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Diepod

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Messages by Diepod

    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 June 18, 2021, 02:27:37 AM View in topic context
 Posted by Diepod  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

I don't think Dain app is even the right call for the existing sprites. SF3 is one of the few games that doesn't need more frames.
    

Re: Benhazard Wip Projects and other Stuff

 June 11, 2021, 08:55:13 PM View in topic context
 Posted by Diepod  in Benhazard Wip Projects and other Stuff (Started by benhazard September 22, 2020, 04:20:47 PM
 Board: Sprite Projects

Good stuff. I think Gouken's far knee kind of pops out on a frame there.

Man so many of those snk to cvs conversions need touch ups like this.
    

Re: SF3 M.Bison

 April 30, 2021, 10:44:58 PM View in topic context
 Posted by Diepod  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

I take it Rajaa, was coding this Bison before? I'm sure there's some alternative.

We really should just have template characters for this sort of thing.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 April 01, 2021, 12:14:13 AM View in topic context
 Posted by Diepod  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

Ghost Rider I guess

    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 March 31, 2021, 11:59:15 PM View in topic context
 Posted by Diepod  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Hoshi April 21, 2010, 09:50:12 PM
 Board: Graphics

Did i ever post this? I did these in 2016 I guess, based on the SFV concept art.
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 March 31, 2021, 11:13:23 PM View in topic context
 Posted by Diepod  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

So why not just use Sf4 Sakura in the first place?
    

Re: Clone hitdef

 March 29, 2021, 05:19:04 AM View in topic context
 Posted by Diepod  in Clone hitdef (Started by Diepod March 25, 2021, 10:04:00 PM
 Board: M.U.G.E.N Development Help

I think I found a work around. Tanks guys .

Another question I have is how can I make sure the helper only changeanims  a certain amount of time after the player character does.
    

Clone hitdef

 March 25, 2021, 10:04:00 PM View in topic context
 Posted by Diepod  in Clone hitdef (Started by Diepod March 25, 2021, 10:04:00 PM
 Board: M.U.G.E.N Development Help

I'm working on a helper that has acts as an after image that hits after the player character.

Is it possible to have a HitDef that refers to another Hit def in whichever state or animation the helper is in?

Without copy and pasting all of the other hitdefs I mean.
    

Re: STREET FIGHTER III X

 March 16, 2021, 07:58:05 PM View in topic context
 Posted by Diepod  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Ok, I suppose Relusion, is already pretty far along with his version anyway.

Also Sakura's skirt is probably better left the way it was, I doubt she needs more upskirts. (I never understood why that was so important)
    

Re: STREET FIGHTER III X

 March 15, 2021, 11:05:33 PM View in topic context
 Posted by Diepod  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Pretty sure those are for Relusion's sf3 Juri project
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 29, 2020, 10:16:44 PM View in topic context
 Posted by Diepod  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

This might fall outside of Mugen itself. Are there any tools/resources out there if I wanted to make characters accurate to MSH? Maybe a Marvel super heroes character template, frame data, etc.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 October 25, 2020, 04:30:34 PM View in topic context
 Posted by Diepod  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

An idea I had.
    

Re: SF IV / III SAKURA

 April 24, 2020, 03:45:03 AM View in topic context
 Posted by Diepod  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Raging Rowen hit the nail on the head. Very interesting approach though. I'd say pay more attention to how you are posing her feet.
    

Re: Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding!

 October 20, 2019, 02:15:46 AM View in topic context
 Posted by Diepod  in Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding! (Started by Balthazar April 16, 2014, 10:07:30 PM
 Board: Projects

good to see you still out here Balthazar
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 June 06, 2019, 05:15:09 PM View in topic context
 Posted by Diepod  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics



been a while
    

Re: Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding!

 July 19, 2018, 02:53:05 AM View in topic context
 Posted by Diepod  in Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding! (Started by Balthazar April 16, 2014, 10:07:30 PM
 Board: Projects

have Balthazar (where is he?) animate the pistol like cable's c.Heavy... I don't remember the input.
    

Re: Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding!

 July 06, 2018, 11:30:06 PM View in topic context
 Posted by Diepod  in Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding! (Started by Balthazar April 16, 2014, 10:07:30 PM
 Board: Projects

Would giving Billy more defensive options like counter stances or something break his gameplay? Since his bit was science maybe he could have options like strider, not that I know how that would work.

Also Urien’s non-projectile moves are change and he’s the baddest man in the universe.
    

Re: SF3 M.Bison

 March 16, 2018, 04:27:34 AM View in topic context
 Posted by Diepod  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

I've been working on my project, but not really posting it here anymore. Doesn't seem appropriate as its not gonna be in mugen in a while.
    

Re: SF3 M.Bison

 March 10, 2018, 07:49:40 PM View in topic context
 Posted by Diepod  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

looking good
    

Re: Inktrebuchet's Sprite work

 July 31, 2017, 10:18:28 PM View in topic context
 Posted by Diepod  in Inktrebuchet's Sprite work  (Started by inktrebuchet August 22, 2012, 08:52:57 PM
 Board: Graphics

The overhead I made is rather stumpy and low, which prob works for Megaman. This one can be used on taller characters, and hop forward. I'm sure anyone would be happy to use them both.