
Board: M.U.G.E.N Development Help
How do you want it to act??
This is the version of goku I'm using, he just automatically counter hits from blue form onwards, while not doing the same thing in god form. How to make him do it in god form?If you use Debug you can find out very fast. Use Ctrl+D to turn on Debug. You'll see values in the bottom left corner. You'll see the StateNo value when he does the counter attack. Look for that value in his CMD file until you find the changestate that switches to it. Post that changestate in this thread. You're looking for a Var for the Blue form. You need to track down the Var for God mode too.
One more thing is how to edit the sparking usage timing of each of his forms? (When his HP is low in any form, he usually goes into a state where he emits an aura around his body)This one would be easier to scrub the animations and find the aura sprites. Once you find the anim you can search the CNS files for that value until you find an explod or helper that makes it appear on screen. My guess is it will be a helper that is spawned in Statedef -2 based on how much Life P1 has left.
As for the "Jumping Fierce Punch", I'm not sure what do you mean. Are you referring to Below Scratch?the regular 620, jump+z ; Jump Strong Punch