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SanjiSasuke

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Messages by SanjiSasuke

    

Re: Teenage Mutant Ninja Turtles X Justice League Released

 April 15, 2020, 06:10:56 PM View in topic context
 Posted by SanjiSasuke  in Teenage Mutant Ninja Turtles X Justice League Updated(4/17/20) (Started by Kamekaze April 15, 2020, 05:00:52 PM
 Board: Your Releases, 1.0+

Logging in for the first time in ages to say:

1. Hot damn what a way to go out. I'll be giving this a proper look later today, but this seems intense.

2. Sad to see you go! One of the OG most creative contributors to the MUGEN community, IMO. Hope that you continue to make awesome stuff like this even outside the MUGEN engine. Incidentally, have you looked at launching MUGEN from another engine? I'm not much good at game dev stuff, but launching it from MultiMediaFusion seems to work pretty well, though some of the old command line launching prompts don't seem to work on new (well..."new" now) MUGEN. It eliminates the need to make a fighting game engine from the ground up, but let's you build all the other stuff (items, videos, saved progress, etc) outside MUGEN.

No matter what good luck going out.
    

Re: jojo's bizarre adventure victory quotes and fight-a-base problem

 May 17, 2018, 01:41:34 AM View in topic context
 Posted by SanjiSasuke  in jojo's bizarre adventure victory quotes and fight-a-base problem (Started by drewski90 May 17, 2018, 12:13:29 AM
 Board: Off-Topic Help

Do you mean just the dialogue for them? I can't find the original Heritage for the Future quotes, but here are the newer ones.
    

Re: APR/13/2015 MKII LIU KANG Released & Some other MK chars update.

 April 30, 2015, 09:14:03 PM View in topic context
 Posted by SanjiSasuke  in NOV/08/2015 KINTARO from MK2 RELEASED (100% REMAKE) (Started by OMEGAPSYCHO November 03, 2013, 10:00:09 AM
 Board: Your Releases, 1.0+

    

Re: APR/13/2015 MKII LIU KANG Released & Some other MK chars update.

 April 28, 2015, 05:20:19 AM View in topic context
 Posted by SanjiSasuke  in NOV/08/2015 KINTARO from MK2 RELEASED (100% REMAKE) (Started by OMEGAPSYCHO November 03, 2013, 10:00:09 AM
 Board: Your Releases, 1.0+

Got to express gratitude for bringing darn great MK chars to MUGEN, especially with the fanboyish references like Hornbuckle!

Just a thought, since this would be WAY down the line after Trilogy is finished, but there are some great custom sheets out there (like a great Jarek one) that could lead to some non-Trilogy characters. Would you ever consider taking a crack at those?

(also hype for Kung Lao to make his way in)
    

Re: Bison-Possessed Ryu (Muteki)

 October 05, 2013, 04:37:39 PM View in topic context
 Posted by SanjiSasuke  in Bison-Possessed Ryu (Muteki) (Started by Molly Ancälimè October 01, 2013, 01:33:25 AM
 Board: Sprite Projects

    

Re: Kratos by Legendofsabas

 December 27, 2012, 08:34:21 PM View in topic context
 Posted by SanjiSasuke  in Kratos by Legendofsabas (Started by dakidbanks December 25, 2012, 07:34:10 PM
 Board: Found Releases 1.0+

Forget any salvaging. All he did was steal whatever he could of DooM's sprites, and threw in a few FXs.
    

Re: Giant Final Bosses

 November 23, 2012, 12:13:18 AM View in topic context
 Posted by SanjiSasuke  in Giant Final Bosses (Started by CRIMZON November 22, 2012, 03:30:34 AM
 Board: M.U.G.E.N Discussion

A very, very big boss (not quite giant) is Metal Gear Rex by bartlett. He's pretty intensive to run, though, and may cause a memory error on some computers.
    

Re: Iron Patriot by Iron-angelus and Andersontavars

 November 13, 2012, 04:20:40 AM View in topic context
 Posted by SanjiSasuke  in Iron Patriot by Iron-angelus and Andersontavars (Started by iron-angelus November 11, 2012, 12:08:04 AM
 Board: Your Releases, older Mugen

He uploaded the wrong one, re-download for the updated version.
    

Re: CvS Toshin

 September 24, 2012, 05:02:08 AM View in topic context
 Posted by SanjiSasuke  in CvS Toshin (Started by chuchoryu September 15, 2012, 10:51:54 PM
 Board: Your Releases, 1.0+

It is still being worked on (I imagine) but this is a release. There is a 4shared link in the first post, along with another one.
    

Re: Super Saiya-jin Goku Z2

 September 22, 2012, 08:43:05 PM View in topic context
 Posted by SanjiSasuke  in SSJ Goku Z2 [Project] (Started by Balthazar August 09, 2012, 08:24:01 PM
 Board: Official Z2 Char Dev

The issue I think with that is that one of these generous people may just leak the beta out. As an incentive it works, but it isn't too 'safe'.
    

Re: Club Illusions by Vegaz P and MarkPachi

 September 01, 2012, 04:39:09 PM View in topic context
 Posted by SanjiSasuke  in Club Illusions by Vegaz P and MarkPachi (Started by Vegaz_Parrelli August 28, 2012, 02:37:36 AM
 Board: Your Releases, older Mugen

This stage reminds me of the club in Batman Beyond, especially with the silhouettes.
    

Re: ArmorGon's UMVC3 Conversions,SFxT Voices, and Renders

 September 01, 2012, 04:29:15 PM View in topic context
 Posted by SanjiSasuke  in ArmorGon's Endings (UMVC3, SFA2, + more), SFxT Voices, and Renders (Started by ArmorGon April 14, 2012, 10:34:52 PM
 Board: Your Releases, 1.0+

Thanks for all those endings in such a a small span of time. MUGEN definitely needs more storyboards.
    

Re: CVS Taki (soul Calibur) 75% Beta 1 public release

 August 25, 2012, 09:24:21 PM View in topic context
 Posted by SanjiSasuke  in CVS Taki Beta 1 public release Updated (Started by Nexus Games August 25, 2012, 09:06:55 AM
 Board: Your Releases, older Mugen

why on earth would you want to make Taki i mean sure its your character you can do what you want too it iam just asking why when there is one already out there i would think you would take more pride in your talant by making someone that was never made.anyways looks good in the photos ill give it a shot and let you know on some feedback

In addition to what others already said the current Taki is nothing to write home about. A new version is welcome. Would you tell Sean-Alty not to make Sub-Zero or Hagger since they are already made?
    

Re: Goro's Dungeon

 August 10, 2012, 09:36:36 AM View in topic context
 Posted by SanjiSasuke  in Goro's Dungeon small update (Started by Mortalist August 10, 2012, 12:27:11 AM
 Board: Your Releases, older Mugen

Yet another awesome stage to add to the MK collection. You have good taste in what works with MK and what doesn't, at least in my opinion. The only thing I could offer to say about this stage to is that the skeleton in the background is bigger than the MK characters in the foreground. It doesn't look bad, but it's out of scale enough to keep drawing my eye to it. I could help resize it if you need any help doing it (and feel up to it), or you could add another set of arms and it could be like an old relative of Goro. Just an idea. Thanks again for the stage, and good work on it.

you could add another set of arms and it could be like an old relative of Goro ..................

out standing idea

Well Goro did have to kill his brother. Maybe it could be a trophy?
    

Re: Filtered Mugen Characters at Infinity Mugen Team website.

 August 09, 2012, 09:54:35 PM View in topic context
 Posted by SanjiSasuke  in Filtered Mugen Characters at Infinity Mugen Team website. (Started by Zingo August 01, 2012, 10:15:54 PM
 Board: Found Releases 1.0+

Well the gameplay is just from the source character. In this case it was OneWingAngel. Normally they use whatever seems to be a popular version of the character (like they used Soul Ninja by Juano, or Rajaa's Dhalsim) rather than their own or a new version.
    

Re: Mugen Story Mode 2.2a [Source Code Released]

 August 08, 2012, 08:11:08 PM View in topic context
 Posted by SanjiSasuke  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 AM
 Board: Edits & Addons 1.0+

He hasn't been around in a while, so I'm not sure thats happening. It doesn't interfere with normal MUGEN.exe or anything like that so you could DL it just to try it. Hopefully it will be updated, though.
    

Re: Mugen Story Mode 2.2a [Source Code Released]

 August 08, 2012, 07:49:30 PM View in topic context
 Posted by SanjiSasuke  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 AM
 Board: Edits & Addons 1.0+

Can someone tell me if this really works?

Well it does, it just takes some learning. You make a ll the menues, and configure variables to unlock characters, etc. It still has bugs and a few features that could be added, though.
    

Re: Yuyu Hakusho 2 Hiei Stage

 August 07, 2012, 04:17:56 PM View in topic context
 Posted by SanjiSasuke  in Yuyu Hakusho 2 Hiei Stage (Started by MadkaT August 04, 2012, 05:29:04 AM
 Board: Your Releases, older Mugen

Ah, man, best possible stage for Hiei to have. Too bad there isn't a Jagan Hiei, or a Hiei with a smart Pal. Great work.
    

Re: Raiden Updated

 August 06, 2012, 01:16:38 AM View in topic context
 Posted by SanjiSasuke  in Raiden Updated (Started by Dust Storm July 31, 2012, 03:46:03 AM
 Board: Your Releases, 1.0+

I can still juggle a second uppercut if the opponent was jumping into the first.
    

Re: Neff(From Altered Beast)

 July 27, 2012, 04:52:39 AM View in topic context
 Posted by SanjiSasuke  in Neff(From Altered Beast) Updated(2012/7/21) (Started by Dark Ruler July 14, 2012, 04:22:50 AM
 Board: Your Releases, older Mugen

Hmm.  All I can say is I'm hoping the hero shows up at some point.  I'm not requesting, I'm saying.  All these bosses and we can't do a recreation.

Be aware(if you care); his kick is only kept from being an infinite by the juggle limit.  And given that his kick(along with his punches) is unblockable and both you and the AI will inevitably try to recover....

He's also missing his charge attack, which is odd.

It's just me but I always feel awkward when there's a perfectly good super bar going to waste.  Even something as basic as a attack boost or something.

As stated above Centurian has been released with all his attacks and more, from the old AB and the Gameboy version.
http://mgtp.paodemugen.com.br/