YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
JoMillion is Offline
Contact JoMillion:

JoMillion

User

Messages by JoMillion

    

Lifebar turn icons are completely white

 April 07, 2022, 12:47:03 am View in topic context
 Posted by JoMillion  in Lifebar turn icons are completely white (Started by JoMillion April 07, 2022, 12:47:03 am
 Board: M.U.G.E.N Development Help



I've been making a 1.0-compatable version of Drex's CvS2 lifebars, and the turn icons are completely white (this doesn't happen for Simul mode). They aren't white when I change the icon sprite from 9000,2.
    

Re: CvS Mario Sprites WIP

 October 22, 2021, 03:53:02 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

Sorry about the lack of updates for a while, I haven't had too much time to work on this and I spent a while redrawing the details of a lot of the animations, but things should be more on-track now. I updated every GIF, so the ones I posted in my replies unfortunately broke, but I'll keep a collection of all of them in my first post. Here's two new animations, Mario's forward tilt kick and a mockup of his taunt.
    

Re: CvS Mario Sprites WIP

 October 02, 2021, 08:06:33 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

    

Re: CvS Mario Sprites WIP

 October 02, 2021, 06:47:52 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects





All of the complete get hit animations.
    

Re: CvS Mario Sprites WIP

 September 18, 2021, 04:52:39 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

While the shading isn't exactly how I envisioned it, this is such a drastic improvement over the finished Mario spritesheets out there and I'm looking forward to seeing the end result! I was thinking of a Mega Mario cinematic hyper but I'm not sure if that would be too much too sprite.
Thank you so much! To answer your question, I did think about some of Mario's gigantic transformations (ex. Mega Mario, the T. Rex from Odyssey, Giga Cat Mario, etc.), but I decided against them since I thought they would be a bit much to sprite as you said. I am running low on ideas for supers, though, and I would appreciate any ideas I can get.
    

Re: CvS Mario Sprites WIP

 September 11, 2021, 06:11:55 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

    

Chars' icons have diff. palette than default palette on character select screen

 September 11, 2021, 05:54:56 am View in topic context

This is a problem that happens with KarmaCharmeleon's Yun and Madoldcrow's Spongebob. On the character select screen, their icons have completely different palettes that aren't what the default palette is set to. In their def files, their default palettes are the one set to "pal1", and they're the first one on the "pal.defaults" line. The sprites of the icons themselves seem to be correctly applied to the default palette when I open them up in Fighter Factory. Does anyone know why this is happening?
    

Re: CvS Mario Sprites WIP

 September 07, 2021, 07:58:09 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

Oau, really nice sprites. You must do this for a living because there's no other way you are this good.

I'm really flattered lmao, I've just spent a long time practicing spriting in the CvS style. I was inspired by a lot of people in the community such as CVSNB, as I mentioned before. Thank you and also thank you everyone who's replied to this thread.
    

Re: CvS Mario Sprites WIP

 September 06, 2021, 08:37:28 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

    

Re: CvS Mario Sprites WIP

 September 06, 2021, 05:40:42 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

    

Re: CvS Mario Sprites WIP

 September 05, 2021, 09:16:29 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects


Here's a rough mockup of what Ground Pound looks like, and the EX version is Stone Mario.
    

Re: CvS Mario Sprites WIP

 August 24, 2021, 02:27:49 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects


I'm not sure if I can call Cape's animation finished as it is since I don't have any good references for more end frames
    

Re: CvS Mario Sprites WIP

 August 16, 2021, 11:35:24 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects


It'll be a bit before I get all the necessary sprites ready for a template, so in the meantime I'll be posting some finished animations.
    

Re: CvS Mario Sprites WIP

 August 14, 2021, 04:53:57 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

    

Re: CvS Mario Sprites WIP

 August 10, 2021, 08:36:37 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

Quick question, once I get enough sprites made, would you guys be opposed to me releasing a palette template for Mario?
    

Re: CvS Mario Sprites WIP

 August 08, 2021, 04:19:29 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects


Some of Mario's movement animations.
    

Re: CvS Mario Sprites WIP

 August 06, 2021, 11:53:03 pm View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

    

Re: CvS Mario Sprites WIP

 August 06, 2021, 07:51:18 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

These look REALLY good so far -- also, welcome to the site -- but my only issue is... the angle?

The sprites kinda look like Mario's been viewed from a partial bird's-eye angle, as opposed to "right out in front" like a typical CVS sprite.
Thank you so much! I believe the angle is like that because the SSBB Mario for MUGEN that I used as a reference likely ripped the sprites from in-game screenshots using the "zoom" function Smash's training mode has, which has an angle similar to that. Because of how much I have done so far, I don't believe that I will change it, so I do apologize that the angle bothers you.

Thank you so much for trying to produce new custom Mario sprites, really like the warm shading and detail here. I hope these get plenty of use.

Moveset wise so he isn't just another Smash Mario, I would like to suggest use of more zany power ups for some attacks like the Hammer Suit from SMB3, Ice Flower, Double Cherry from 3D World, Builder Mario from Maker 2, or Rock Mario from Galaxy 2. Mario + Rabbids gives him plenty of arm cannons to use as well, and I would like to suggest the Mario & Luigi series as the bros, many special moves and items present a ton of possibility. Mario sports and Party games present a wide variety of possible winpose potential too.
Thank you, too! I like your suggestions and I am trying to plan out how I could work the appearances of Mario's powerups into the moveset. One particular instance of Mario in a fighting game I like that doesn't just copy his Smash moveset is his appearance in Bizarre Fighters, so I could take some inspiration from that.
    

CvS Mario Sprites WIP

 August 06, 2021, 05:57:09 am View in topic context
 Posted by JoMillion  in CvS Mario Sprites WIP (Started by JoMillion August 06, 2021, 05:57:09 am
 Board: Sprite Projects

Hello, MFG! I've come to show you my WIP, a full set of CvS-styled sprites for Mario, as he appeared in Super Smash Bros. Brawl.



Spoiler: Completed Animations (click to see content)

His sprites are meant for a 6-button moveset, and I will try to either specify what normals from SSBB will be mapped to which MUGEN normal, or make original animations for them. I would appreciate any suggestions for potential original animations that I could create (for normals, specials, supers, winposes, etc.) I would also appreciate any feedback for the sprites and animations.