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Omega Shironeko

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Messages by Omega Shironeko

    

Re: Character: Dig Dug

 April 05, 2017, 09:57:51 pm View in topic context
 Posted by Omega Shironeko  in Character: Dig Dug (Started by KingPepe2010 June 04, 2014, 06:17:46 pm
 Board: Famicom Fighters

This is amazing yo! Keep up the good work Pepe. :3
    

Re: Character: Dig Dug

 December 22, 2016, 03:54:41 pm View in topic context
 Posted by Omega Shironeko  in Character: Dig Dug (Started by KingPepe2010 June 04, 2014, 06:17:46 pm
 Board: Famicom Fighters

This update is really neat. I am liking how these supers came out.

By the way, You plan on doing a demonstration video for him?
    

Re: Famicom Fighters (Progress Thread)

 October 19, 2016, 06:50:15 pm View in topic context
 Posted by Omega Shironeko  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

I've been messing around with Famicom Fighters as of recent and I decided to do some music swaps.

So I swapped the Castlevania's dungeon music with an 8-bit remix Don't wait until night. (Which is the last stage music of the game Haunted Castle an arcade game that Simon was in.) and I gotta say, It works really well.. So, Now I was thinking if the stage could get some reworked music, like an 8 bit remix of Don't wait until night - Heart of fire from Aria of Sorrow.

It would be worth a shot.

EDIT: The remix I used in question was this one:
    

Re: Character: Dig Dug

 September 22, 2016, 01:38:42 pm View in topic context
 Posted by Omega Shironeko  in Character: Dig Dug (Started by KingPepe2010 June 04, 2014, 06:17:46 pm
 Board: Famicom Fighters

I like how I see Dig Dug with some moves from Alex and a move from Blue Mary.

Nice job. uwu/
    

Re: Famicom Fighters (Progress Thread)

 August 17, 2016, 03:00:23 am View in topic context
 Posted by Omega Shironeko  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Nice. You also got a site for the game, Pretty sweet. uwu

Keep it up! ^w^
    

Re: Tubeless Lifebar by Domatenboss

 March 28, 2016, 02:16:09 am View in topic context
 Posted by Omega Shironeko  in Tubeless Lifebar by Domatenboss (Big Update) (Started by Domatenboss March 04, 2016, 10:34:44 pm
 Board: Your Releases, 1.0+

Hey.. I like these Lifebars.
But one problem... Where are all the other numbers for the Powerbar? Like 4, 5, and all the other numbers? >w>
    

Re: Broken Mugen Lifebar Ports Custom styled

 February 17, 2016, 12:27:18 am View in topic context
 Posted by Omega Shironeko  in Broken Mugen Lifebar Ports Custom styled (Started by xcheatdeath July 23, 2012, 07:58:09 pm
 Board: Your Releases, 1.0+

When i make a lifebar custom port, i need to code it?


Um... Exactly what would you achieve by bumping a thread that hasn't been replied to in 3 years?
Either way... The community doesn't like that very much. So please don't do this in the future. >.>
    

Re: Famicom Fighters (Progress Thread)

 February 15, 2016, 04:15:53 am View in topic context
 Posted by Omega Shironeko  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

I think Pac-Man could potentially work as a playable character. I know you said before his moveset would be limited, but that was before Smash Bros. I understand If you don't want to copy moves from Smash Bros, but I think that his smash moveset gives us a clear image of what alternative movesets could be. Pac-Man in Smash doesn't just represent himself, but Bandai Namco as a whole.

If you do consider Pac-Man as a playable character, I'd be willing the help with his moveset.

He'd actually be better as a helper for Dig Dug. We talked about this in the thread.
    

Re: Mugen Tribute 1.1 Screenpack

 February 14, 2016, 09:11:49 pm View in topic context
 Posted by Omega Shironeko  in Mugen Tribute 1.1 Screenpack  (Started by Frank_9926 February 14, 2016, 04:52:05 pm
 Board: Your Releases, 1.0+

Hey, This is a nice screenpack! But one question... Whats the difference between the Normal and PRO versions? Its kinda hard to tell.
    

Re: "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread)

 February 11, 2016, 11:53:38 pm View in topic context
 Posted by Omega Shironeko  in "Vs. Style DEBUTS: Revolution of Heroes"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
 Board: Projects

Hey, I love this. But if you don't mind, Could you put all the characters into 1 .zip/rar file? I kinda want this in one thing and not go to every page to download it all. .w.
    

Re: Famicom Fighters (Progress Thread)

 February 10, 2016, 01:10:11 am View in topic context
 Posted by Omega Shironeko  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Hey Pepe, Since this last alpha is all done, Aren't you going to work on coding Dig Dug and plan new characters? .3.
    

Re: Famicom Fighters (Progress Thread)

 February 07, 2016, 05:50:10 pm View in topic context
 Posted by Omega Shironeko  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Nice job. Should look for bugs now. I will edit this post when I find them.

BUGS FOUND:

- Samus sometimes gets stuck in the air when she uses Wave Beam in the air.
- Samus's Suit changes color when she uses the Missle on alternate palettes. (If this wasn't supposed to happen, please fix it.)
- Mario's Sprite sometimes disappears at the beginning of the Ultimate Power Hyper Move.
    

Re: Character: Bomberman

 February 06, 2016, 07:52:48 pm View in topic context
 Posted by Omega Shironeko  in Character: Bomberman (Started by KingPepe2010 July 03, 2014, 07:58:38 pm
 Board: Famicom Fighters

Today is the deadline. Lets see the new Famicom Fighters. >:3
    

Re: Character: Bomberman

 January 31, 2016, 11:06:43 pm View in topic context
 Posted by Omega Shironeko  in Character: Bomberman (Started by KingPepe2010 July 03, 2014, 07:58:38 pm
 Board: Famicom Fighters

Shouldn't be too long before release.. I mean AI takes around only 3-4 hours. (Besides the uploading stuff.)

And yes.. I am very excited about the game. >3<
    

Re: M.I.C.A Screen Pack for 1.0 and 1.1

 January 29, 2016, 12:27:36 am View in topic context
 Posted by Omega Shironeko  in FINAL UPDATE 9/6/2016 M.I.C.A Screen Pack for 1.0 and 1.1 (Started by OldGamer January 26, 2016, 05:33:57 am
 Board: Your Releases, 1.0+

This is a Great Screenpack. ^^
Gonna replace my old one with this!
    

Re: Character: Bomberman

 January 27, 2016, 11:23:55 pm View in topic context
 Posted by Omega Shironeko  in Character: Bomberman (Started by KingPepe2010 July 03, 2014, 07:58:38 pm
 Board: Famicom Fighters

Sweet. ^_^
    

Re: Character: Bomberman

 January 27, 2016, 11:14:09 pm View in topic context
 Posted by Omega Shironeko  in Character: Bomberman (Started by KingPepe2010 July 03, 2014, 07:58:38 pm
 Board: Famicom Fighters

Neato. So Bomberman is done besides AI Stuff?
    

Re: Character: Bomberman

 January 21, 2016, 01:07:28 pm View in topic context
 Posted by Omega Shironeko  in Character: Bomberman (Started by KingPepe2010 July 03, 2014, 07:58:38 pm
 Board: Famicom Fighters

Your getting the helpers done quite nice. I can expect them to be finished pretty quickly. Also that skit tho.
    

Re: Famicom Fighters (Progress Thread)

 January 04, 2016, 02:29:58 pm View in topic context
 Posted by Omega Shironeko  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

I'm glad the project isn't dead. Its been a while since I've heard from you.
    

Re: City_Hunter's Street Fighter The Movie Lifebars

 October 13, 2015, 01:31:11 pm View in topic context
 Posted by Omega Shironeko  in City_Hunter's Street Fighter The Movie Lifebars (Started by DrKelexo October 11, 2015, 12:48:42 am
 Board: Your Releases, 1.0+

I was expecting the Arcade lifebar. But this works too!

Good job!