Posted by grabisoft
in problem with portraits, local coords and size of chars ! (Started by grabisoft January 25, 2021, 02:59:51 am
Board: M.U.G.E.N Configuration Help
Board: M.U.G.E.N Configuration Help
Now i downloaded some new chars, name:
TOUKA from AQUAPAZZA -AQUAPLUS DREAM MATCH(Ver. 2.01)- by CSX
and whenever i edit it to add a different 9000,1 portrait.. the portrait doesnt display in the character selection, and if i chose second player, i can see the portrait, small. but all the rest works fine as it should, char sprites in game and char icon in grid.
second player: i can see the protrait in miniature, i presume first player isnt visible because it just renders out of the screen with weird coordinates.
So i read somewhere that i had to disable localcoord = 1280,720 to ;localcoord = 1280,720 in the def file of the character.
Now the portrait works fine, but everything else is broken , because the character icon in the grid and the character in the fight, plus all his other sprites look gigantic.
Im pretty lost how can i solve this?
Do i have to resize all sprites of the character in fighter factory? that would be a nightmare. i just want the char to have the working portrait 9000,1 like all the rest of my chars. thank you
JUST A SMALL UPDATE, i decided to give my portraits an abnormally humungous size, increasing my portrait to a 400% size with photoshop. now it does look OK, but im not sure if this is the correct way of deal with this