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TheMrSandman

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Messages by TheMrSandman

    

Re: [BETA v0.2.7] (Released)

 May 28, 2017, 02:55:06 AM View in topic context
 Posted by TheMrSandman  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [BETA v0.2.7] (Released)

 May 28, 2017, 02:45:45 AM View in topic context
 Posted by TheMrSandman  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [BETA v0.2.7] (Released)

 May 28, 2017, 02:34:00 AM View in topic context
 Posted by TheMrSandman  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

Do not download this beta, it contains a trojan!
If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.


I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.

Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?
Definitely not a false positive. I actually saw the trojan in action. No other suspicious downloads that day. No other problems detected by Windows Defender. And I had no further issues after removing your files.

Lol.

Spoiler, click to toggle visibilty

Has to be something else and it's serious, better format your PC.

Luck with that.

Got rekt.
    

Re: [BETA v0.2.7] (Released)

 May 06, 2017, 11:45:54 PM View in topic context
 Posted by TheMrSandman  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

si no me equiboco el usuario ErmacOwnedYou esta inactivo desde 2011 y seria una lastima que se desperdicen sus sprites, ya que mkvssf funciona con 6 botones encuentro una patada interesante, una nueva poses de mano en el fuego del aire y   el gancho en llamas con una bicilcleta invertida seria un buen super, te dejo el link para que veas los sprites si te interesan

No publique el mismo mensaje varias veces. Gracias.

Don't post the same message multiple times. Thanks.
    

Re: [BETA v0.2.7] (Released)

 April 11, 2017, 09:56:23 PM View in topic context
 Posted by TheMrSandman  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

https://www.youtube.com/watch?v=ZMhI3kH52BU
Even after Chameleon's Ice Clones disappear, Chameleon can still stand there, in the air.

We've already started fixing that. Thank you, though.

     Posted: April 11, 2017, 10:01:16 PM
https://www.youtube.com/watch?v=ZMhI3kH52BU
Even after Chameleon's Ice Clones disappear, Chameleon can still stand there, in the air.

Huh. Could've sworn we fixed that. We'll get right on it.
    

Re: [BETA v0.2.7] (Released)

 April 09, 2017, 05:22:17 PM View in topic context
 Posted by TheMrSandman  in [BETA v0.2.7 & v0.2.7.1] (Released) (Started by Chatman April 07, 2017, 12:49:41 AM
 Board: MK vs. SF - Fight for the Universe

1. Ice Clones of Chameleon don't need a powerbar. It's feature or not? (By the way, add Ice Clones in the movelist)
I'm not sure on this one. My understanding was that they were supposed to require half a bar to initiate.

2. Spin of Kung Lao doesn't absorb projectiles. It's feature or not?
It's not supposed to. Light version is a multi-hit launcher, medium is an anti-air, and heavy is a combo ender.

3. I think the input of 'Spear' of Scorpion and Chameleon (← → + P) is better than (← ← + P). It's more comfortable. Why did you change it?
We're planning to make this configurable via a text file.

4. About taunts. All SF character have taunts, but Chun-Li have different input ('Start' instead of 'High Punch' + 'High Kick'). So is it necessary
Start is the button for movelists, though they have been temporarily removed.
    

Re: [GENERAL TOPIC]

 September 13, 2015, 02:24:21 AM View in topic context
 Posted by TheMrSandman  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 July 09, 2015, 06:00:52 PM View in topic context
 Posted by TheMrSandman  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

Work is going well ... When comes the next beta CHATMAN???

Since Chatman is busy, I'll answer your question. The next beta comes out as soon as we finish it. We're working hard, man. Just be patient.
    

Re: Sub-Zero Freeze Help

 June 22, 2015, 10:07:24 PM View in topic context
 Posted by TheMrSandman  in Sub-Zero Freeze Help (Started by TheMrSandman June 22, 2015, 09:02:22 PM
 Board: M.U.G.E.N Development Help

There a bunch of ways to do this.vars nimtargets,but you can look in the char called bloody sub zero.Because he has the same ice attack you want to do.

Okay, I'll be sure to take a look, thanks. :P
    

Sub-Zero Freeze Help

 June 22, 2015, 09:02:22 PM View in topic context
 Posted by TheMrSandman  in Sub-Zero Freeze Help (Started by TheMrSandman June 22, 2015, 09:02:22 PM
 Board: M.U.G.E.N Development Help

 Heya, guys, Sandman here. So, as you can probably guess, I'm still relatively new to coding. At the moment, I'm working on a projectile stun, nearly identical to Sub-Zero's freeze. I want this move to behave like this: you can freeze the opponent once per combo. If the opponent is hit a second time by the projectile during the combo, it just has huge knockback and ends the combo rather than sending them to the frozen state.

 I've got just about everything set up, the hitdefs, custom state, and whatnot. I'm just having trouble figuring out what the trigger would be for the hitdef without the targetstate. So, any help would be appreciated. Thanks. :D
    

Re: [BETA v0.2] (Released)

 May 22, 2015, 01:29:07 AM View in topic context
 Posted by TheMrSandman  in [BETA v0.2] (Released) (Started by firelord March 07, 2014, 09:11:06 AM
 Board: MK vs. SF - Fight for the Universe

The project is no longer in progress?

Progress is slow, man. There's only four of us. If we posted what we did every day, there'd be nothing new to see by the time the next update hits.
    

Re: [GENERAL TOPIC]

 April 01, 2015, 09:46:56 PM View in topic context
 Posted by TheMrSandman  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 April 01, 2015, 02:59:25 AM View in topic context
 Posted by TheMrSandman  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 March 31, 2015, 02:33:37 AM View in topic context
 Posted by TheMrSandman  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 March 31, 2015, 12:07:52 AM View in topic context
 Posted by TheMrSandman  in [GENERAL TOPIC] (Started by firelord April 17, 2010, 05:41:33 AM
 Board: MK vs. SF - Fight for the Universe


Huzzah! Wizard Surprise!
Chatman and I fixed up a new stage! This one was a load of fun to make!
Any guesses as to where this is in the MK Universe? :O
    

Re: [BETA v0.2] (Released)

 March 05, 2015, 01:00:10 PM View in topic context
 Posted by TheMrSandman  in [BETA v0.2] (Released) (Started by firelord March 07, 2014, 09:11:06 AM
 Board: MK vs. SF - Fight for the Universe

Nice to see some more progress on this. I really like this game, I can't wait for the next release.

With the lifebars (mentioning this here because I'm unsure if I'm allowed to bump the lifebar thread), have you considered using bars that more-resemble MK9's lifebars? MK9 used MKvsDC's lifebars with modifications. Maybe something like this could be better suited for the game. I do like the current lifebars used for the game but they don't really fit, IMO.

Would it be alright for someone outside of your team to make a SF/MK char to be included in this game?

Sorry for the incredibly delayed response, lol. When it comes to the lifebars, those are already being worked on by Fire Lord along with a few other things. As for the character(s), go right ahead and make a character if you'd like. I can't really promise it'd be included, though. I'd have to discuss it with the others, since that'd be more up to Andy or Chatman to decide.
    

Re: [BETA v0.2] (Released)

 March 02, 2015, 04:41:48 AM View in topic context
 Posted by TheMrSandman  in [BETA v0.2] (Released) (Started by firelord March 07, 2014, 09:11:06 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [BETA v0.2] (Released)

 December 31, 2014, 11:43:44 PM View in topic context
 Posted by TheMrSandman  in [BETA v0.2] (Released) (Started by firelord March 07, 2014, 09:11:06 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [BETA v0.2] (Released)

 November 29, 2014, 12:46:41 AM View in topic context
 Posted by TheMrSandman  in [BETA v0.2] (Released) (Started by firelord March 07, 2014, 09:11:06 AM
 Board: MK vs. SF - Fight for the Universe

    

Re: [BETA v0.2] (Released)

 November 29, 2014, 12:32:34 AM View in topic context
 Posted by TheMrSandman  in [BETA v0.2] (Released) (Started by firelord March 07, 2014, 09:11:06 AM
 Board: MK vs. SF - Fight for the Universe

I'll get working on the lighting and such on that other one. In the meantime, here's one more.