
Board: MUGEN Class
when you obtain more than one target through a hit (simul as you've described) mugen doesn't know which one to redirect to hence the crash/freeze
As a DS fan, I tested Lei-Lei and it feels even more solid than the old version, not bugs or something noticed apart of that Zamba bug already noticed before. Just my eternal whining of not having a WinM version of your chars (apart of DW and me, there's the Japanese community that still uses WinM BTW)...I don't want to go off on a tangent here, but what's the reason why people still use it?
Haven't got the docs in front of me but i think numprojid is ye olde style and you do
Numprojid67100 rather than brackets. Check the docs to confirm.
Further info about ontop = 1. This completely ignore sprpriority. The explod shown with the highest priority will always be the last one created. If you have a reason for specific layering of explods, do not use ontop, make use of varying sprpriority values instead.
That's because you don't know mathematics.
%3 means modulus of 3, so the only possible results are 0,1 and 2
For example, %5 will give you possible results of 0,1,2,3 and 4
Something buried in the docs that has JUST come up in the help section.
Hitoverride does not play nice with p2stateno in a hitdef. If hitdef uses P2stateno, anything with a hitoverride is completely immune to it (assuming it would override etc etc) If i'm overriding projectiles, and you hit me with a projectile that has p2stateno on it, the projectile will miss exactly as if i had nothitby = SCA active.