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Messages by dev

    

Basic character stance commission (good artist needed)

 July 21, 2018, 07:52:23 AM View in topic context
 Posted by dev  in Basic character stance commission (good artist needed) (Started by dev July 21, 2018, 07:52:23 AM
 Board: Graphics

Hi MFG.
I am willing to commission a good artist who can animate a stance sprite for me. The sprite is nothing fancy. Just a basic capcom sprite, but I want it to look fluid as a stance. So if you are interedted, let me know and we can discuss further about it.
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Gotham City"

 June 19, 2018, 04:26:22 AM View in topic context
 Posted by dev  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Gotham City" (Started by AVPboy June 03, 2018, 07:16:18 PM
 Board: Your Releases, 1.0+

This looks familiar. Isn't PrimeOp the one that did the background?
    

Re: Star-Lord (edit of Jason Todd)

 January 31, 2018, 06:30:43 AM View in topic context
 Posted by dev  in Star-Lord (edit of Jason Todd) (Started by CpnCrossfader January 22, 2018, 09:23:30 PM
 Board: Edits & Addons 1.0+

This looks horrible.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 January 16, 2018, 05:16:40 AM View in topic context
 Posted by dev  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 AM
 Board: Sprite Projects

Wow, love what you guys are doing here.
    

Mugen Screenpack Coding issue

 September 04, 2017, 09:29:20 AM View in topic context
 Posted by dev  in Mugen Screenpack Coding issue (Started by dev September 04, 2017, 09:29:20 AM
 Board: M.U.G.E.N Configuration Help


Hello.
I want to have two different portraits of my characters in the screenpack. Like one in the select screen and other in the vs screen.
I wrote p1.spr = 9000,2 and p2.spr = 9000,2 in the system file, but nothing happens. It's still showing the 9000,1 portrait. Am I missing something?

    

Re: Screenpack screen size (coding issue)

 June 20, 2016, 01:19:24 AM View in topic context
 Posted by dev  in Screenpack screen size (coding issue) (Started by dev June 19, 2016, 06:22:03 PM
 Board: M.U.G.E.N Development Help

@altoiddealer Well if I do that and start all over again it's like starting from 0, cos I'll hsve to recreate the dialog and fit the sprites in page. Lots of things to do really.
@odb718 Thank you. I will try this and pray  it'll work.
    

Screenpack screen size (coding issue)

 June 19, 2016, 06:22:03 PM View in topic context
 Posted by dev  in Screenpack screen size (coding issue) (Started by dev June 19, 2016, 06:22:03 PM
 Board: M.U.G.E.N Development Help

Hello, MFG.
Currently I'm trying to create a screen pack for my project and I want to add a few cutscenes at the beginning of the game.
Okay, nothing hard until now. My only problem is that my screenshots are 767x447 size wise.
So they look something like this. Or at least this is how I want them to look.

And the normal 1.0 mugen size is 640x480, if I'm not mistaken.
With this size they will look something like this:

So I want to make them look like in the 767x447 picture.
Is this thing possible?
I have done over 60 screens like this and I can't let them to waste after I worked so hard to make them. Also, It's a bit to late to rework all of them now. Help.
    

Re: Shuma Gorath's stage RMX

 May 20, 2016, 06:54:24 PM View in topic context
 Posted by dev  in Shuma Gorath's stage RMX (Started by sabockee May 18, 2016, 06:43:01 PM
 Board: Your Releases, 1.0+

I love it! Can you tell more about Cybaster's tool? A name maybe?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 April 29, 2016, 02:38:25 AM View in topic context
 Posted by dev  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Hello. Does this stage exists?
    

Re: Cyberbots Warriors motif

 February 06, 2016, 08:06:54 PM View in topic context
 Posted by dev  in Cyberbots Warriors motif (Started by Reginukem January 24, 2016, 03:16:54 PM
 Board: Your Releases, 1.0+

Hey man, if you don't want to finish this stage, can I give it a shot?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 01, 2016, 10:30:03 AM View in topic context
 Posted by dev  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Can anybody tell me the name of this character? Sorry I don't have a better image.

EDIT: Here, I found a better picture.
    

Mugen on tablet

 October 24, 2015, 03:50:27 PM View in topic context
 Posted by dev  in Mugen on tablet (Started by dev October 24, 2015, 03:50:27 PM
 Board: M.U.G.E.N Configuration Help

Hey. So my dad bought me this super awesome tablet that comes with a keyboard. And since mugen is my favorite game, is there a way to play it on the tablet? I tried to transfer it from my laptop, but tablet won't run the mugen.exe. Any ideas?
Hope I'm in the right section.
    

Re: 3 DEATHSTROKES UPDATED!!!! + Hakan DEMO

 March 07, 2015, 11:25:47 PM View in topic context
 Posted by dev  in 3 DEATHSTROKES UPDATED!!!! + Hakan DEMO (Started by chuchoryu January 17, 2015, 09:18:34 PM
 Board: Your Releases, older Mugen

3 Deathstrokes and all of them are cheap.
    

Re: Mugen Stage HELP

 January 13, 2015, 10:42:18 PM View in topic context
 Posted by dev  in Mugen Stage HELP (Started by dev January 13, 2015, 07:58:17 PM
 Board: M.U.G.E.N Development Help

Thank you, guys. I followed your tips, but the problem still won't go away.
    

Re: Mugen Stage HELP

 January 13, 2015, 08:24:34 PM View in topic context
 Posted by dev  in Mugen Stage HELP (Started by dev January 13, 2015, 07:58:17 PM
 Board: M.U.G.E.N Development Help

I know, but that's the problem. It doesn't matter what bound it is, the stage is still small. I don't know what to do, man...
    

Mugen Stage HELP

 January 13, 2015, 07:58:17 PM View in topic context
 Posted by dev  in Mugen Stage HELP (Started by dev January 13, 2015, 07:58:17 PM
 Board: M.U.G.E.N Development Help

Hello, MFG people!
I was going to release a stage today, but I have a small problem; it's weird 'cause it never happened to me before and I don't know how to deal with it.
My stage won't go any wider no matter what I write in boundright or boundleft.

I used as a template an older stage of mine and as you see in the boundright and boundleft I have 5000/-5000.
I have no idea what's the problem, so, please, help me out.  :-SS

[Info]
name =""         
displayname=""
versiondate=1/13/2015
mugenversion=04,14,2001
author=""
pal.defaults=1,2,3,4,5

[Camera]
startx =0           
starty = 0   
boundleft = -5000
boundright = 5000     
boundhigh = -380   
boundlow = 0           
verticalfollow = .5 
floortension = 100       
tension = 50         

[PlayerInfo]
p1startx = -70         
p1starty = 0           
p1startz = 0           
p1facing = 1           
p2startx = 70         
p2starty = 0         
p2startz = 0         
p2facing = -1         
leftbound  = -1000     
rightbound =  1000     
topbound  =  0         
botbound  =  0         

[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15   
screenright = 15     

[StageInfo]
zoffset = 190       
autoturn = 1           
resetBG = 0           

;[Shadow] 
;color = 1,1,1
;yscale = .3
;reflect = 0

[Music]
bgmusic = NYAD.mp3
bgvolume = 255

[BGdef]
spr = stages/weaponx.sff         
debugbg = 0           

[BG skyline]
type  = normal     
spriteno = 2, 0       
layerno = 0           
mask  = 0   
delta = 1.1,1
tile = 1,0

[BG sky]
type  = normal     
spriteno = 1, 0       
layerno = 0           
mask  = 1

[BG truck]
type  = anim     
actionno = 0       
layerno = 0           
mask  = 1

[Begin action 0]
4,0, 0,0, 10
4,1, 0,0, 10
4,2, 0,0, 10
4,3, 0,0, 10
4,2, 0,0, 10
4,3, 0,0, 10
4,2, 0,0, 10
4,1, 0,0, 10


[Begin action 2]
7,0, 0,0, 9
7,1, 0,0, 9
7,2, 0,0, 9

[BG gang]
type  = normal     
spriteno = 0, 0       
layerno = 1           
mask  = 1   

[BG khkj]
type  = anim     
actionno = 1       
layerno = 0           
mask  = 1

[Begin action 1]
6,0, 0,0, 25
6,1, 0,0, 25
6,2, 0,0, 20
6,3, 0,0, 150
6,4, 0,0, 150
    

Re: New York A.D (Mad Max Inspired) Stage by Dev

 December 31, 2014, 10:13:01 PM View in topic context
 Posted by dev  in New York A.D (Mad Max Inspired) Stage by Dev (Started by GTOAkira December 30, 2014, 12:55:18 AM
 Board: Found Releases

About the truck, I could've done it your way from the very start, but I thought it'll be more interesting to do it like this, 'cause you don't see the characters fighting and the sprite doesn't lose its quality.
    

Re: New York A.D (Mad Max Inspired) Stage by Dev

 December 30, 2014, 10:13:23 PM View in topic context
 Posted by dev  in New York A.D (Mad Max Inspired) Stage by Dev (Started by GTOAkira December 30, 2014, 12:55:18 AM
 Board: Found Releases

@city_hunter Thank you, brother.
    

Re: Atlantis! (Mugen 1.1 only)

 October 16, 2014, 02:12:47 AM View in topic context
 Posted by dev  in Atlantis! (Mugen 1.1 only) (Started by JorEl October 15, 2014, 06:37:00 AM
 Board: Your Releases, 1.0+

That's very nice of you. Thank you!
    

Re: Atlantis! (Mugen 1.1 only)

 October 15, 2014, 07:55:23 PM View in topic context
 Posted by dev  in Atlantis! (Mugen 1.1 only) (Started by JorEl October 15, 2014, 06:37:00 AM
 Board: Your Releases, 1.0+

Well, at least I hope someone does a video of this stage. I really want to see how it looks.