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Re: Recreating Capcom Fighting All-Stars - An Idea Thread

 March 24, 2024, 05:17:41 pm View in topic context
avatar  Posted by Miru962  in Recreating Capcom Fighting All-Stars - An Idea Thread (Started by Steel Komodo January 28, 2024, 05:34:18 pm
 Board: Idea Engineering

4. Embrace the grit and go in a direction more akin to Mortal Kombat. It’s pretty rare to see Capcom characters, especially non-SF ones, in a more MK-ish style.

This is absolutely not happening, no matter what. Just because a game has finishing moves and a slightly grittier tone, doesn't mean you have to go the MK route in any way, shape or form. I'm not having Ryu uppercut Batsu's head off or anything like that, because that is one hundred per cent not what Capcom characters do. And anyone who asks me for this again can go suck on a lemon.

Unless you happen to like lemons, in which case the whole thing falls apart, I guess.

I was thinking about taking influence more in terms of gameplay elements like the Agression meter, one-use supers, block button, Meter Burn, etc. rather than the actual blood and guts of MK. But if you really dislike those games, so be it. So I vote for Option 2: KoF-inspired gameplay.
    

Re: Recreating Capcom Fighting All-Stars - An Idea Thread

 March 23, 2024, 09:56:13 pm View in topic context
avatar  Posted by Miru962  in Recreating Capcom Fighting All-Stars - An Idea Thread (Started by Steel Komodo January 28, 2024, 05:34:18 pm
 Board: Idea Engineering

4. Embrace the grit and go in a direction more akin to Mortal Kombat. It’s pretty rare to see Capcom characters, especially non-SF ones, in a more MK-ish style.
    

Re: Fatal Fury: City of the Wolves

 March 20, 2024, 06:19:20 pm View in topic context
avatar  Posted by Miru962  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Yeah, that's not super uncommon honestly.  Characters can change a lot between concept art and finalization. 

The difference is that I recall the Kuan Konta character also being mentioned in things like win quotes or endings in KoF. Still, I suppose Preecha is an okay character.
    

Re: ClayFighter comes to MUGEN!! (T-Hoppy, Klaymen and HoboCop for 2024!!)

 March 20, 2024, 06:12:48 pm View in topic context
avatar  Posted by Miru962  in ClayFighter comes to MUGEN!! (Slyck joins to the battle!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

I'm glad you didn't. Though... I'm quite surprised you didn't include a MK guest char.
I feel like a KoF-verse guest would be even funnier as a sort of “revenge” for the KoF series almost totally ignoring SNK in its parodies, the closest things being some old print ads for the first game referencing World Heroes.
    

Re: Talking Wonder Flower released

 February 14, 2024, 07:39:30 pm View in topic context
avatar  Posted by Miru962  in Talking Wonder Flower released (Started by gohkenytp February 14, 2024, 03:14:16 pm
 Board: Your Releases, 1.0+

I see some marginal improvements from Cookie Monster; the sprites look more professional yes, but a lot of the attacking frames don’t seem to suggest an attacking motion; the explosion in particular comes out of nowhere and the laser ain’t much better.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 February 09, 2024, 01:00:48 am View in topic context
avatar  Posted by Miru962  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games

It’s likely Ed is in the process of being possessed by Dictator, but he hasn’t fully taken over yet, as we can see some animations similar to him, but not his special moves. (I wonder if he has a second Critical Art-only LV3 in the form of a Psycho Crusher?)
    

Re: fighting games news that dont deserve their own thread

 February 09, 2024, 12:45:35 am View in topic context
avatar  Posted by Miru962  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

EVO will NEVER have Smash anymore. After all, Sony owns EVO now, and Sony absolutely HATES Nintendo.

I am aware of that being a factor. But there being no platform fighters at all is odd. So I think Capcom might have an answer about the lack of Tag and/or platform fighters at EVO up their sleeve soon with SF6 doing so well in sales. A CvS new entry (probably not a “3” per se) that strays away from the classic formula (grounded team game, multiple styles) would be controversial but plausible, but I think a purely Mega Man fighter is possible too given the leaks and would be less controversial than a CvS reboot.

Arena fighters, in any form (PS-likes/3D platform fighters, anime arena games, or realistic arena games) have rarely been competitive ever though. Have they ever been big enough for EVO, for example? Regardless, the Capcom leak revealed a “Power Stone Remake”.
    

Re: fighting games news that dont deserve their own thread

 February 08, 2024, 11:18:29 pm View in topic context
avatar  Posted by Miru962  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

The lack of any Vs./Tag style games is a bit odd, but understandable, but it keeps the speculation gears in my heart turning and oiled up. DBFZ is being phased out in favor of a new BT game (Sparking Zero), whilst Skullgirls has been in a heap of controversy due to the new ownership that has a more, erm… family friendly vision of the IP, much to the chagrin of some out there. I’m started to speculate Capcom has something new up their sleeve to fill the gap, or quite possibly Project L is building up steam. A lack of platform fighters is also odd; NASB2, RoA, or even Ultimate are not present. Also, remember when EVO had old legacy games like ST, Melee, etc? Nowadays we only get one, if that.
    

Re: Recreating Capcom Fighting All-Stars - An Idea Thread

 January 31, 2024, 01:51:11 am View in topic context
avatar  Posted by Miru962  in Recreating Capcom Fighting All-Stars - An Idea Thread (Started by Steel Komodo January 28, 2024, 05:34:18 pm
 Board: Idea Engineering

In fact, I've not only refined the concept sprites for my ideas further, I've also begun to come up with gameplay ideas for them as well.



Iris here, I had a concept for her to be a baijiquan+sambo fighter; basically think the Dolls meet Yun/Yang. On the other hand, SF never has had krav maga in the series before... I've given her skin some more markings similar to SF6's robot-type characters like Robbie and the Copy Fighters (though I was, and to an extent still am, under the impression Seth was more of a mutant than a robot, if there's a way to get Iris in than so be it; and is Robbie literally gonna become Proto Man or something?), to make her nature a bit more clear, and made the color scheme more consistent.



With Pure, I darkened her skin a bit (she's Latina in this universe), and added longer socks while removing the thick shorts. I think yeah she'd probably have a similar gameplay to Karin, but more like KOF's Shingo Yabuki and his critical hit system.

Speaking of KOF... ya know how KOF was derived from the Tournament seen in Fatal Fury 1 and other FF/AoF games? Well, Street Fighter has the World Warrior tournament, which has been less in-focus since SF4 (it doesn't appear in SF5 and is a secondary plot thread only played through as the avatar instead of a main character)... let's just call this game:


The World Warrior!

I've also gotta brainstorm what outfits Felicia and Hsien-Ko would wear in this, as part of my "new/deep cut costumes for familiar fighters" concept.
    

Re: Recreating Capcom Fighting All-Stars - An Idea Thread

 January 30, 2024, 02:34:11 am View in topic context
avatar  Posted by Miru962  in Recreating Capcom Fighting All-Stars - An Idea Thread (Started by Steel Komodo January 28, 2024, 05:34:18 pm
 Board: Idea Engineering

Sure, go ahead. I'm interested to see what you come up with  :)


https://i.postimg.cc/50FJ7qzt/CFAS-Iris-concept1.png


First up, here's Harmonious Iris from the MMX series, specifically X-Dive. Originally, she was just "Iris", but the version/name from the mobile game sounds more like a full Maverick codename akin to the various MOTW in the X-series; and BN shows characters from what are otherwise different Megaman incarnata together in the same time range. Same here, but with robotics. (If you excuse me I'm gonna need to find a good base for the monster form)

She's mainly based on Footee from the Asura series, but in the Delta Red green leotard, editing her tights on her legs to be more like bared skin, which I made the pale color possible in SF6 (my recreation of her in the SF6 engine also has this skin tone), with other features to imply she is an android. I added on a beret from CPS2 Rolento, then the CPS2 R. Mika boots on her legs to give her stronger kicking power. I had some ideas for her gameplay (stance system fighter) as well. The colors/shape of her belt, armbands, and ponytail holder are not final; I want to keep evoking the Delta Red elements because she will be part of them; having been leaned over from SIN (still active in SF6, possibly having gone legit) Also, I want to find a way to adapt Pure from Capcom Quiz into the game; I really like her and think she needs official crossover exposure as well. Pure here takes on a more typical magical girl bent rather than being a literal fantasy mage; she'd be a protege of someone like Karin or Sakura as well. She'd be an activist and work at an animal shelter/sanctuary, and enters not only to help save the sanctuary from land developers, but also to see Ingrid.



Pure, as she currently stands, is just a headswap of Karin for the most part (though credit to Beximus and Gladiacloud for the original sprites of Pure), but I think some other features could be added onto her (especially the lower body) to make her distinctive. I edited her jester hat into more of a simple beanie.

On top of adapting less grounded characters, I could see the familiar characters given new, or at least lesser-known, outfits for this adventure, rather than the usual designs.
    

Re: Recreating Capcom Fighting All-Stars - An Idea Thread

 January 29, 2024, 10:22:20 pm View in topic context
avatar  Posted by Miru962  in Recreating Capcom Fighting All-Stars - An Idea Thread (Started by Steel Komodo January 28, 2024, 05:34:18 pm
 Board: Idea Engineering

I do have to agree about the fatality thing, I just dont think itd work at all and would just be way too out of place. I initially remembered the declaration of victory thing wrong and thought it was an easy "I win the round" taunt that didnt actually have anything to do with the original rounds system. I guess finishing moves in the style of GG instakills would probably work better for that kind of function but at the same time itd be really hard to make them for some characters if they already have a level 3 that is just as flashy to finish with.

I feel like the actual CFAS roster probably had the same problems people had with CFJ, though it was probably more understandable than that since CFAS was made from the ground up and CFJ was an asset dump. It feels like they wanted to represent as many archetypes as they could so not every fan favorite was able to get in, but that could probably be remedied now if we have four more slots to add to the general roster and at least two we could probably replace (assuming we leave out DD and Rook if they're really that uninteresting). Despite Zeku making the inclusion age funny in hindsight, I guess Strider could set a precedent for some non-FG picks though I feel like I would want at least one weirder pick than the typical Dantes and Megamans that everyone wants to see. It would probably require a bit of digging but I'm sure it could be done.

"Weird" is subjective and can be as simple as a supporting character from one of those popular series, or as complex as a franchise Capcom have more or less disowned. It's a hard subject, but KOF did refrain from SNK's other golden child IPs like Metal Slug and SamSho outside of special occasions; those two were largely reserved for true mash-up games like NGBC instead. CFAS refraining from RE and Monster Hunter in favor of lower tier IPs, with SF, much like Fatal Fury in SNK's case, being the biggest IP included, makes sense.

And yeah, the whole "it's not THE Edward Falcon" is more or less what SNK does; the "golden child" IPs aside from FF tend to actually be those characters for real however, hence why they seem saved for special occasions and more full crossovers. Capcom kind of has IP tiers going on among its 150~ IP.

Tier S (golden child)
Street Fighter
Resident Evil
Monster Hunter

Tier A (mainstays)
Mega Man
Devil May Cry
Ace Attorney
Street Fighter II
Final Fight
Mega Man Battle Network
Mega Man X

Tier B (semi-mainstays)
Street Fighter Alpha
Darkstalkers
Mega Man (classic)
Mega Man Legends
Street Fighter III
Strider
Ghosts N Goblins
Rival Schools

Tier C (occasional throwbacks)
Power Stone
Star Gladiator
Captain Commando
Street Fighter IV
Mega Man Zero
Mega Man ZX
Breath of Fire
Dead Rising
Okami
Gargoyle's Quest
Bionic Commando (Might now be in Tier D)
Ghost Trick
Onimusha
Viewtiful Joe

Tier D (basically dead, no real revivals)
Red Earth
Armored Warriors/Cyberbots/Tech Romancer
19XX
God Hand
Asura's Wrath
SonSon
Lost Planet
Wolf of the Battlefield
Remember Me
Quiz Nanario Dreams
Mega Man Star Force

Tier E (even deader)
Heroic Fantasy (King of Dragons, Knights of the Round, Black Tiger, Magic Sword)
Steel Battalion
Capcom World/Adventure Quiz
Three Wonders
Otoranger
Legendary Wings
Battle Circuit
Slam Masters
Vulgus
Forgotten Worlds

Tier F+ (disowned by Capcom, but the fans are starving)
Gaist Crusher
Zack and Wiki
Gotcha Force
Maximo
Under the Skin

Tier F (utterly disowned, not even references)
Code Name: Viper
EX Troopers
Chiki Chiki Boys/Mega Twins
Avenger
Pnickies
Misc Shmups (Carrier Air Wing, etc)
Trojan

Tier F- (disowned even by fans; scorned instead of forgotten)
Spyborgs
MaXplosion
Beat Down
Dark Void


A pick from Tier E or below, for example, would definitely be considered weird.

Also, due to developments in the SF6 story and the move away from tournaments as a focus in favor of more personal and "street" stories, this opens things up to a new story centered around the World Warrior tournament once again, without taking the limelight away from SF6's plot. Maybe even the final boss would be non-malicious, to fit in with the lighter tone of the game?

Oh yeah, maybe you can excuse me so I can do some character concept sprites...
    

Re: Recreating Capcom Fighting All-Stars - An Idea Thread

 January 29, 2024, 06:09:15 am View in topic context
avatar  Posted by Miru962  in Recreating Capcom Fighting All-Stars - An Idea Thread (Started by Steel Komodo January 28, 2024, 05:34:18 pm
 Board: Idea Engineering

I feel like the declaration of victory thing could be done if it were the other way around, the user surrendering to their opponent and getting a full meter for the next round (like a samsho suicide). I don't feel like instakills are as interesting as making a taunt stop the flow of a match, although maybe that's just me getting tired of arcsys conversions and some astral heats trying way too hard to be flashy.
The roster is probably the part I'm most willing to talk about but I didn't see the entire roster of the original CFAS so I don't really know how well things were represented. I like the idea of playing with the "Street Fighter extended universe" idea but I feel like a Capcom crossover fighter would have to represent much more than that.

I just mean in terms of wherever Declaration of Victory could even be done in MUGEN on a technical level. I'm kind of leery about putting it in at all anyway, since it sounds like one of those mechanics that was geared towards the arcade audience and would frustrate players on home consoles/PCs or whatever.

The roster for the original CFAS was oddly conservative. It was only 16 characters, inclding the four original characters and the guest character, and it consisted of:
  • Ryu (Street Fighter)
  • Chun-Li (Street Fighter II)
  • Alex (Street Fighter III)
  • Charlie (Street Fighter Alpha)
  • Mike Haggar (Final Fight)
  • Poison (Final Fight)
  • Batsu (Rival Schools)
  • Akira (Rival Schools)
  • Strider Hiryu (Strider)
  • Demitri (Darkstalkers)
  • Akuma (Street Fighter II)
  • D.D. (Capcom Fighting All-Stars)
  • Rook (Capcom Fighting All-Stars)
  • Ingrid (Capcom Fighting All-Stars)
  • Avel/Death (Capcom Fighting All-Stars)
  • Kyo Kusanagi (King of Fighters guest character)

So... yeah. Very focused on the "shared universe" of Street Fighter, Final Fight and Rival Schools, very little representation from other franchises. That's not to say a more "grounded" crossover couldn't work - Street Fighter V literally confirmed Strider to be part of the larger SF universe, so Strider being here is kind of hilarious in hindsight. But still, even I think there's wiggle room to get some more weird characters in there.

Say, for example, Edward Falcon from Power Stone is in. We can easily say he's from England, since the original world of Power Stone is literally just a fantastical version of Earth. It wouldn't be much of a stretch to just retailor his story and plonk him into this shared universe we're cooking up. And since Darkstalkers characters keep creeping in, who's to say that Makai doesn't exist in the world of Street Fighter? It's no crazier than literal oni or robots walking around. And if we have robots like Seth, then what's stopping us from saying a version of Tron Bonne or Mega Man exists here? That last one's a bit of a stretch, but you get what I mean, right?

Also, I would have just not bothered with the original characters myself. One or two, maybe - one for the final boss. But they were generally lame overall, and I wouldn't have given three whole slots over to them.

Strider nothing, SF6 featured a side quest featuring characters from Breath of Fire, a literal fantasy world with even fewer ties to our own than Power Stone, appearing in it. So SF's KOF-esque side game already has precedent (it is already fairly KOF-ish in scope, KOF is 50% originals after all and hasn't added non-FG characters in decades) to happen; and with Strider, the series is impossible to rectify with SF canon as-is unless Strider as we know it is a Bad Future of SF. (the Soviet Union is still around in Strider, but only lasted about as long as the real one in SF) On the other hand; the "SF Shared Universe" vs "The Entire Rest of Capcom" could be fun to see too; 20 SF universe fighters and 20 less-grounded fighters.

So basically any Capcom IP could be game; even those not normally rectifiable with SF; but IMO I'd stay away from at the very least Capcom's other golden children RE and MH; DMC and AA are pushing it but considering Mega Man could get in I don't see why not. Some IP with more cartoony tone/historic setting could be jarring on the playable roster though; the KOF series likes to stretch its crossovery via stage cameos by many other characters and IP than are playable in it, which is fun to see.




And wouldn't it be cool if villainous characters got actual fatalities instead of Declaration of Victory moves?
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 January 20, 2024, 12:53:18 am View in topic context
avatar  Posted by Miru962  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games

Looking at this trailer, yeah, Ed does seem sadder, but there are no overt signs Dictator is possessing him yet. The thug enemies have Shadaloo boxes on their heads, it seems that Neo Shadaloo went south for Ed and have degraded to little more than hooligans. As much as I don’t want to think about it, it’s entirely possible Falke died between V and SF6, which could also explain Ed’s dour mood. And his web-stuff is a bit more emphasized… MvC4 confirmed? Or is Ed the Spidey-function for CvS3?
    

Re: ClayFighter comes to MUGEN!! (Kiln, Ryu and a couple more are coming)

 December 19, 2023, 05:59:03 pm View in topic context
avatar  Posted by Miru962  in ClayFighter comes to MUGEN!! (Slyck joins to the battle!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects

Nice! I agree a filter would make him fit a little better, but I have another suggestion; perhaps go into ELECTR0’s version of Ryu and add some stuff from that version (he has stuff like new throws added in). Also, older SNK games had a similar art style… could we see a certain boingy ninja who was too big for Smash make it in? One of her team mates, however, would be even more fitting.
    

Re: What fighting game feature do you wish Mugen also had?

 November 08, 2023, 08:36:11 pm View in topic context
avatar  Posted by Miru962  in What fighting game feature do you wish Mugen also had? (Started by JasonThePhoenix November 06, 2023, 03:39:25 am
 Board: Fighting Games

The ability to use either the d-pad or the analog stick for movement at the same time without having to manually re-bind the button inputs for one or the other. Not even the newest IKEMEN versions have that, and it’s also something that bugs me about Fightcade. Technically you can do it wirh Joy2Key, but adding it officially would be nice.

I also think a 4-player free for all mode like Smash could be cool.
    

Re: USFIV Characters Update

 August 22, 2023, 06:01:57 am View in topic context
avatar  Posted by Miru962  in USFIV Characters Update (Started by Mr. I August 15, 2023, 07:42:29 am
 Board: Your Releases, 1.0+

Good work updating these fine fellows, but I would have preferred if you Re-ripped the sprites so that they are on par with the SFV characters in terms of quality, rather than using the old rips, but I understand if a Re-rip will have to be done later. Also, are there any plans to add the Omega Mode content to these characters?
    

Re: Fatal Fury: City of the Wolves

 August 11, 2023, 05:47:48 am View in topic context
avatar  Posted by Miru962  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

I don't know, when they scrapped the characters for KoFXII, they didn't come back for any installment that came after, so it wouldn't surprise me if they were gone for good.

The MOTW2 roster had more work put into them than the KOF12 scrapped characters, for one. Xanadu was also planned for 94, but didn’t appear until 14. (There isn’t concept art of the 94-era Xanadu out there though)

So maybe there’s hope. Still, nobody else has discussed the possibility of FF-adjacent KoF originals like Shun’ei, Jhun Hoon, Malin, Meitenkun, etc. making it in.
    

Re: Fatal Fury: City of the Wolves

 August 11, 2023, 12:07:18 am View in topic context
avatar  Posted by Miru962  in Fatal Fury: City of the Wolves (Started by videoman August 07, 2022, 11:04:51 pm
 Board: Fighting Games

Wait, really? I thought it had its own timeline. Well, lets hope they use this opportunity then. Its really a shame that Maximum Impact wasn't given any attention after Regulation A, not even in that mobile game.

At the very least the MI timeline is closer to that of FF than KoF is, in MI the AoF characters still seem pretty young. It is still weird we have barely even gotten a peep of the MI roster in newer games; maybe the higher-ups really dislike the characters?

I also think Shun’ei is connected enough to the FF storyline, as one of Tung’s last students, to technically be a viable character pick for COTW. However, how would people react to characters from KoF who had connections to FF story wise making it into FF games? To me it would make more sense than the characters with no connections to FF, but I could still see characters like Shun’ei and Malin as controversial if they made it in.

And yes, I do want to see deep cuts from late-run FF like Alfred and Tsugumi make their returns. Has anyone else noticed that the logo for the game has 7 slashes… yet including this there are only 6 canon games, and far more than 7 total games. What does this mean? Is Dominated Mind now canon? Now I want a Dominated Mind UM with Rick, Li, and some more bonus stuff.
    

Re: Optional Animation Standards

 August 01, 2023, 11:33:43 pm View in topic context
avatar  Posted by Miru962  in Optional Animation Standards (Started by Jmorphman February 16, 2012, 03:40:11 am
 Board: MUGEN Class

About these, with the bisection fatality animations one can use the same standards as Darkstalkers/Clayfighter with Bishamon by B-Kun for more compatibility with other characters and to keep the animation list short. The decapitation standards are pretty valid though, as is the torso held as trophy standard. I’ve also started to wonder if SamSho standards exist for the fatalities from those games?

Also you can use MKT sprites for 7696 (shocked), as well as Survival Arts having sprites for 88500 (Burning) for digitized characters like Cage there.

About the normal/special reactions, those are pretty valid, but MK also has a sweep/trip standard also used in SF2. The fatalities a bit less so,  one can use 7780 (the Sangue=Passare standard) for Kitana and Shang’s fatalities.
    

Re: [OHMSBY]: Asuna + Dark Meta Knight Released, Meta Knight Updated (6/18/23)

 July 09, 2023, 12:31:51 am View in topic context
avatar  Posted by Miru962  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Nice job making Asuna! Dark Meta Knight too. I’ve grown an appreciation for OHMSBY-style (though I do think some accurate conversions for games like Blade Strangers should come about eventually) in recent months, and it’s great to see you still doing what you do best. I do have some questions though:

1. I think your Smash characters move too fluidly to fit in with the rest of the cast, and maybe their textures aren’t 2D enough. Try to animate them more like GG Xrd than their source game, for example.  I understand if you like your Smash-derived characters this way, but still. (And it also makes me wonder if characters like Sora are now on the table too)

2. Will you ever make a Skullgirls character? There’s a dearth of characters from the game for MUGEN at this point.