I looked if there was already a topic around here and I found it, but there was no download link. In the original thread Dampir said he had redesigned the background of some.
Hello Charles_2011!!! Is there any way to make this stages look fine in mugen 1.0? I have objects positions issues. Thanks
All stages that are using scalestart you have to manually change the sprites size on sff. You have to adjust the values of the positions on the def too, after the sprites reduced.
I'm trying to put EX moves on some of my characters and I managed it in a kind of unexpected way. I copied the codes of the character's movement, put the command in cmd, the triggers for the operation in cmd too, created a new st.cns to place them and added them in def. Evidently I added sprites, sounds and air too.
Strangely, when I try to run the commands, they don't work. However, if I leave the character in CPU control, the movement is running smoothly. Checking the execution time, it is also within the normal range (30)...
I wanted to make it clear that I'm a novice and I know a little about codes, I managed to do this by reading some tutorials and identifying the parts of the codes and copying them to another place.
The codes on cmd:
[Command] name = "EX beam1" command = ~D,DF,F, x+y time = 30
;Ex move 1 [State -1] type = ChangeState value = 1130 triggerall = command = "EX beam1" triggerall = power >= 500 triggerall = statetype != A trigger1 = ctrl trigger2=(stateno=[200,499]) && movecontact
I will avoid to put the states fow now because they are too long.
Sorry for bringing this topic alive again, but I'm in search of this A.I. too. Looked in various places and topics and not find. Someone did this AI already?