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HyperClawManiac

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Messages by HyperClawManiac

    

Re: Maki

 November 07, 2018, 11:08:30 pm View in topic context
avatar  Posted by HyperClawManiac  in Maki Genryusai (Updated 11/21/18) (Started by Knuckles8864 November 01, 2018, 05:01:26 am
 Board: Your Releases, 1.0+

    

Re: Mike Haggar (Re-Elected Edition)

 November 05, 2018, 05:53:09 pm View in topic context
avatar  Posted by HyperClawManiac  in Mike Haggar (Re-Elected Edition) (Started by RΣDDBRIПK November 02, 2018, 07:01:08 am
 Board: Your Releases, 1.0+

I remember hearing about you doing a God Rugal back when you did a Normal Rugal, was this true or just brainstorming or summin'?
    

Re: add004basic

 November 03, 2018, 07:41:19 pm View in topic context
avatar  Posted by HyperClawManiac  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

ok you wanna learn how he does his own sparks?
sparkno=0 ;2  ;3  ;4  5                                                                                                                                                                                                                                   
guard.sparkno=40 ;41 ;42                                                                                                                                                                                                                                                         
guard.ctrltime=id +0(var(31):=0 ;2 ;3 ;4  5|| var(30):= 510584 ;>=last value is equal to y of sparkxy value
For Helper Sparks Stateno 152100
helper size.height=0,2,3,4, 40,41,42(is guarding)
var(31) determines which spark you are using

also paste this to cmd,if you want it to work

;;---
;;---
;; hit_spark / guard_spark (v30-32)
;;--- set
;[state 0]
;    type=varset
;    trigger1=(movecontact=1) && (var(32)=-1)
;    var(32)=hitpausetime ;;<- memo hitpausetime to var
;    ignorehitpause=1
;;--- hit_spark_def
;[state 0]
;    type=explod
;    trigger1=(movecontact=1) && (var(32)=hitpausetime) && (sysfvar(0)<=0)
;    trigger1=var(31)>=0 ;; sparkno
;    anim=f0+ifelse(movehit,ifelse(var(31)%10<3, var(31)%10, 3), 40)
;    ownpal=0
;    postype=p2
;    pos=((var(30)/1000)%1000)-500, floor( (500-(var(30)%1000)) const(size.yscale) -p2dist y)
;    sprpriority=5
;    facing=-1
;    ignorehitpause=1
;[state 0]
;    type=playsnd
;    trigger1=(movecontact=1) && (var(32)=hitpausetime) && (sysfvar(0)<=0)
;    trigger1=var(31)>=0 ;; sparkno
;    value=f5+(movehit=0), ifelse(var(31)%10>4,4,var(31)%10)(movehit>0)
;    ignorehitpause=1
;;--- reset
;[state 0]
;    type=varset
;    trigger1=(var(32)>-1)
;    var(32)=-1


You can even modify sparks within common.cns/fightfx/or air file and do your own thingy an example would be https://www.youtube.com/watch?v=LIi_7btf_Ms

Do I have to change every hitdef in a char's files for the sparks?
    

Re: Maki

 November 03, 2018, 03:12:05 pm View in topic context
avatar  Posted by HyperClawManiac  in Maki Genryusai (Updated 11/21/18) (Started by Knuckles8864 November 01, 2018, 05:01:26 am
 Board: Your Releases, 1.0+

The Beshin Fungeki is just an Extended version of the Ajaratengu used by RajaaBoy for his Maki and I feel as if the Super Reppukyaku (Also from RajaaBoy) would be more suitable for a LVL3 for being more different.
    

Re: R@CE's Wips

 October 27, 2018, 08:48:22 pm View in topic context
avatar  Posted by HyperClawManiac  in R@CE's Wips - Ray McDougall (Started by R@CE AKIR@ October 27, 2018, 06:15:33 pm
 Board: Projects

    

Re: R@CE's Wips

 October 27, 2018, 08:39:16 pm View in topic context
avatar  Posted by HyperClawManiac  in R@CE's Wips - Ray McDougall (Started by R@CE AKIR@ October 27, 2018, 06:15:33 pm
 Board: Projects

    

Re: Eiji (POTS Style) by Koopa901, some fixes/edits by Giovannisky (still a BETA)

 October 25, 2018, 09:16:34 am View in topic context

If I recall correctly, Mr Prime SC was gonna update this guy.
    

Re: CVS Mugen Fighting Jam - Update 20 October 2018

 October 21, 2018, 01:03:43 am View in topic context

    

Re: Roster Showcase

 October 17, 2018, 05:16:28 pm View in topic context
avatar  Posted by HyperClawManiac  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Ikaruga Release Joe(98), updates all 02UM and 98 chars, and Cham Cham's AI patch

 October 13, 2018, 01:57:24 pm View in topic context
avatar  Posted by HyperClawManiac  in Ikaruga Release Joe(98), updates all 02UM and 98 chars, and Cham Cham's AI patch (Started by ,mem October 13, 2018, 11:55:27 am
 Board: Found Releases

A busy man I assume, making all these quality game-accurate characters and proceeding to update every last one of them.
    

Re: CVS Mugen Fighting Jam - Update 13 October 2018

 October 13, 2018, 12:50:21 pm View in topic context

I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
    

Re: CVS Mugen Fighting Jam - Update 13 October 2018

 October 13, 2018, 11:57:12 am View in topic context

My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

I also think you should remove the Tech Bonus pop-up for when a fighter is getting up.
    

Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 October 10, 2018, 08:39:16 am View in topic context
avatar  Posted by HyperClawManiac  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

Maybe have it so the sand or whatever he kicks out of the ground stuns the opponent for around a second, probably through getting in their eyes and leaving them distracted.
    

Re: Don Drago Character Collection

 October 08, 2018, 12:53:46 am View in topic context
avatar  Posted by HyperClawManiac  in Don Drago Character Collection (Started by ,mem September 28, 2018, 07:08:41 pm
 Board: Creator's Vault

The 2 Geeses have their names wrong.

GeeseHoward is the Topless One and vice versa.
    

Re: SF3 Evil Ryu

 October 07, 2018, 09:15:56 pm View in topic context
avatar  Posted by HyperClawManiac  in SF3 Evil Ryu REMAKE (Started by vyn June 18, 2018, 04:30:50 am
 Board: Projects

Dem slash effects, really adding 'Deadly Points' if that's even a phrase.
    

Re: Roster Showcase

 October 06, 2018, 08:32:50 pm View in topic context
avatar  Posted by HyperClawManiac  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Add more character slots please?

 September 29, 2018, 05:22:45 pm View in topic context
avatar  Posted by HyperClawManiac  in Add more character slots please? (Started by mugenload September 24, 2018, 04:09:26 am
 Board: Ikemen General Discussion and Help

    

Re: M.U.G.E.N Screenshots V3

 September 29, 2018, 02:13:11 pm View in topic context
avatar  Posted by HyperClawManiac  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: [W.I.P.]Capcom Vs. SNK Series

 September 28, 2018, 10:51:39 pm View in topic context
avatar  Posted by HyperClawManiac  in [W.I.P.]Capcom Vs. SNK Series  (Started by inktrebuchet September 26, 2018, 03:48:09 pm
 Board: Games Vault

When you say Edited Characters do you mean characters from outside CvS?
    

Re: alternate sff for kensou by "JFCT555" and "ReixSeiryu"

 September 17, 2018, 07:51:19 pm View in topic context
avatar  Posted by HyperClawManiac  in alternate sff for kensou by "JFCT555" and "ReixSeiryu" (Started by dampir September 01, 2018, 04:01:13 pm
 Board: Edits & Addons 1.0+