Updated & thanks for the feedback. I had a changestate instead of a selfstate when coming out of the poison. If you don't want to download again you can change it yourself in State 3161.
This has been working fine for about 6 months & a few days ago I started up Mugen & the program no longer works. I deleted my firewalls & still have an exception in windows defender firewall, but nothing seems to be working. Anyone else experiencing this problem?
Since the last preview I've added more hypers to Wraith. One is an air slam which he sends snakes out to hit the opponent after the slam. The other one is a demon breath which he can randomly blow electricity, fire, poison & frost. Wraith will be released on Halloween.
Been building this full game for a few years now & decided to make an announcement of the title & release date. The game will come with 15 characters at launch, interactive stages, animated life bar portraits & supports Mugen Hooked select screen portraits. The game features characters from various fighting games that came out between 1990 - 1995. Characters have been enhanced to closer match the Capcom VS style gameplay & visual presentation. This game will be Mugen 1.1 & 720P only.
Ray Mcdougal has been updated. Sorry for the inconvenience.
@Miru962 Thanks for the feedback. The Dynamite Destroyer move can be combo'ed into so that's why it's set up like a hit instead of a normal throw type.
Update :
Fixed an issue with medium punch not working if holding up. Fixed an issue with some moves not working on palette 6. Dynamite Destroyer DDT variant now yells DDT. Wheel Kick can now be preformed in the air. Added AfterImage to some hypers. Changed the hitboxs on a few frames for the wheel kick. Lowered the Y velocity of enemy for the Cyclone hyper a little.
Ray is almost finished. I still need to add more FX to some moves so they look more complete & polished. Some new hypers have been added since last video. One is a throw that sends the opponent high into the sky & has a variety of attacks once up there. The other new hyper is an air barrage of kicks which finishes with the opponent being kicked hard to the ground & then bounces high for more combo potential. Unfortunately the AI didn't preform some of his new stuff in this preview. Looking to release Ray sometime in the next two weeks.
Final preview of Tung. He will be released on 7/17/2020. Finished sprites for the climax hyper & also added a variety of combo's that he may preform after transforming into FF1 big man. I think there are around 12 different combos. The Senpuu Gouken hyper can be preformed in the air now, but has a different ending than the standing one.
Adding Tung's climax move from KOF 14. The move is coded so I know it will take a total of 17 sprites to complete & so far I've completed about 12 of them. Since it's taking me longer than planned to finish, I decided it would be good idea to show a few sprites & let people know the status of the character.
I thought Tung Fu Rue would make a good addition to the game. Still have a few more moves to give him, but other than that he is almost finished. Here is a preview of what I have so far.