Posted by SolidZone 26 in You are Banned! (Started by Mushypepito123 March 03, 2020, 10:52:12 AM
Board: All That's Left
Board: All That's Left
I had not realized that I do not usually play a lot of mugen I only programI've been testing a lot of OHMSBY's characters as of late, so that was something he recently added when I asked him about it.
thanks I was wrong I put the effect to the normal running animation xD but it was fine
-Hes never had one and was not meant to.Oops, I actually meant the sound effect for the landing and the Raptor Acceleration, not an effect for landing itself as there was never one to begin with. I just realized that just now when I read my own feedback, but since Raptor Acceleration is not supposed to have a sound, I'm guessing it's not meant too either.
An air combo is an air combo, I don't know why you're talking out your ass. CvS2 is a game that didn't have a single uniform way it tackled their characters. Morrigan for example could do basic chain combos on the ground like in VSAV, Kyosuke was given air combos like in PJ, Haoh got his Heavy Slash, etc. Air "juggle" is an arbitrary term you're using, that doesn't even fit, to describe MVC style combos that don't even exist in this character.And I'm saying that's not an "air" combo. Yes I'll agree it's still a combo, but not an air one. All fighting games have different ways of using combos and Kyosuke uses a unique kind of one that's not part of the own game's mechanics (That's like saying Ryu in MvC plays the same in CvS2). That's not how it works in CvS2 as all characters in the game are balanced to play fairly against each other. If that character has a specific mechanic that no other character has, it would be unbalanced and people would prioritize that character than the others. If one character has air combos, then all should have them.
DivineWolf's style isn't Jmorphman's either. They don't have to play like the other characters in your "POTs style roster" which I guarantee you don't follow all the same rules either. The source game itself didn't follow the rule set you've imposed upon yourself. Kyosuke had air combos. Its literally how he played in source. Stop being such an entitled prick.
Froz's chars don't even have a buffering system. I've changed the timings on the buffer based on Vans' Chizuru and Rugal. What I did earlier was far too restrictive and a lot of the time, moves wouldn't come out. I've already updated most of my chars with this, and will soon be done with them all. It's not a bug, and I'm not going to go back and forth with you. You can believe w/e you like.Froz was someone I just choose at random. Then what about Cruz, ReddBrink and Victorys as they're closer to yours? It's supposed to be like that and I had no problem with them previously. None of their characters has ever allowed you to carry over their commands in the air into their ground versions, so the restriction makes sense. I don't think CvS2 allows you do that. If that was the case, I would have saw it in all PotS style characters and I wouldn't have said anything about it. So it's not a bug, but an "exploit" and you intend put this exploit into all your characters. You might as well just change everything at this point as it's no longer faithful. Put those CvS2 hit sounds and that blue power charge effect back, I don't even care anymore.
The "sigh" is in direct response to you assuming I gave him air combos because it's "my own thing". Umezono just explained this to you. I'm not going any further.Because it is your own thing. You're not adding the landing effects that's suppose to be in certain areas, fixing the two normal shockwaves playing claiming it's a M.U.G.E.N limitation and are planning to put an exploit into them. Those characters are finished, hence the individual updates for each character throughout 2019. If you're doing another one, was all those updates from last year all for naught?
There are not in a custom state. That's mugen doing that twice for some reason, because of the no ground bounce. It is what it is. I'm not going to make a custom state, just for that.And I'm saying it CAN be fixed. Don't believe me? Ask OHMSBY. I've been helping him on his works and had similar issues such as this.
*sigh*....If you don't want to fix the simple aesthetics because it's you're own style, just say so. I'm just pointing it out because that's how I do my feedback and you're making a big deal over it.
Bruh... He can't do his air super/specials close to the ground while in the air. There's a height restriction. You doing close to the ground, will have it work during his land state, which he can do. I don't see how this is an issue. Why would you be trying to do it close to the ground anyway? It's not, it's restricted as it should be.Because the buffering should stop the super from happening. Froz's Wolverine for example can't do the command for Berserker Barrage unless he's on the ground completely because it's a ground only move. The command doesn't carry over if he does it in the air and it performs right away once he touches the ground. Your Kyosuke can do any of supers whether it's in the air or not once they land on the ground, removing all signs of restriction.
Kyosuke had air combos in source. Best you should understand how the game works before making such assumptions.Ok, then try doing "air combos" with not just Kyosuke, but all the characters in CvS2 as well. If you want to use M.U.G.E.N, you're only allowed to use Jmorphman's characters or anyone without Infinite's style in it.
All I can do is sigh...And you will stop being so persistent for once? I'm just trying to help.
Is there a Mugen 1.1 Version of Goku?You didn't know he made the 1.1 version before 1.0? It's located here:
-It's not suppose to. For both accounts. That's why he has a close s.MK.(I know you mean MK, not MP)-Whoops. Yeah, I meant MK and just realized I mistyped it. This is more of a aesthetic thing, but I do remember Athena didn't have a sound effect when she touches the ground from her standing HK, so remove that instead of adding the effect itself? (As for the hitbox, I guess that must be accurate to CvS2 if it's not suppose to hit opponents with smaller hitboxes).
-That's more of a mugen thing. They're not suppose to bounce when hit with it.
-That's because Kyosuke can cancel out of it and perform air combos.
No they're fine. Their strength is based on it's ease of use and functionality. I do this with all my chars. Thanks for the feedback.
How's that possible? Did you edit it with notepad or fighter factory? It works for me by using notepad, man it's that simple. In fighter factory you need to go to cns menu and find ozero.def there to edit it cuz if you do it in character definition menu it won't do a thing (fighter factory bullshit). So just simply edit it in notepad it will work.Maybe that's why it didn't work as I used Fighter Factory Studio to edit the setting. I test the character though it before saving, so the modifications would appear for testing purposes. I guess it didn't show up as the code was on the def instead of it's own cns file. This time I saved, reloaded the character and the aura showed up again. Everything's all good now.
You're very entitled aren't you ?Ok? Ask me this, where did I ever said that? I asked why was it changed, not demanded to be changed back. I was talking about the update itself, not the entire character as a whole as it's still great aside from that only issue. I never said the character sucks, you made that claim yourself and worded it to say that I did.
Synck can do whatever he wants with the char its HIS creation that HE spent time on making and it was HIM that shared it with YOU !
Also how this affect you by any means ? the aura is still in the original release ? IF YOU LIKE THAT AURA SO MUCH USE MARIO'S VERSION !
Stop throwing hissy fits or add it back in yourself if you care that much.
This is a ridiculous demand to be grasping pearls about. Learn perspective and respect. you are the disgrace to be talking to people like that.Where I didn't even insult anyone? I was talking about the update regarding that issue only, not the author, editor or the other improvements/bug fixes. You're making a claim I never said.
It's in ozero.def.I tried that myself, but the aura still not appearing. The code is there, but changing it to helper doesn't do anything. Is there anything else that needs to be changed?
Scroll to bottom in notepad and then scroll up a little and you'll see this code:Code:; Aura Shadowso basically change null to helper.
[State -3, Helper]
type = null ;<= change this to helper
triggerall = Alive
triggerall = NumHelper(9999) = 0
triggerall = RoundState > 0
triggerall = RoundState < 3
trigger1 = StateNo != 190
trigger1 = StateNo != 191
helpertype = normal
name = "Aura Shadow"
pausemovetime = 100000000
supermovetime = 100000000
id = 9999
pos = 0,0
postype = p1
stateno = 9999
keyctrl = 0
ownpal = 1
I'll try to ignore Solidzone's childish Demands and focus on testing this char.And I'll try to ignore your false accusations and stick on topic.