for her, loved the challenge of her AI and loved how she played very well. I hope they give you Character of the Month because this is well loved and Great character for Marvel, I know a lot mugen fan will indeed enjoy this master pieces and also RajaaBoy for the code assistance that is really awesome

I appreciate your input Old Gamer. Positive input like this keeps me going to create more awesome characters for everyone. Great artwork is meant to be shared. I am keeping my fingers crossed to get COTM one day. :)
    

The Scarlet Witch

 June 28, 2022, 04:35:38 AM View in topic context
 Posted by JJkoolaid  in The Scarlet Witch (Started by JJkoolaid June 28, 2022, 04:35:38 AM
 Board: Your Releases, 1.0+

A MVC2 character. The Scarlet Witch is a powerful character not OP but can be if you play her that way. She now has a flight mode. She is an aerial queen meaning that most of her combos and hypers are done in flight mode only. Her Calamity Spheres track opponents wherever they are located. Her level 3 attacks anywhere were the opponent is located. In addition she can repel attacks in the air while playing offensive!



this video is showcasing her AI


Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM
    

Re: SVC...Something? Screenpack Release

 May 31, 2022, 01:43:26 PM View in topic context
 Posted by JJkoolaid  in SVC...Something? Screenpack Release (Started by xcheatdeath November 01, 2021, 03:47:13 PM
 Board: IKEMEN Releases

I like this Ikemen screenpack the best. But I moved to another screenpack that had 800 slots. If you consider updating later on. Can you do a different slot versions? I have a large character roster that I want to fit in.
    

Re: Need Help importing code.

 May 29, 2022, 07:39:06 PM View in topic context
 Posted by JJkoolaid  in Need Help importing code. (Started by kayguild2001 May 29, 2022, 01:37:07 PM
 Board: M.U.G.E.N Development Help

You also have to check the Varsets used in code your copying. Check if they are Varsets used in State -2 and State-3 sometimes extra code is there that is needed for the move to work. Check for helpers also used in the special move and copy the helper states into your character.
    

Re: Spawn MVC2

 May 13, 2022, 01:38:08 PM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

OMG I FRICKIN LOVE YOU! I've honestly been waiting for this for almost a decade, I'm not even lying. I'm so pumped I don't even know what to say other than thank you very, very much. I haven't really actually "played" mugen for almost a year now, but I keep up with what happens in the community, but THIS, has brought me back.

That is awesome dude glad you like the character. I do too. :)

Currently the best Spawn out there. Feels a bit edgy here and there, mostly because the animations are not very fluid in places; missing sprites and all that. Not holding it against you. Cape "animation" during FF is close to giving me a seizure though.
Other stuff that I found (in Mugen 1.0):
- QCF x will miss if the opponent is close
- QCF y will miss if the opponent is close, projectiles aren't masked
- QCF b (the grab) has a noticeable and slightly awkward delay between him jumping back and the knockdown effect of p2.
- all characters that I've tried (Mai, Spawn, Bloodrayne and Spider-Man) give a debug flood with x state has no 0th partner warning.

Thanks you Swanky. Glad you enjoy my characters. It doesn't bother me for the animation. I did the best I could with the limited resources I had. If someone wanted to sprite the missing animations for Spawn. I won't mind them doing it. I will look into what you mentioned and thank you for letting me know will make changes in future patches. The only one that is normal in all characters due to template I use in the debug flood 0th partner warning it is because it is made to have the Darkwolf13 tag in simul battles.

    

Spawn MVC2

 May 12, 2022, 09:03:34 PM View in topic context
 Posted by JJkoolaid  in Spawn MVC2 (Started by JJkoolaid May 12, 2022, 09:03:34 PM
 Board: Your Releases, 1.0+

Spawn joins the MVC2 roster and is force to reckon with. His combos are deadly and most work in the corner! Many new specials were added to this character from MK11 and some sprites made. Spawn's AI is brutal (not in Ai terms with those that like that) that he was able to beat Scorpion in trial runs I made.Spawn is equip with guns, chains, necroplasma ,and few moves from Mk11. There is only one special intro with Scorpion. Make sure to download him in the link.





Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM
    

Re: Discord Links Ahoy!

 April 24, 2022, 01:53:45 AM View in topic context
 Posted by JJkoolaid  in Discord Links Ahoy!  (Started by JustNoPoint February 22, 2017, 07:02:36 PM
 Board: Introductions and Guides

Mugen Discord channel where I can post WIPS and other things I create in MVC2. I post more often content in Discord . https://discord.gg/d8p4dwM4Yc
    

Re: Netherrealm Scorpion Revenant MVC2

 April 12, 2022, 06:06:19 AM View in topic context
 Posted by JJkoolaid  in Netherrealm Scorpion Revenant MVC2  (Started by JJkoolaid May 04, 2020, 02:00:00 AM
 Board: Your Releases, 1.0+

This is a huge patch update on many moves and sprites. Scorpion has a new move called death spear (death spin from Mk11). It is a good combo ender.



    

Re: What is the easiest way to quit smoking, masturbation and over-thinking?

 January 27, 2022, 03:47:31 PM View in topic context
 Posted by JJkoolaid  in What is the easiest way to quit smoking, masturbation and over-thinking?  (Started by AuMiO VXC January 27, 2022, 08:50:25 AM
 Board: Off-Topic Help

Act. I stop doing things like that long ago but it always comes back the thoughts. To combat this what works for me is stay busy at all times. If you don't have a girlfriend start talking to women like they are anyone in your friend group. Taking action in life is one of my biggest confidence booster more than masturbation. I think masturbation is just a placeholder for lack of action in life. For smoking, I think a good motivation for within can maybe help you quit. I just see people deteriorate in age faster over the years using it. How badly you want to stay healthy after you are 40 years old? Should be questions in mind everytime you smoke. Everything has to come from within. How badly to want to change and get away from these things?
    

Bloodrayne MVC2

 January 25, 2022, 04:51:34 AM View in topic context
 Posted by JJkoolaid  in Bloodrayne MVC2  (Started by JJkoolaid January 25, 2022, 04:51:34 AM
 Board: Your Releases, 1.0+

I am back from taking a break and I might take another one after this. Bloodrayne!!! Started as a passion project and it grew from there. Rayne is dangerous with her fast juggles and incredible reach. Her guns (called dragons) is a must move to use to extend combos or out zone your opposition.
Rayne can feed on her opponents and gain some life. Aside from that she has a good balance Ai and Darkwolf13 tag. Make sure to redownload Carnage as there is a special intro with him.





-MVC2 Format
-Has Darkwolf13 tag
-6 buttons
-Has Ai
-Gets updates comeback and check this file again!



Download link here that also includes other JJkoolaid characters with updated patch versions at One Drive.
https://1drv.ms/u/s!AsZOw0hipnFTakZiYXCaE1COkdM?e=EdPMCM