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Capitán Trueno

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Messages by Capitán Trueno

    

Re: 2022 Character Updates

 September 12, 2022, 01:42:29 am View in topic context
 Posted by Capitán Trueno  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 am
 Board: Your Releases, 1.0+

Hey POTS,

awesome work, as always!

Can you explain a little more about the 'Safe Fall' patch that you've seemingly done? I'm getting a crash on Ikemen-GO with MUGEN 1.x chars in general that use your system, and your characters are seemingly immune to that crash (about that, I've opened an issue on their Github and a separate post here).

For example, in your ryusystem.st, there is:

;trigger1 = enemynear, command = "recovery";currently broken in Ikemen
trigger1 = (enemynear, command = "x" + enemynear, command = "y" + enemynear, command = "z") >= 2 || (enemynear, command = "$D")

I have tried to apply a similar logic in those other chars, but I sometimes get the crash when mashing "recovery", even if I completely comment out the 'Safe Fall' State definition.

P.S.: I just noticed that this is actually an error handling on the enemy's 'Safe Fall', and would not affect the player-controlled own character? I'm confused LOL.
    

Re: Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega

 September 12, 2022, 01:28:20 am View in topic context
 Posted by Capitán Trueno  in Budokai [IkemenGo] by Vegaz, Lasombra Demon and Omega (Started by Vegaz_Parrelli May 04, 2022, 08:20:29 pm
 Board: Your Releases, 1.0+

Awesome stage! Congratulations.
I've been playing around with Ikemen-GO lately, and it has incredible potential.
By the way, I've tested it a little bit, but I was unable to trigger the stage's destructions (but the night/day cycle looks really cool).
    

Re: Ikemen GO bug reports

 September 12, 2022, 01:02:13 am View in topic context
 Posted by Capitán Trueno  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Not sure if anyone else has experienced this issue, but I tried to describe it as best as I could on Ikemen-GO's GitHub:

https://github.com/ikemen-engine/Ikemen-GO/issues/658

Basically, the issue happens with chars that use the CvS/PoTS system, and seems to be affected by the way the 'Safe Fall' and recovery in general are programmed in those chars. If I mash the punch buttons repeatedly on mid-air after being hit, the engine may crash with an 'index out of range' error.

Curiously, the man himself (I mean PoTS) has recently patched all his chars for compatibility with Ikemen-GO, and by the comments on the .cns files, he was seemingly aware of this issue.

Is this a known bug? If so, is there a documented way to easily patch MUGEN 1.x chars to fix that?

In any case, I have some coding experience myself (C/C++/Lua/JavaScript), and I would love to contribute (though I'd have to learn Go in the process). Is there any documentation on how the engine works internally etc.?