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Nedflandeurse

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Messages by Nedflandeurse

    

Re: alt SFF for "shen" by "jin"

 May 10, 2021, 06:55:51 PM View in topic context
 Posted by Nedflandeurse  in alt SFF for "shen" by "jin" (Started by dampir May 10, 2021, 04:20:12 AM
 Board: Edits & Addons 1.0+

Wow! those screens!
Glad you finally completed it!
I never stop beeing impressed by how fast and good you can work!!

Thanks for that Dampir!
    

Re: Neo Geo x Capcom (NGxC) - Battle For Destiny

 May 09, 2021, 10:10:29 PM View in topic context
 Posted by Nedflandeurse  in Neo Geo x Capcom (NGxC) - Battle For Destiny (Started by Ryu From Streets™ September 13, 2020, 09:59:58 PM
 Board: Projects

13 minutes guys, enjoy.

Also, I'll need so help on a level 3, you'll see which one I'm talking about--

It's probably because of the zooming--

[youtube]https://www.youtube.com/watch?v=eNzoE8_Jv3k&feature=youtu.be[/youtube]

Just lil' credits for this video

POTS
DivineWolf
Jmorphman
H'
Fido
SeanAltly
Vans
Buckus
GM
Ohgaki

Every update of the project just bring me more joy...
I really like your choice of character and how you present them... Yes! Angel is part of them!
Still one of the very the best full game projects ever particularly about this cross over theme...
Keep it up... Always the best spirit... best work.

EDIT : my only suggestion would be to scale up more Jae Hoon.
A good way would be to compare how Rock have been "scalled up" for CVS2, so you have an idea of how much Jae shoule be scalled.
Right now, he still looks very small compared to his fater :)
    

Re: (POTS) activate juggle after a throw

 May 08, 2021, 12:05:54 AM View in topic context
 Posted by Nedflandeurse  in (POTS) activate juggle after a throw (Started by Nedflandeurse May 06, 2021, 09:19:28 PM
 Board: M.U.G.E.N Development Help

I hope I was clear (and correct) in my explanations.

Oh, yes, thanks I think I got the idea of these variables now.

So, I tried this method. (for debug purposes, I put easy conditions to make it ok)
Code:
[State X, Undo Juggling]
type = VarSet
trigger1 = 1;!Time
var(15) = 0
ignoreHitPause = 1
But it doesn't work.

Then I tried editing the 2 triggers of some hitdef to see the result. putting "semicolon/point virgule" to cancel one of them.
This way. (just for debug...)
Code:
;trigger1 = !var(16) && (var(15) < 1 || var(20))
trigger1 = AnimElem = 2
And it works.
The move hits.

But with this setting, I have not much control on the conditions, so the move become extremely cheap (like can hit any time, infinite etc)

Still thinking how to fix it...
    

Re: (POTS) activate juggle after a throw

 May 07, 2021, 06:16:00 PM View in topic context
 Posted by Nedflandeurse  in (POTS) activate juggle after a throw (Started by Nedflandeurse May 06, 2021, 09:19:28 PM
 Board: M.U.G.E.N Development Help

Maybe you need "D" in the hitflag for the attack to connect. Something like "hitflag = MAFD".

Thanks for suggesting me that.
You're definitely right, I didn't even thought about it, but since P2 bounces from the ground it could have been that.
Sadly It dosen't work either. :/

Also check the htiboxes on animation 1469.  If you are using someone else's code as base, make sure everything is where you want it.  The original author may not wanted the opponent to be juggled in that state.

Thanks,
(Yes, I use JM's Benimaru as a base, and I basically added POTSCammy(Delta red edit)'s hooligan combination throw as a base for this move.)
I checked the code and the hitboxes. I see nothing that says it should not hit.

It might be something in POTS/Infinite systems. I cannot get rid of it either understand all the available/impossible elements due to this system.
It sometimes makes me regret to follow a standard that is not mine.


I'm very grateful you tried to help me with your more advanced skills/experience in advanced coding.
The problem is still here, if there is some other suggestions.
    

(POTS) activate juggle after a throw

 May 06, 2021, 09:19:28 PM View in topic context
 Posted by Nedflandeurse  in (POTS) activate juggle after a throw (Started by Nedflandeurse May 06, 2021, 09:19:28 PM
 Board: M.U.G.E.N Development Help

Using POTS/infinite(...) system, JMorphman Benimaru as a base
I'm coding a EX version of special throw.

And I would like to allow P1 to juggle opponent after they bounce off the ground.

How can I activate juggling ? Since Pots charcters don't une "juggle points"
P2 have hitboxes during the bounce, but cannot be hit.

Thanks

P2 last state (bounce)
Code:
    [Statedef 1469]
    type=A
    physics=N
    movetype=H
    ctrl=0
    velset=0,0
    sprpriority=0
     
    ;ajout
    [State 1469, turn]
    type=turn
    trigger1= !time
     
    [State 1469, Anim]
    type=changeanim2
    trigger1= !time
    value=1469
    [State 1469, Camera]
    type=screenbound
    trigger1= 1
    value=1
    movecamera=1,0
     
    [State 1469, Vel]
    type=veladd
    trigger1= 1
    y=.52;.58
    [State 1469, Vel]
    type=velset
    trigger1= !time
    x= 2.3;5.32
    y= -10;-6.91
     
    [State 1469, Recover]
    type=selfstate
    trigger1= command="recovery"
    trigger1= alive && canrecover
    trigger1= vel y>-1 && pos y>=-20
    value=5200
     
    [State 1469, End]
    type=selfstate
    trigger1= vel y>0
    trigger1= pos y>-vel y
    value=5100
    

Re: KoF XV

 May 06, 2021, 06:14:07 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Still not fond of the musketeer-like facial hair style for Robert
Wrong reference! Check this out



Yes, it is some fitting reference.
Since he wears this musketeer style since the end of the '90 ^^


Also, I hope Blue Mary to have a slight different redesign perhaps based on her RB incarnation...
I didn't liked this much her white sneakers style to match this trend... ^^;
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 06, 2021, 02:35:04 PM View in topic context
 Posted by Nedflandeurse  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

The project of Sakura goes in the right direction I think.
Keep it up.

Waiting for more Sakura Animations in action.
    

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.

 May 06, 2021, 10:45:02 AM View in topic context
 Posted by Nedflandeurse  in Dragon Ball Z Buyu Retsuden Mugen Edition. (Started by vlad_alucard August 01, 2020, 01:05:43 AM
 Board: Your Releases, 1.0+

still high quality work!
Good luck to you.
This project have some specific taste I like...
    

Re: KoF XV

 May 06, 2021, 10:42:51 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I'm.... surprised.

But if they keep up with 2 characters trailers, it's a good thing.
Not sure they will keep up with this.

Still not fond of the musketeer-like facial hair style for Robert, but still both od them looks good!

Again, I can't wait for the next ones...
    

Re: SNK HEROINES TAG TEAM FRENZY FULLGAME W.I.P

 May 05, 2021, 05:19:19 PM View in topic context
 Posted by Nedflandeurse  in SNK HEROINES TAG TEAM FRENZY FULLGAME W.I.P (Started by Mazemerald. April 20, 2021, 05:34:35 AM
 Board: Projects

Nice! Go on!
I'm still very hyped for the presence of Shiki and Kisarah.
    

Re: SNK HEROINES TAG TEAM FRENZY FULLGAME W.I.P

 May 05, 2021, 01:26:21 PM View in topic context
 Posted by Nedflandeurse  in SNK HEROINES TAG TEAM FRENZY FULLGAME W.I.P (Started by Mazemerald. April 20, 2021, 05:34:35 AM
 Board: Projects

How about this lifebar for you?



Perhaps I may to change some details, but this is the idea.

I'm not the biggest fan of very cute stuffs with hearts etc. But it looks good.
and pretty fitting with the game "concept"
    

Re: KoF XV

 May 05, 2021, 07:30:21 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I would love it to be 2 characters, but it's DEFINITELY Yamazaki (or someone) 's coat sleeve going up with wind or something

only one character...
    

Re: shen from kof2k3

 May 02, 2021, 01:59:51 PM View in topic context
 Posted by Nedflandeurse  in Re: shen from kof2k3 (Started by dampir December 28, 2019, 12:13:12 AM
 Board: Sprite Projects

Awesome Dampir! You still rock so well!!

My try,
Basically an edit of Elric's default palette.
If it can be useful.
    

Re: Zero Rugal by "ALLIES" cannot be modified

 May 02, 2021, 09:36:09 AM View in topic context
 Posted by Nedflandeurse  in Zero Rugal by "ALLIES" cannot be modified (Started by Redben May 02, 2021, 06:57:34 AM
 Board: M.U.G.E.N Development Help

Yes, it's pretty intersesting to know what you actually edited.

BTW I didn't know such a "protection" existed...

If your edit is interesting, and don't actually break the character "balance", a fast way to fix it would be to delete the sprite itself.
    

Re: Super Crazy Jam - The king of Fighters Multiverse

 May 02, 2021, 09:33:22 AM View in topic context
 Posted by Nedflandeurse  in Super Crazy Jam - The king of Fighters Multiverse (Started by Wou Mugen December 31, 2020, 06:32:27 AM
 Board: Projects

OK, good luck with this project.
    

Re: Super Crazy Jam - The king of Fighters Multiverse

 May 01, 2021, 07:37:29 PM View in topic context
 Posted by Nedflandeurse  in Super Crazy Jam - The king of Fighters Multiverse (Started by Wou Mugen December 31, 2020, 06:32:27 AM
 Board: Projects

sorry but i didn't understand your question.
but she will have some more jumping attacks

no problem!

some jump attack animations look like crouch attack animations (for the moment)
algumas animações de ataque de salto parecem animações de ataque de agachamento (por enquanto)
    

Re: SNK HEROINES TAG TEAM FRENZY FULLGAME W.I.P

 May 01, 2021, 05:15:10 PM View in topic context
 Posted by Nedflandeurse  in SNK HEROINES TAG TEAM FRENZY FULLGAME W.I.P (Started by Mazemerald. April 20, 2021, 05:34:35 AM
 Board: Projects

Looks awesome!
Some characters might need a bit of scalling through cns "xScale" and "yScale"

But the result is really nice!

I like the fact you drop the "childish" aspect. It was something I really didn't like in the real game.

I was glad to see Shermie back in this game, but as an exemple, every time you do some powerful "Shermie Flash", there is an explosion of stuffed animals ^^; Not really what I expect from a fighting lady!

Good luck with your project!
    

Re: BurningSoul's FutureandPast Edits

 May 01, 2021, 05:06:16 PM View in topic context
 Posted by Nedflandeurse  in BurningSoul's FutureandPast Edits  (Started by BurningSoul March 04, 2021, 07:26:12 PM
 Board: Edits & Addons 1.0+

you're unstopable !
Thanks for it!
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 01, 2021, 05:05:41 PM View in topic context
 Posted by Nedflandeurse  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

that's great and interesting, I thought this were a character conversion thing but it's amazing that it's a game project

i forgot to upgrade thread

working on a 3d variation of ink method for cps3
i already make some tests, and the color need to be reduced

Thaia progress (using this tests on she)


Stance animation AND clothes, I still prefer number 2.
Not sure to like these floaty shorts, and unstable stance.

Hope for more Sakura animations.
    

Re: Arcana Heart 3 Love Max Six Stars!!!!!! Xtend

 May 01, 2021, 02:10:50 PM View in topic context
 Posted by Nedflandeurse  in Arcana Heart 3 Love Max Six Stars!!!!!! Xtend (Started by aokmaniac13 May 01, 2021, 01:05:38 PM
 Board: Resource Releases

That was fast! ^^

I'm curious to know what is your ripping process with moder games like that.