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Messages by Hadoking

    

Re: The end of all mortals

 June 22, 2018, 06:32:35 AM View in topic context
avatar  Posted by Hadoking  in The end of all mortals -Goku Black Z2 (Started by Iced June 22, 2018, 05:59:10 AM
 Board: Official Z2 Char Dev

Nice! I guess that makes the first super character.
    

Re: z2 - Jiren marches in

 March 31, 2018, 06:54:12 PM View in topic context
avatar  Posted by Hadoking  in z2 - Jiren marches in (Started by Iced March 31, 2018, 06:43:38 PM
 Board: Your Releases, 1.0+

WOW THIS IS GREAT! I'm going through arcade mode right now and having the time of my life! Thanks Team Z2! Are early beta releases like this gonna become the norm?
    

Re: Z2 style Neko Majin Z & Arale Norimaki

 December 28, 2017, 12:27:21 AM View in topic context
avatar  Posted by Hadoking  in Z2 style Neko Majin Z & Arale Norimaki (Started by Alpha Proto June 12, 2017, 04:25:41 AM
 Board: Sprite Projects

One thing would be not using as many in-betweens, when the movement of his arms and head are so fluid it makes the animation look weird and stiff. You could probably remove some of the frames in-between the key frames.
    

Re: Character of the Month: August 2017 Voting

 October 01, 2017, 04:56:28 PM View in topic context
avatar  Posted by Hadoking  in Character of the Month: August 2017 Voting (Started by 【MFG】gui0007 September 17, 2017, 01:52:25 AM
 Board: Contributions of the Month

I vote for Buu by team Z2 and Improved Kung fu man
    

Re: Gotenks Z2 [Project]

 September 15, 2017, 02:11:42 AM View in topic context
avatar  Posted by Hadoking  in Gotenks Z2 [Project] (Started by Daeron June 06, 2015, 01:28:59 AM
 Board: Official Z2 Char Dev

Will the activation have invincibility
    

Re: Super Buu Z2 RELEASED!

 August 09, 2017, 03:14:55 AM View in topic context
avatar  Posted by Hadoking  in Super Buu Z2 RELEASED! (Started by Balthazar August 08, 2017, 04:40:52 PM
 Board: Releases

CHOO CHOOOOO! All aboard the combo train.


Found my main, really like how different his combos are from the rest of the cast.
    

Re: Super Buu Z2 RELEASED!

 August 08, 2017, 08:32:55 PM View in topic context
avatar  Posted by Hadoking  in Super Buu Z2 RELEASED! (Started by Balthazar August 08, 2017, 04:40:52 PM
 Board: Releases

To whoever increased the amount of frames you have to input a throw as buu: THANK YOU!!! It pains me not to be able to throw in this game.
    

Re: Krillin Z2

 May 04, 2017, 11:43:47 PM View in topic context
avatar  Posted by Hadoking  in Krillin Z2 official wip- download now available. (Started by Daeron April 12, 2017, 12:32:09 PM
 Board: Official Z2 Char Dev

That grab looks great! Too bad I'll never be able to do it because I can never get grabs consistently in this game. :^(
    

Re: Satan Z2 [Project]

 April 16, 2017, 06:57:12 AM View in topic context
avatar  Posted by Hadoking  in Satan Z2 [Project] (Started by Jango April 12, 2017, 02:31:54 AM
 Board: Official Z2 Char Dev

Wanted to contribute something, so I made some combos.



He has much more combo ability than I expected.
    

Re: JustNoPoint releases presents Piccolo Z2

 December 28, 2016, 02:32:11 AM View in topic context
avatar  Posted by Hadoking  in JustNoPoint releases presents KungFuMan (Started by JustNoPoint December 26, 2016, 05:14:33 PM
 Board: Your Releases, 1.0+

Well, too bad about liking them because according to a certain individual , those combos are getting patched right out. I guess you could say there's................Just No Point in learning them.................. I'll let myself out.

Tone doesn't carry well so I'm going to make 2 replies depending on how this was intended to be read by me :P

1) Disappointed that this JNP fool is taking out my stuff: Well, you can't think the damage of those combos is acceptable (I hope). And neither is being able to build that much meter after that double shock.

2) Dude I was just joking with Djoul so I could use your name in a pun, why so serious? : Oh, um carry on. My reading comprehension sucks

Second response. The damage on that combo is ridiculous especially with the fact that you can add in the destructive wave into a special beam canon at the end for a full 70%. You can even start the combo with a destructive wave on wake-up(which is a reversal) for 70% and getting out of pressure.
    

Re: JustNoPoint releases presents Piccolo Z2

 December 28, 2016, 01:09:19 AM View in topic context
avatar  Posted by Hadoking  in JustNoPoint releases presents KungFuMan (Started by JustNoPoint December 26, 2016, 05:14:33 PM
 Board: Your Releases, 1.0+

I like your combo Hadoking, you gave me new ideas !

By the way I tried to imagine combos with the clones, and I have nothing interesting to show for the moment :D The clones are very good to rush the opponent, or to charge energy but I am not sure we can perform insane combos with them.
Well, too bad about liking them because according to a certain individual , those combos are getting patched right out. I guess you could say there's................Just No Point in learning them.................. I'll let myself out.

woah you're gonna nerf SSJ Goku!? What are you going to do to my baby!?

Mostly his teleports are getting nerfed.

His teleports would be fine if you just added some recovery after popping up again before you can attack to prevent overheads. You can probably make two different versions, one that doesnt use  meter (the one that has recovery and can only be cancelled into from normals) and a metered one( the one that can be cancelled from specials).

Please don't nerf my boi to death.
    

Re: JustNoPoint releases presents Piccolo Z2

 December 27, 2016, 04:31:10 AM View in topic context
avatar  Posted by Hadoking  in JustNoPoint releases presents KungFuMan (Started by JustNoPoint December 26, 2016, 05:14:33 PM
 Board: Your Releases, 1.0+

Dang, and here i thought i found an optimal combo from doing two paralysis waves. Putting me to shame.

Based on another combo. The double paralysis gives you enough time to charge for a full 1 1/2 bars gain.

Probably gonna be another combo that outclasses this but it doesn't hurt to try
Overall piccolo has the most combo variety of the Z2 characters.
    

Re: Piccolo Z2 [Project]

 December 26, 2016, 06:46:41 AM View in topic context
avatar  Posted by Hadoking  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 PM
 Board: Official Z2 Char Dev

    

Re: Piccolo Z2 [Project]

 December 26, 2016, 03:28:39 AM View in topic context
avatar  Posted by Hadoking  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 PM
 Board: Official Z2 Char Dev

This wasn't uploaded here for what reason?
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 December 11, 2016, 07:11:16 PM View in topic context
avatar  Posted by Hadoking  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 AM
 Board: Introductions and Guides

Hello I am Renka from Indonesia
I like MUGEN very much and is a good fighting game engine to customize everything.
I am sorry if my English is bad because I am not very fluent. But nice to meet all
I look forward to see much new character and stages for test out in future

Heya, and don't worry about your English, it's fine. Ironically, you've made less mistakes than the average internet poster. :P
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 December 10, 2016, 07:10:43 AM View in topic context
avatar  Posted by Hadoking  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 AM
 Board: Introductions and Guides

Heya, if you're the same HadoKing from YouTube I'd just responded to your post on the latest HDBZ  video. There's really not going to be a good single tutorial to teach you how to code a character. It's all about how you process mugen's logic, a decent notion of fighters under the hood, and a memory capable of retaining all the sctrls and triggers.

I'd start by reading posts in MUGEN class
http://mugenguild.com/forum/mugen-class.415

Also download fighter factory
http://mugenguild.com/forum/msg.2085991

Yeah, that was me and thanks for the help.  Also, what's the difference between the three fighter factories? Which one should I go with?
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 December 10, 2016, 06:37:39 AM View in topic context
avatar  Posted by Hadoking  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 AM
 Board: Introductions and Guides

So I've actually already been here for a few month but I guess it couldn't hurt to start now.
Hey, it's me Hado A.K.A the guy who uses the same name for every (literally every) account he owns. Im a fighting game fan and recently I've started to get into mobile strategy games like fantasy war tactics ( downloaded it cuz they were having a blazblue crossover) and mmo fighting games like lost saga.  When I first got interested in mugen (started with  1.0) was back in mugen's prime before it died, where crazy/epic random mugen battles were popular ( It's basically where someone who has an EXTREMELY large roster picks random select and then commentates over the battle. I watched tk kirby's version). Never really had the interest to pick up mugen until Hyper dragon ball z came out , though ( plus my computer was essentially broken until then) I only started making my own roster when I found for Under night in birth characters.  Im interested in learning how to make characters in mugen (I've heard the term "coder" being toss around, does it have it's own language or......) but I haven't really found a good tutorial. Most of them are  kinda hard to follow. Can anyone point me i the right direction?( preferably a walkthrough in text form).
Spoiler, click to toggle visibilty

tl;dr : I like to ramble
    

Re: StormEX | Natsu Dragneel | Fairy Tail | Original Sprites

 August 15, 2016, 05:46:26 PM View in topic context
avatar  Posted by Hadoking  in StormEX | Natsu Dragneel | Fairy Tail | Original Sprites (Started by StormEX July 03, 2012, 09:35:27 PM
 Board: Projects

    

Re: Super Buu Z2 [Project]

 July 30, 2016, 10:09:53 PM View in topic context
avatar  Posted by Hadoking  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

While we had  some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.

If they are indeed stuck in an arcade fight, then wouldn't they be skipping the intros and winposes by then anyway?
    

Re: Super Buu Z2 [Project]

 June 06, 2016, 04:10:37 AM View in topic context
avatar  Posted by Hadoking  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 AM
 Board: Official Z2 Char Dev

I thought this was a level 3 finisher?