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Two-Tone Dearly

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Messages by Two-Tone Dearly

    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Seeing the next project)

 June 12, 2022, 01:24:50 PM View in topic context
 Posted by Two-Tone Dearly  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

OK, as part of my celebration of the B-kun's CF 11th Anniversary, I got you this special screenshot. it's from my fullgame, but maybe you'll notice which stuff are in the screenshot :P


oh wow, just noticed 63 1/3 Blob, Helga, Kangoo, and Boogerman. Also I did notice in the background on the select screen Goo-Goo, Kung Pow, Happy Harry Houngan, and Hobocop.
    

Re: Everything VS Everything (Proper 1.0/1.1b Support)

 June 04, 2022, 12:25:02 AM View in topic context

    

Re: Everything VS Everything (Proper 1.0/1.1b Support)

 June 03, 2022, 04:06:13 AM View in topic context

ah, I had the original version of this screenpack. will there be any compatibility with Ikemen?
    

Re: ClayFighter: Infinite Clayfare (B-kun's CF fullgame)

 May 27, 2022, 12:55:26 AM View in topic context
 Posted by Two-Tone Dearly  in ClayFighter: Infinite Clayfare (B-kun's CF fullgame) (Started by Bad Mr. Basara September 21, 2021, 04:40:00 AM
 Board: Projects

just a question, if you decide to make the Tureen Toilet stage from Clayfighter 63 1/3/Sculptor's Cut, will it have a stage claytality? I remember this was hinted at when 63 1/3 was in development but it was never implemented.
    

Re: Arcade Accurate MK Chars

 May 21, 2022, 01:50:07 AM View in topic context
 Posted by Two-Tone Dearly  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 AM
 Board: Projects

Project's not dead, my free time is just inconsistent lately.

Took some work, but his fireballs are now 1:1 with the arcade.


Red shadows! Just the kick for now, but I might add a config file with an option to toggle it for his other moves.


He will also have an option to toggle "MK3 Mode". Gives him his combo strings and run from MK Trilogy, and also changes up some of the properties on his basics to match UMK3


And of course, FATALITIES! Still tinkering with how best to implement these, so that it's easy to make other chars compatible.


Unfortunately, I've broken his AI atm, so I wasn't able to record a Cage VS Cage match. Will post a video once that's fixed. Debating whether or not there should be an option to enable MK2's infamous bullshit AI  :S

This is looking pretty damn good right now! and yeah that could be a good option to have the BS AI from MK2 as a switchable option.
    

Re: Arcade Accurate MK Chars

 January 27, 2022, 04:53:51 AM View in topic context
 Posted by Two-Tone Dearly  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 AM
 Board: Projects

ah cool, hope this will lead to accurate conversions of characters from MK2 and from the other MK games (MK1, UMK3, and Trilogy)
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Who's next? What about a claypoll? :P)

 January 10, 2022, 05:38:22 AM View in topic context
 Posted by Two-Tone Dearly  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

I was thinking in that, so yeah, I can continue on them, Lockjaw Pooch is the one who's most advanced, I'm still figuring out which are the basics on High Five to get him ordered with his moves... and seeing which is the easiest way to convert Boogerman sprites, I still don't have a good method as the others...

However, the poll will keep there if you want to change opinion with your votes ;)

I wouldn't mind seeing a more completed High Five, I remember how incomplete he felt in Sculptor's Cut on N64. Lockjaw too though he felt more complete than High Five was.

True i mean, the only complete character scrapped characters are probably lady liberty or zappa yao yao boys.

oh yeah, Lady Liberty and the Zappa Yao Yao Boys did feel more complete than High Five was, and in a way Lockjaw too even though Lockjaw had claytalities as did Lady Liberty and the Zappa Boys
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Who's next? What about a claypoll? :P)

 January 09, 2022, 04:10:00 AM View in topic context
 Posted by Two-Tone Dearly  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

I was thinking in that, so yeah, I can continue on them, Lockjaw Pooch is the one who's most advanced, I'm still figuring out which are the basics on High Five to get him ordered with his moves... and seeing which is the easiest way to convert Boogerman sprites, I still don't have a good method as the others...

However, the poll will keep there if you want to change opinion with your votes ;)

I wouldn't mind seeing a more completed High Five, I remember how incomplete he felt in Sculptor's Cut on N64. Lockjaw too though he felt more complete than High Five was.
    

Re: B-kun's ClayFighter fullgame (just ideas by now)

 October 09, 2021, 07:31:18 AM View in topic context
 Posted by Two-Tone Dearly  in ClayFighter: Infinite Clayfare (B-kun's CF fullgame) (Started by Bad Mr. Basara September 21, 2021, 04:40:00 AM
 Board: Projects

Yeah, I didn't include him since I don't have how to recreate him into 63 1/3 style (and also I don't like him)

After I finish Nanaman, I'll take a look to some of Joey Faust chars to be edited into my style, if I can do it, this fullgame will be one step closer to be an official WIP instead just another useless thread in this subforum :P

true, most if not all of N.Boss's attacks are copied projectiles from other characters (Frosty's Ice Fist, Bonker's pies, and Blue Suede Goo's music notes), his only other attack was a grab move. Might be best to leave him out since he doesn't offer much.
    

Re: B-kun's ClayFighter fullgame (just ideas by now)

 September 25, 2021, 04:46:42 AM View in topic context
 Posted by Two-Tone Dearly  in ClayFighter: Infinite Clayfare (B-kun's CF fullgame) (Started by Bad Mr. Basara September 21, 2021, 04:40:00 AM
 Board: Projects

ah this project sounds cool. and the character list so far sounds good. Though I did notice N.Boss wasn't listed.
    

Re: Ikemen GO

 July 21, 2021, 12:27:08 AM View in topic context
 Posted by Two-Tone Dearly  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

ah dang, guessing that means I won't be able to use these with any MK characters and any characters with finishers.
    

Re: Ikemen GO

 July 20, 2021, 07:47:42 AM View in topic context
 Posted by Two-Tone Dearly  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

thought I'd test out the MK1 Pit stage with the stage fatality done by Lasombra. It seemed to trigger when I used POTS's Ryu but when I used MK1 Sub-Zero by RabbitGentleman and Pneophen the fatality wouldn't trigger. Dunno if it's a conflict or not.
    

Re: Xavier Pendragon's stage - with Overkill

 July 20, 2021, 06:58:14 AM View in topic context
 Posted by Two-Tone Dearly  in Xavier Pendragon's stage - with Overkill (Started by Lasombra Demon June 28, 2021, 07:43:10 PM
 Board: IKEMEN Releases

nice!

any plans to do the Sudden Death finisher for this stage from Eternal Champions CD?
    

Re: Ikemen GO

 July 19, 2021, 02:09:33 PM View in topic context
 Posted by Two-Tone Dearly  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

decided to bite the bullet and downloaded IKEMEN 0.97 . Just a question could I still use my screenpack for mugen? (using the Ready to Fight screenpack by Omega Psycho)
    

Re: KI_Sky Secret 1.0/1.1

 July 18, 2021, 12:30:14 AM View in topic context
 Posted by Two-Tone Dearly  in KI_Sky Secret 1.0/1.1 (Started by Kamui_Kanjai April 25, 2021, 12:30:34 AM
 Board: Edits & Addons 1.0+

you can drag & drop everything you have in mugen(including screenpack) straight to ikemen. not much editing needed unless you want the ikemen specific menu options

ah cool. I may have to check out Ikemen now
    

Re: KI_Sky Secret 1.0/1.1

 July 17, 2021, 08:49:02 AM View in topic context
 Posted by Two-Tone Dearly  in KI_Sky Secret 1.0/1.1 (Started by Kamui_Kanjai April 25, 2021, 12:30:34 AM
 Board: Edits & Addons 1.0+

Hey there buddy! :D

I've just made the fatal for this stage via AttachedChar, for IKEMEN.

[youtube]https://www.youtube.com/watch?v=5dWCW4XXIUA[/youtube]

https://www.mediafire.com/file/my5qa2jiw8z3uom/SkyStageAttachedChar.7z/file?fbclid=IwAR2eYYESmHv0mAByqsBA9D5DqMXP-m6FCIy753BwM1wRF2DtVjAcE2I_YP0

damn that looks awesome Lasombra, question is it easy to convert mugen chars to Ikeman? I'm tempted to crossover to Ikeman from Mugen seeing all those stage fatals you've come up with
    

Re: ClayFighter 63 1/3 comes to MUGEN!! (Frosty released, seeing who's next)

 July 17, 2021, 08:47:10 AM View in topic context
 Posted by Two-Tone Dearly  in ClayFighter 63 1/3 comes to MUGEN!! (Helga and Kangoo join to the clayfare!!) (Started by Bad Mr. Basara April 16, 2010, 04:25:09 PM
 Board: Projects

OK, I made a quick test and maybe I can make something of this...
Spoiler, click to toggle visibilty

Also...
Spoiler, click to toggle visibilty

Oh damn both Nanaman and Octohead look cool and I do like that idea though I wonder if you'll combine the elements of Dr. Peelgood's projectile with Nanaman's (Peelgood's projectile triggers the cut in half animation from what I remember). As for Octohead he should be cool with a mix of his and Jack's moves, I remember Shadowtak's Octohead also had that mix as well as a Jack mode where Octohead has Jack's stance and color pallette.

Lockjaw Pooch should be awesome in your style though I wonder how you'll pull the combo system for Lockjaw since he never had that in Sculptor's Cut (then again same could be said of Lady Liberty, the Zappa Boys, and High Five)
    

Re: Call me Daddy!! Bad Mr. Frosty has been released!!

 June 25, 2021, 09:12:39 AM View in topic context
 Posted by Two-Tone Dearly  in Call me Daddy!! Bad Mr. Frosty has been released!! (Started by Bad Mr. Basara June 23, 2021, 07:31:41 AM
 Board: Your Releases, older Mugen

That's right. I didn't make him Insane Combos because all sequences needed a "tongue attack" which I couldn't rip yet and Mr.C didn't do it either, and since I want accurancy, I couldn't include them without this anim, I hope to get it in a close future and so add his Insane Combos again ;)

ah I see, hope to see that update for Frosty in the future.
    

Re: Call me Daddy!! Bad Mr. Frosty has been released!!

 June 24, 2021, 11:33:41 PM View in topic context
 Posted by Two-Tone Dearly  in Call me Daddy!! Bad Mr. Frosty has been released!! (Started by Bad Mr. Basara June 23, 2021, 07:31:41 AM
 Board: Your Releases, older Mugen

been waiting for Frosty to drop. he looks good though I didn't see a command for his insane combo unless that's still being worked on
    

a couple of things with DoomGuy II's Blossom

 June 08, 2021, 01:28:11 PM View in topic context
 Posted by Two-Tone Dearly  in a couple of things with DoomGuy II's Blossom (Started by Two-Tone Dearly June 08, 2021, 01:28:11 PM
 Board: M.U.G.E.N Development Help

hey guys, found a few things I wanted to check out with DoomGuy II's Blossom.

first off is this.

I've been trying to find out which animation controls the blood dripping sprites in Fighter Factory but couldn't find them to change them to prevent what happens above.

the second thing is Blossom's Harpoon Slice fatality. Now according to the Readme file I need characters with the animation 9108108 in order to trigger the fatality and I do have Mugen characters who have that animation (Juano's MK chars, Warner's chars, etc..) but whenever I try to execute the fatality it doesn't trigger on those characters whom have the sliced in half animation (the animation that plays for MK2 Kung Lao's hat slice fatality). Unless I'm doing something wrong or the fatality was disabled even though the command is there in the CMD and listed in the Readme.