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Messages by Aile

    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 03.05.2017

 May 20, 2017, 06:34:34 PM View in topic context
 Posted by Aile  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.03.2019 (Started by Achilleon December 03, 2015, 06:51:28 PM
 Board: Gaming

What if we were to go for more complex stage transitions, like in MKvsSF3 where the stage is destroyed and the characters are in free fall for quite a while mid match? Sure it's a flash animation, but would it be possible to implement such a thing?

That was done already in winmugen by syn I believe so it definitely
Should be possible here too


Hoping it could be implemented as option for stages instead of file patching all characters :D.
    

Re: WIP: Yuuki

 September 26, 2016, 03:05:12 AM View in topic context
 Posted by Aile  in WIP: Yuuki (Started by Sennou-Room September 25, 2016, 03:39:39 PM
 Board: Projects

YES  :yuno: more SAO love, good luck on this project.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 14, 2014, 05:24:56 AM View in topic context
 Posted by Aile  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 PM
 Board: Edits & Addons 1.0+

Some of those ports look a little too stretched, always remember to hold sown the SHIFT key when shrinking or enlarging stuff in PS. (it preserves the aspect ratio) other than that they're pretty good.

I did hold the SHIFT sometimes its work. Although I see ratio differently on my end because of my monitor display. :(
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 14, 2014, 04:29:07 AM View in topic context
 Posted by Aile  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 PM
 Board: Edits & Addons 1.0+

    

Re: LEGACY HD BY NoZ(Finally lol)

 September 12, 2014, 05:42:47 AM View in topic context
 Posted by Aile  in LEGACY CUSTOM BY NoZ (Started by NoZ September 07, 2014, 05:01:21 AM
 Board: Your Releases, 1.0+

I haven't experiences a unique screen pack like this in awhile  :beatnik: NOZ what is the name of song used for the Intro or is that just an original ?
    

Re: Hyperdimension Neptunia: Uni's Room

 August 18, 2014, 02:47:05 PM View in topic context
 Posted by Aile  in Hyperdimension Neptunia: Uni's Room (Started by Ex☆Cham August 18, 2014, 04:09:10 AM
 Board: Your Releases, 1.0+

I appreciate the Neptunia love  8)
Downloading stages now.
    

Re: More Anime in Mugen

 December 21, 2013, 04:33:17 AM View in topic context
 Posted by Aile  in More Anime in Mugen (Started by QuickFist December 12, 2013, 07:47:45 PM
 Board: Idea Engineering

    

Re: What ruins a mugen character for you?

 December 08, 2013, 08:56:44 PM View in topic context
 Posted by Aile  in What ruins a mugen character for you? (Started by luis2345 December 02, 2013, 09:23:47 AM
 Board: M.U.G.E.N Discussion

    

Re: What ruins a mugen character for you?

 December 08, 2013, 11:20:53 AM View in topic context
 Posted by Aile  in What ruins a mugen character for you? (Started by luis2345 December 02, 2013, 09:23:47 AM
 Board: M.U.G.E.N Discussion

Lets see
-Chibi characters no exception even if there a small hand full of "good ones"
-Characters that clam to be maid in a  game-play style of but doesn't ascetically look the part sprite wise
-Characters that waste time letting you choose you color pallet in game instead of just traditionaly selecting it at the select screen
-Lazy sprite swaps/ edits
-Cardboard cutout characters
-Overpowered simple edit of X characters AKA set to power = 10000000 in the cns
-Gigantic select portrat thats 100x the normal / custom portrait size although that one rar
-Eardrum cracking SND files
-missing basic animations such as jumping , crouching ect
-charaters that have cheaply coded armor frames
    

Re: M.U.G.E.N Screenshots V2

 December 08, 2013, 01:53:34 AM View in topic context
 Posted by Aile  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion


I can't stop CONSTRUCTING
    

Re: CvTW Rikimaru - by SeanAltly (thanks to Roks)

 October 25, 2013, 06:11:33 AM View in topic context
 Posted by Aile  in CvTW Rikimaru - by SeanAltly (thanks to Roks) (Started by Sean Altly September 26, 2013, 09:20:32 PM
 Board: Capcom Vs The World

The stance is unfinished, but I can tell you the sword isn't on his back. Roks made a montage of attacks from the game for me to use as reference, and he doesn't carry his sword on his back in the video.

[youtube]http://www.youtube.com/watch?v=pTiFYTtqOFc[/youtube]

This project is looking great  :) but the only thing I nodes missing is how Rikimaru missing 3-hit kick follow up (Square x3 backward Square), also a idea why not incorporate a few moves from Tenchu 4 (Shadow Assassins)

0:06 Grapple neck-break
0:22 Slam
3:38 Grapple neck-break (Jumping)
5:38 CQC

As a longtime Tenchu fan i'm look forward to how this is going to turn out Good Luck
    

Re: Centimel Blaire Stage [1.1]

 September 12, 2013, 03:33:08 AM View in topic context
 Posted by Aile  in Centimel Blaire Stage [1.1] (Started by Veolf September 08, 2013, 07:46:46 PM
 Board: Your Releases, 1.0+

Tryed it and got thyis error
Error detected.


Without the gigantic particle effect it works for me :)
It feel as thou the stage could be bigger with zooming
    

Re: Resonance Alpha by Saicun (Aile)

 June 05, 2013, 07:04:00 AM View in topic context
 Posted by Aile  in Resonance Alpha by Saicun (Aile) (Started by Aile June 03, 2013, 03:58:33 PM
 Board: Your Releases, 1.0+

I'm unfamiliar with the set up of the select file, but how exactly do i add characters to this screenpack? It's not as simple as many (most) other mugen things. Anyone care to assist? It'd be much appreciated.

You can add 27 charters per rows along with sub bosses and bosses in the category specified .
darc\d_arc.def,, order=0;==================================ROW 1
Gouken, stages...............................order=3;====================HIDDEN (Optional)
mion-sonozaki,, order=0;============================= ====ROW2
Archetype_1.0\Archetype_1.0_AI_...... order=10;====================BOSSS
DragonClaw, stages\Gr........order=9;===========================Sub boss area
Its set up were you cant choose Boss/Sub Boss unless its in Row 1,2, or Hidden
    

Resonance Alpha by Saicun (Aile)

 June 03, 2013, 03:58:33 PM View in topic context
 Posted by Aile  in Resonance Alpha by Saicun (Aile) (Started by Aile June 03, 2013, 03:58:33 PM
 Board: Your Releases, 1.0+

Today I releasing this this screenpack as is. I was bout to finish this but then Mugen 1.1 was released.
Now with 32bit image support I can remake this pack  to how I originally imagined it :) but before I start over I figure
why not share it



 
 
When ever I get the time I shall redo this, in the mean time, I'll use this opportunity to get some feed back and tips/tricks on what to do to make this pack better
This is meant to run in these sizes
 
640x360 Recommended If your machine not that strong
854x480 Native size
 
Iv also included Portraits and Templates in the Port folder have fun
868 Icons  9000, 0
288 Select 9000,1
479 Victory 9000, 2
Life Bar 9000, 3 TEAM 9000, 10
 
 
 
http://www.sendspace.com/file/1ew2rc
    

Re: M.U.G.E.N Screenshots V2

 March 19, 2013, 08:25:59 PM View in topic context
 Posted by Aile  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 PM
 Board: M.U.G.E.N Discussion

    

Re: Aiko Seeno

 July 27, 2012, 04:35:47 AM View in topic context
 Posted by Aile  in Toshio Wip Topic (Started by Toshio Tenma July 25, 2010, 03:58:50 PM
 Board: Projects

She has the same problem as doremii not able to chain in to certain moves ex: D+C in to D,DB,B A,B orC
    

Re: Aiko Seeno

 July 08, 2012, 10:12:15 PM View in topic context
 Posted by Aile  in Toshio Wip Topic (Started by Toshio Tenma July 25, 2010, 03:58:50 PM
 Board: Projects

Her overall speed feels closer to the game :) Did here rapid kick sound like that in game?
    

Re: Mugen Creation tools and tuts compilation 2009

 July 05, 2012, 11:14:09 PM View in topic context
 Posted by Aile  in Mugen Creation tools and tuts compilation 2009 (Started by Just No Point July 03, 2012, 09:22:00 PM
 Board: M.U.G.E.N Discussion

This is a goldmine thanks :)
    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 21, 2012, 12:11:08 AM View in topic context
 Posted by Aile  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests


Does the character on the right exist or is it just a wip
    

Re: The E3 2012 thread.

 June 05, 2012, 04:45:41 AM View in topic context
 Posted by Aile  in The E3 2012 thread. (Started by videoman May 08, 2012, 07:39:21 PM
 Board: Gaming