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Shimmering Brony

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Messages by Shimmering Brony

    

Re: Requesting stages I look for.

 May 27, 2020, 02:22:03 AM View in topic context
 Posted by Shimmering Brony  in Requesting stages I look for. (Started by Shimmering Brony May 16, 2020, 01:15:58 AM
 Board: Requests

I've been forgetting to post this one: FOUND



Its from this old Rox Howard Clones survival video which also brings me back memories, another reason I want the stage:


Its the World of Eternity stage from Eternal Fighter Zero... coincidentally, I was starting to think it was something from EFZ due to the music in the video, strange huh?

But I still want the BGM, which is mostly hard to hear for the loud sounds the clones make and for the music's low volume.
    

Re: Requesting stages I look for.

 May 27, 2020, 02:17:31 AM View in topic context
 Posted by Shimmering Brony  in Requesting stages I look for. (Started by Shimmering Brony May 16, 2020, 01:15:58 AM
 Board: Requests

Thanks.
    

Re: Requesting stages I look for.

 May 26, 2020, 08:38:58 AM View in topic context
 Posted by Shimmering Brony  in Requesting stages I look for. (Started by Shimmering Brony May 16, 2020, 01:15:58 AM
 Board: Requests

Thanks!!

Omaigah... that stage is in MUGEN Archive in the Fatal Fury category... I should have thought on finding it there easily before... also wow how early the stage was made, in 2002...
    

Re: Character of the Month: April 2020 Voting

 May 23, 2020, 04:27:25 AM View in topic context
 Posted by Shimmering Brony  in Character of the Month: April 2020 Voting (Started by 【MFG】gui0007 May 21, 2020, 04:04:17 PM
 Board: M.U.G.E.N Discussion

Neptune.
    

Re: Requesting stages I look for.

 May 16, 2020, 02:01:28 AM View in topic context
 Posted by Shimmering Brony  in Requesting stages I look for. (Started by Shimmering Brony May 16, 2020, 01:15:58 AM
 Board: Requests

    

Requesting stages I look for.

 May 16, 2020, 01:15:58 AM View in topic context
 Posted by Shimmering Brony  in Requesting stages I look for. (Started by Shimmering Brony May 16, 2020, 01:15:58 AM
 Board: Requests

Here I'm gonna post stages I want or was trying to look for but can't find, mostly because in the videos they do not show the roster where the stage name is seen, nor they mention it on the description.

First, this one: FOUND



Its from an old YT vid, which, sadly, cannot be found anymore. Some people told me its Geese Tower, but after looking for, the stages are too similar, but do not resemble this one.

Its indeed Geese's Tower, but from Fatal Fury Wild Ambition, a stage ported by Envymask666.

Second one:



Its from this video:


I also want the song which is too catchy.

Another reason is because I watched that vid in 2008 so it brings me back memories.

Third: FOUND.



I've seen this one more than the other ones I want, but never found it.

The stage is Asgard Bifrost, by Loganir.

Fifth:



One from another video I've seen as a kid so I also want the stage.

I'll post more if I see more stages I want but don't know what they are called or can't find.
    

Re: Shimmering Brony's Arnold - Faulty snd file

 April 26, 2020, 10:19:14 PM View in topic context
 Posted by Shimmering Brony  in Shimmering Brony's Arnold - Faulty snd file (Started by Creamy_Goodness April 23, 2020, 07:22:57 AM
 Board: M.U.G.E.N Configuration Help

I don't even think he's worth being edited for a brutal AI as there's many reasons he's a bad creation of mine.
    

Re: Shimmering Brony's Arnold - Faulty snd file

 April 23, 2020, 09:51:30 AM View in topic context
 Posted by Shimmering Brony  in Shimmering Brony's Arnold - Faulty snd file (Started by Creamy_Goodness April 23, 2020, 07:22:57 AM
 Board: M.U.G.E.N Configuration Help

While I don't like it when people play as my old characters as I consider them to be really bad that I don't really recommend them, I'd still be kind enough to tell you the issue...

I had this same issue back in 2016 when I got MUGEN 1.0 RC8, and then I got 1.0, and it worked fine.

Besides... I think I recall my Arnold being 1.0+-only which could also explain your issue.

Besides who plays WinMugen nowaydays other than for the cheapies... 1.0+ is better.
    

Re: Nep MUGEN Thread: Neptune released, all other characters updated

 April 22, 2020, 07:37:19 AM View in topic context

Its been a long awaited moment since I started spriting her, and me and Nep Heart put the love and effort into this character, as we both really hoped for a Nep character and now our dream became reality. :)
    

Gamindustry Gauntlet stage

 December 25, 2019, 03:22:31 AM View in topic context
 Posted by Shimmering Brony  in Gamindustry Gauntlet stage (Started by Shimmering Brony December 25, 2019, 03:22:31 AM
 Board: Your Releases, 1.0+

Today's Christmas Eve, so, I'll give a present... my first Neptunia stage, Gamindustry Gauntlet!

Its my first stage made made with RGB method, also the first with 1.0's music loop.

This one is from Hyperdimension Neptunia Action Unleashed U, on the tournament mode.

Preview:



MUGEN version: 1.0+

Music: Yes

Music loop: Yes

Animated: No

Super Jump: Yes

Link: http://www.mediafire.com/file/uj1n39yq1odpbfz/Gamindustry_Gauntlet.rar
    

GoldenEye 007 lifebars updated (12/18/2019)

 December 19, 2019, 06:58:30 AM View in topic context
 Posted by Shimmering Brony  in GoldenEye 007 lifebars updated (12/18/2019) (Started by Shimmering Brony December 19, 2019, 06:58:30 AM
 Board: Your Releases, 1.0+

Some of you may remember back in 2017, I made lifebars based on GoldenEye 007 for the N64.

Well, today I updated them by fixing some graphical stuff.

They were made for MUGEN 1.0, with screen size at 640x480, and with Localcoord at 320,240.

Screenshots:



Now I have to post the custom icon tutorial, tho its an old image, with some engrish on...:


Quote
:===========================:
:              Update log (12/18/2019)              :
:===========================:

1. Life and power bar graphics were re-done to have better palette.
2. The black backgrounds for the names and timer were slightly given more transparency.
3. Fixed an issue on turns, where the second player's custom icon was oversized.
4. Improved golden font, giving it a golden pattern.
5. Corrected ctrltime on fight start.
6. Some characters on names font slightly improved.
7. Changed timer font.
8. Icons on Simul are now 9000,0.
9. "Combo" on the combo counter was changed and spacing was changed by one value.
10. Win icon counter is now limited to four instead of three.
11. Repleaced K.O. sound effect with an adequate one.

:================:
:        Common issue        :
:================:

Due to system.def using fight.def for the Arcade mode continue screen, the font displays one
of the lifebar's fonts, or not displaying at all due to setting an invalid font. You may fix
that on the system file by chainging the font numeration to the desired font on [Continue Screen].

Link: http://www.mediafire.com/file/o560r7hfho98f5o/GoldenEye_007_lifebars.rar
    

Re: Applejack released (3/20/2019), updated (12/18/2019)

 December 18, 2019, 10:24:13 AM View in topic context
 Posted by Shimmering Brony  in Applejack released (3/20/2019), updated (12/18/2019) (Started by Shimmering Brony March 20, 2019, 04:44:48 AM
 Board: Your Releases, older Mugen

Applejack has just received an update, improving some small gameplay/balancing issues, among some non-related.

Quote
:==================:
:   Update log (12/18/2019)   :
:==================:

Non-gameplay:
1. Some sprite and animation fixes.
2. Both Applebombs DMs were given flashes and changed ground sparks when Applejack grabs and slams.
3. Added more sounds from KoF2002 for attacks to make Applejack's playstyle more akin to KoF2002UM.
4. Changed MAX Mode bar so its displayed on the screen low left corner instead of under Applejack,
like in the source game. It looked pretty badly positioned in some of her custom states.
5. Just like in KoF 2D games, lifebars do not display on Applejack's intro states.
6. Flashy K.O. effect no longer slows down when the foe is K.O.ed.

Gameplay:
1. Fixed chaining for light punch and kick.
2. Some CLSN fixes.
3. Corrected hit push velocities on some Specials' strong versions.
4. Corrected speed on the standing Knockdown, and both Power Rocks and Rock-o-Bucks startup animation.
5. Fixed a bug on Super Apple-Lariat charged when performing while standing right in front of the foe.
6. Fixed a bug where the rocks on Power Rocks couldn't combo when Applejack was a distance away from the foe.
7. Removed Taunt on The Jack-Bull Slammings after landing.
8. Added Roll Cancel and Knockdown Counter.
9. Improved damage outputs on all Normals, Specials and Hypers.
10. Strong version of Power Rocks was re-designed to be a close-ranged knockdown Special.
11. Close light kick now can only be low blocked.
12. Some AI tweaks.
13. Apple-quake's hitbox now fully covers the ground, on both versions.
14. Corrected Applejack's fall velocity on Apple's Elbow.

Now... let's get back to work...

    

Re: Neptune sprite project... Nep-Nep!

 November 27, 2019, 12:36:43 AM View in topic context
 Posted by Shimmering Brony  in Neptune sprite project... Nep-Nep! (Started by Shimmering Brony November 25, 2019, 04:53:55 AM
 Board: Sprite Projects

Only english. Are you getting the japanese clips?
    

Re: Neptune sprite project... Nep-Nep!

 November 26, 2019, 11:36:51 PM View in topic context
 Posted by Shimmering Brony  in Neptune sprite project... Nep-Nep! (Started by Shimmering Brony November 25, 2019, 04:53:55 AM
 Board: Sprite Projects

Umm... I already got the voice clips, for pretty much everything...
    

Re: Neptune sprite project... Nep-Nep!

 November 26, 2019, 12:58:44 AM View in topic context
 Posted by Shimmering Brony  in Neptune sprite project... Nep-Nep! (Started by Shimmering Brony November 25, 2019, 04:53:55 AM
 Board: Sprite Projects

Thanks! Although I've been thinking on announcing it once I had access to a PayPal account, and when the amount of animations done reach a certain amount.
    

Neptune sprite project... Nep-Nep!

 November 25, 2019, 04:53:55 AM View in topic context
 Posted by Shimmering Brony  in Neptune sprite project... Nep-Nep! (Started by Shimmering Brony November 25, 2019, 04:53:55 AM
 Board: Sprite Projects

Hello people, today I'm gonna announce a sprite project I've been working on for some time, and its time to publicly announce.

Its a sprite project about... the goddess of Planeptune, pudding-loving, Nep-Nep, Neptune!



If you're wondering, I'm not gonna be the one who will code her... guess what..... she'll be coded by, none other but, Nep-Heart! We've been having personal talks about the character's progress, and making the moveset concepts.

Here's some animation previews:
Spoiler: Nep-Nep anims! (click to see content)

These are not all of them, there's many more...

If you're interested on this project, you can donate me through PayPal, that'll be pleasing for this, as I take long and much effort to make these animations!

https://www.paypal.me/edmanriquez

Worth noting, its not actually my PayPal, its my bro's abandoned account, he borrowed me it so I could be donated for this project.
    

Re: Shimmering Brony's spriteworks

 September 06, 2019, 01:22:04 AM View in topic context
 Posted by Shimmering Brony  in Shimmering Brony's spriteworks (Started by Shimmering Brony January 14, 2018, 10:12:27 AM
 Board: Graphics

This is really good and inspiring. You have a unique sprite style and your animation is on point, loving it!

Thanks, and I have to say, Ryuko is one character I'd love to sprite into a full character, if one commissions me for it... if I get a PayPal, not that I'll accept character commissions, but Ryuko could be fine, and she seems harder to sprite than Neptune, and will probably take me longer. I'd also like to make her with moves based on Kill la Kill: IF.
    

Re: Shimmering Brony's spriteworks

 August 31, 2019, 12:11:11 PM View in topic context
 Posted by Shimmering Brony  in Shimmering Brony's spriteworks (Started by Shimmering Brony January 14, 2018, 10:12:27 AM
 Board: Graphics



I recently watched Kill la Kill, and it was great, so I made a sprite of Ryuko.
    

Re: Character of the Month: June 2019 Voting

 August 10, 2019, 10:43:30 AM View in topic context
 Posted by Shimmering Brony  in Character of the Month: June 2019 Voting (Started by 【MFG】gui0007 July 28, 2019, 08:59:34 PM
 Board: Contributions of the Month

Mai Kawasumi by Nep Heart
    

Re: Mugen is now 20 years old

 August 08, 2019, 01:27:50 AM View in topic context
 Posted by Shimmering Brony  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 AM
 Board: M.U.G.E.N Discussion

My story on how I got into MUGEN:

Spoiler: Long story with videos. (click to see content)