- the cancel window from one stage of Sanrensatsu to the next seems very strict, both by SS standards and CvS standards, you can look at Kyo or Iori's rekkas for reference. - Jumping slashes FX continue to play after you land if you do it close to the ground, it looks very weird because the attack didn't come out, but the slash FX did. - his back throw animation looks very very odd, he seems to turn around but then he's on the same side, if you look at how it's done on SSV: Special it looks much better there. - the sword stays in front of P2 on Hyakkisatsu success animation, you could crop the sword in a different animation and spawn a helper / explod to make it look like it goes through the enemy. - he goes below the ground when bouncing from a knockdown - his crouching HP is extremely fast for the range and damage it does, I think some balancing is necessary there.
- I think close MP should be special cancellable, that's just my personal opinion, not a flaw with the character.
that's all I found for now. Aside from that, he feels really good to play coming from a SSV Genjuro player. I'll post if I find anything else.
Re: Mr. Ansatsuken's WIP Thread! (Submit your PALETTES for BROLY/Dan/Dudley here!)
hey! Glad to see you're making progress with him! when you're ready for beta testing I will gladly continue to help you with this. more SamSho chars are always welcome.
that looks amazing! if I'd say anything about it is that the woosh sounds are a little weird during the slashes, aside from that it's pretty much perfect
Re: Marvel Project Thread (Current W.I.P: Iron Man)
funny cause the article says killing a pregnant woman is equivalent to killing 2 people, and no one said nothing about that, but somehow killing only the baby is fine.