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Messages by gothmoneytrooper

    

Lifebars won't work on EVE 1.1

 May 09, 2024, 03:50:09 am View in topic context
 Posted by gothmoneytrooper  in Lifebars won't work on EVE 1.1 (Started by gothmoneytrooper May 09, 2024, 03:50:09 am
 Board: M.U.G.E.N Configuration Help

I'm using the 1.1 version of the old EVE screenpack since I need the extra space for characters, and modern HD screenpacks don't look well with 4:3 stages. However, I'm not a fan of the bold yellow lifebars with the Soul Calibur announcer.

I'm trying to use this lifebar which says its for 1.1 or 1.0 (as well as 640x480): https://www.andersonkenya1.net/files/file/26268-neon-lifebars-for-mugen-10mugen-11/

Though when I use it, it's far too big, and the font is black instead of blue, which takes away from the aesthetic:

https://bashify.io/img/fd011877a7fa42003afbe869d347d13b

I've tried changing the resolution and local coord, but it seems like I'd have to do some editing in Fighter Factory to get it to work properly, despite them being the same resolution. (At least they are supposed to be.) Is there anything else I can try to get this to work?

And on an unrelated note, if anyone knows of another 4:3 screenpack with 700+ slots that suits modern MUGEN better, I'd like some more recommendations as I am a little burnt out on EVE from the last 17 years.

    

Re: Does anyone have the lifebars that WatcherOfMugen uses?

 April 27, 2024, 10:32:35 pm View in topic context
 Posted by gothmoneytrooper  in Does anyone have the lifebars that WatcherOfMugen uses? (Started by gothmoneytrooper April 25, 2024, 10:19:49 pm
 Board: Requests

    

Does anyone have the lifebars that WatcherOfMugen uses?

 April 25, 2024, 10:19:49 pm View in topic context
 Posted by gothmoneytrooper  in Does anyone have the lifebars that WatcherOfMugen uses? (Started by gothmoneytrooper April 25, 2024, 10:19:49 pm
 Board: Requests



You can see it in this video. I checked the archive screenpacks and lifebars and couldn't find it.

Any time someone asks him, he doesn't answer.
    

Re: Portrait scale = 1.0 does not work on HD characters?

 April 21, 2024, 09:20:36 pm View in topic context

Simply don't use portraitscale for characters that were already made in HD resolution for mugen 1.0/1.1

The issue is the characters are too big even on Widescreen stages. Adjusting the localcoord makes them appear correctly in game, though the portraits are still too big.
    

Portrait scale = 1.0 does not work on HD characters?

 April 21, 2024, 06:44:40 am View in topic context

I've used localcoord to resize my characters and stages to desired results. The portraitscale = 1 option works well for low-res, classic MUGEN characters as shown below.
https://bashify.io/i/mz4K6N

However, HD characters are too big on the select screen and their portraits aren't resized. Is there a solution to this, or a better way of doing things?
https://bashify.io/i/twaVvm