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Messages by krauser

    

Re: Project New Frames for Samurai Shodown V and VI

 July 29, 2022, 05:32:49 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

YUMEJI KUROKOUCHI FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 29, 2022, 05:14:31 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

UKYO TACHIBANA FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 25, 2022, 05:21:42 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

Good job on these characters ! Gaira was good!

Will we see some more moves for Iroha? I hope she's not finished ^^
Even some custom, non-existing animations?

-I think she would need some more kicks, different poses from the existing ones. (all her kicks look the same^^)

-Perhaps giving her some command/special throw of your creation, some anti air throw as well? (A bit like Shermie?)

Good luck with the updates!

Thank you for praising me brother, I appreciate it! About Iroha I just inserted the weak kick in the morning, I'm working with a lot of material alone without any kind of help, if you follow the initial page, there's an update alert, 40 characters, hitboxes a lot of work and consumes a lot of time, when the character's publications don't indicate its end, all already released are still being updated, check Iroha in the day!

View the video, contain new special moves for samsho!

https://www.youtube.com/watch?v=2VInxT0VOxU
    

Re: Project New Frames for Samurai Shodown V and VI

 July 25, 2022, 07:51:01 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

IROHA FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 24, 2022, 07:04:00 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

GAIRA CAFFEINE FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 08:39:34 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

Hello krauser.

I have a suggestion: Why donĀ“t you create a new stand for Kuroko based on this unique sprite?



Could be interesting.

Good suggestion brother, I'm working with a galford win, samsho 2 he throw a bone to poppy, Galford starting position more important that change first, I want to use current position for kanzo hattori, about kuroko maybe i will try this in the future!


KANZO HATTORI PREVIOUS





    

Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 07:45:44 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

All of these use Samurai Shodown II as a base. Is there a meaning behind this?

Well, from my experience with Jubei, I think I can confirm, that his "SamSho 2 Base" means "I tried to recreate SamSho 2 animations for SamSho3+ sprites". In SamSho 3+ characters don't have concrete throws and some of their buttons are lacking (specifically that poor single kick button agains SamSho 2's 3 kicks), and he chearly tried to poke at SamSho 2's animations there with Jubei.

Yeah, I'm busy with professional hitboxes, I will show a preview of the hitboxes, I sent my discord on the main page, but no one contacted me so far!
I'm creating links moves = KOF!
right punch light, right kick light, right+down kick and other links, jump+down kick or punch in the air, etc.

previous patterned hitboxes (profissional, balanced)

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Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 06:58:12 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

this is a really nice project...hope it becomes on some kind of fullgame

At the moment I'm also creating hitboxes with range reduction, just look at Tam Tam, this will facilitate the process of removing zoom in samsho maps, the characters are with punch and kick distance around 104 to 120 pixels at most, making that it is not necessary to move the camera away from the maps of the games, well I am doing everything myself and it consumes a lot of time, I am not an expert in this but I think I did a reasonable job, about programming chars it is difficult to do everything myself, someone should be interested in the project and look for me to help coding the chars for example, I would like an experienced user to make the 40 characters, many authors make the game not have speed, jump, inputs, blocking and stun standardized!
    

Re: Project New Frames for Samurai Shodown V and VI

 July 23, 2022, 06:50:23 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

    

Re: Project New Frames for Samurai Shodown V and VI

 June 10, 2022, 04:55:59 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

TAM TAM FRAMES SAMURAI SHODOWN 2 BASE


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Re: Project New Frames for Samurai Shodown V and VI

 May 23, 2022, 07:06:09 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

WAN-FU FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 May 22, 2022, 02:28:55 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

CHARLOTTE FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 May 11, 2022, 07:48:49 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

SANKURO YOROZU FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 May 11, 2022, 06:34:09 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

it would be better to put these images in spoiler code so we dont have to scroll down forever.

Spoiler, click to toggle visibilty

I didn't know how to use spoilers, I learned it today and I already adjusted it really was simple!
    

Re: Project New Frames for Samurai Shodown V and VI

 May 09, 2022, 05:41:14 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

it would be better to put these images in spoiler code so we dont have to scroll down forever.

Spoiler, click to toggle visibilty

It was asked to post in the form of a gif, but I don't have time to do it, I'm editing images, creating professional hitboxes, balancing all 40 characters in the game, who wants to collaborate, assemble the gifs and send me that I'll delete and go replacing, my time is short, I understand that so many images are very annoying, but those who are complaining can contribute by assembling the gifs for me, at the beginning of the post there is my discordapp!
    

Re: Project New Frames for Samurai Shodown V and VI

 May 09, 2022, 04:58:09 AM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

NAKORURU FRAMES SAMURAI SHODOWN 2 BASE

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Re: Project New Frames for Samurai Shodown V and VI

 April 18, 2022, 06:14:32 PM View in topic context
avatar  Posted by krauser  in Project New Frames for Samurai Shodown V and VI  (Started by krauser January 30, 2022, 07:53:47 PM
 Board: Sprite Projects

YOSHITORA TOKOGAWA FRAMES SAMURAI SHODOWN 2 BASE

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Re: Ripped Char Select, others images Samurai Shodown For Android

 April 04, 2022, 12:18:11 AM View in topic context
avatar  Posted by krauser  in Ripped Char Select, others images Samurai Shodown For Android (Started by krauser April 03, 2022, 06:56:31 AM
 Board: Sprite Projects

CHAR SELECT  SAMURAI SHODOWN SOUL OL FOR ANDROID

HAOHMARU

GENAN SHIRANUI

CHAM CHAM

YOSHITORA TOKUGAWA

EARTHQUAKE

SHIZUMARU HISAME

SOGETSU KAZAMA

SOGETSU KAZAMA (ALTERNATIVE COLOR?)

HANZO HATTORI

KUSAREGEDO

YUMEJI KUROKOUCHI

KUROKO

GAIRA CAFFEINE

NICOTINE CAFFEINE

GALFORD D. WEILLER

UKYO TACHIBANA

SIEGER NEINHALT

RIMURURU

JUBEI YAGYU

RASETSUMARU

MIZUKI RASHOJIN

NAKORURU

NAKORURU (ALTERNATIVE COLOR?)

KYOSHIRO SENRYU

ZANKURO MINAZUKI

BASARA KUBIKIRI

TAM TAM

AMAKUSA SHIRO TOKISADA

WAN-FU

SANKURO YOROZU

CHARLOTTE CHRISTINE

GAOH KYOUGOKU HINOWANOKAMI

GENJURO KIBAGAMI

GENJURO KIBAGAMI (ALTERNATIVE COLOR?)

KAZUKI KAZAMA

KAZUKI KAZAMA (ALTERNATIVE COLOR?)

ENJA

SUIJA

SHINZO HATTORI (HANZO SUN)

KANZO HATTORI (HANZO SUN)

YUNFEI LIU

MINA MAJIKINA

SHIKI

ASURA

RERA

TAIZAN MOROZUMI

HANMA YAGYU

GANDARA

YUGA THE DESTROYER






    

Re: Ripped Char Select, others images Samurai Shodown For Android

 April 03, 2022, 06:36:32 PM View in topic context
avatar  Posted by krauser  in Ripped Char Select, others images Samurai Shodown For Android (Started by krauser April 03, 2022, 06:56:31 AM
 Board: Sprite Projects

CHAR SELECT SAMURAI SHODOWN BLOOD SWORD FOR ANDROID

HAOHMARU

GENAN SHIRANUI
 
YOSHITORA TOKUGAWA

EARTHQUAKE

HANZO HATTORI

KUSAREGEDO

YUMEJI KUROKOUCHI

KUROKO

NICOTINE CAFFEINE

GALFORD D. WEILLER

UKYO TACHIBANA

RIMURURU

JUBEI YAGYU

MIZUKI RASHOJIN

NAKORURU

KYOSHIRO SENRYU

AMAKUSA SHIRO TOKISADA

CHARLOTTE CHRISTINE

GAOH KYOUGOKU HINOWANOKAMI

GENJURO KIBAGAMI

IROHA

RIMURURU V2




    

Ripped Char Select, others images Samurai Shodown For Android

 April 03, 2022, 06:56:31 AM View in topic context
avatar  Posted by krauser  in Ripped Char Select, others images Samurai Shodown For Android (Started by krauser April 03, 2022, 06:56:31 AM
 Board: Sprite Projects

This topic is being created to disseminate images of Samurai Shodown RPG games for android

CHAR SELECT MINIATURE SAMURAI SHODOWN BLOOD SWORD FOR ANDROID

HAOHMARU

GENAN SHIRANUI

CHAM CHAM

YOSHITORA TOKUGAWA

EARTHQUAKE

SHIZUMARU HISAME

SOGETSU KAZAMA

HANZO HATTORI

KUSAREGEDO

YUMEJI KUROKOUCHI

KUROKO

GAIRA CAFFEINE

GAIRA CAFFEINE V2

NICOTINE CAFFEINE

GALFORD D. WEILLER

UKYO TACHIBANA

SIEGER NEINHALT

RIMURURU

JUBEI YAGYU

RASETSUMARU

MIZUKI RASHOJIN

NAKORURU

KYOSHIRO SENRYU

ZANKURO MINAZUKI

BASARA KUBIKIRI

TAM TAM

AMAKUSA SHIRO TOKISADA

WAN FU

SANKURO YOROZU

CHARLOTTE CHRISTINE

GAOH KYOUGOKU HINOWANOKAMI

GENJURO KIBAGAMI

IROHA

ANDREW (UPDATE)

KAZUKI KAZAMA (CREATE BY ME)

SUIJA  (CREATE BY ME)

ENJA  (CREATE BY ME)

SOGETSU KAZAMA  (CREATE BY ME)

OCHA-MARO KARAKURI (CREATE BY ME)

SUGOROKU (CREATE BY ME)

YUNFEI LIU (CREATE BY ME)

MINA MAJIKINA (CREATE BY ME)

KANZO HATTORI (CREATE BY ME)

SHINZO HATTORI (CREATE BY ME)

SHIKI (CREATE BY ME)

YUGA THE DESTROYER (CREATE BY ME)



BACKGROUND SELECT CHAR