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Charles_2011

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Messages by Charles_2011

    

Re: UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 17, 2025, 05:26:38 pm View in topic context
 Posted by Charles_2011  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Quote
Super Street Fighter 2 Revival's art work is my best favorite artwork, cool to see you using them in your Street Fighter Mugen project

Yeah, those artwork art great, I hope that a fan made editions in this style for others characters.

Quote
Simple and clean. I miss a little the classic planisphere map on the select screen, but I'm going to follow the project closely

Thank you for your words, about the planisphere the game is not going to be encrypted, everyone can do changes.

Soon I´ll release a demo, there are some things that I want to add and change but for a demo is fine and I´ll share all the portraits of the game and my edition, too.
    

Re: UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 09, 2025, 04:25:44 am View in topic context
 Posted by Charles_2011  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Thank you, Ryu!
    

Re: UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 05, 2025, 04:58:43 pm View in topic context
 Posted by Charles_2011  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Thank you Retro Respecter.
    

UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 04, 2025, 05:40:55 am View in topic context
 Posted by Charles_2011  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Hello.

I´m working on this project, here you have some pictures:

Logo, intro and new challengers:

Spoiler, click to toggle visibilty

Character select and versus screen:

Spoiler, click to toggle visibilty

On battle, Lifebar:

Spoiler, click to toggle visibilty

Victory screen:

Spoiler, click to toggle visibilty

Ending:

Spoiler, click to toggle visibilty

Using MugenHook: Guest characters:

Spoiler, click to toggle visibilty

This project is going to use POTS style characters, there are some changes that are missing but I think that is decent at this point.
    

Re: Vogel W.I.P Stages

 February 02, 2025, 05:50:06 pm View in topic context
 Posted by Charles_2011  in Vogel W.I.P Stages (Started by Vogel January 25, 2024, 08:46:35 pm
 Board: Projects

Looks awesome, congratulations Vogel!
    

Re: Mech Zangief - POTS Style

 October 28, 2024, 12:49:03 am View in topic context
 Posted by Charles_2011  in Mech Zangief - POTS Style (Started by Charles_2011 October 25, 2024, 01:47:16 am
 Board: Requests

Thank you for the answer President Devon.
    

Mech Zangief - POTS Style

 October 25, 2024, 01:47:16 am View in topic context
 Posted by Charles_2011  in Mech Zangief - POTS Style (Started by Charles_2011 October 25, 2024, 01:47:16 am
 Board: Requests

    

Re: FeLo_Llop's Comissions thread

 October 19, 2024, 08:05:09 am View in topic context
 Posted by Charles_2011  in FeLo_Llop's Comissions thread (Started by FeLo_Llop November 10, 2013, 06:32:44 pm
 Board: Graphics

Hello FeLo_Llop.

May I use that Ken's stand in my project? Of course, I´ll give you credits.
    

Re: Capcom vs SNK - W2D - Second Update - 10-10-2024

 October 11, 2024, 05:17:57 am View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - Second Update - 10-10-2024 (Started by Charles_2011 October 10, 2024, 10:49:06 pm
 Board: Your Releases, 1.0+

Indeed Retro Respecter, I was focused on this project. I´ll continue working on this, but right now this is the update so far.
    

Capcom vs SNK - W2D - Second Update - 10-10-2024

 October 10, 2024, 10:49:06 pm View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - Second Update - 10-10-2024 (Started by Charles_2011 October 10, 2024, 10:49:06 pm
 Board: Your Releases, 1.0+

Hello.

Here you have the second update of my project. If you are not familiar with this project here you have the first released, there are more details of the game and other options to play it:

https://mugenguild.com/forum/topics/capcom-vs-snk-w2d-released-3042023-197596.0.html

Second update 10-10-2024:

New Charaters:

NEW CHARACTERS:
- Hibiki/Guard
- Terry/Guard
- Jotaro

Spoiler, click to toggle visibilty

Characters of other universes now have there own slot, for now Psylocke and Jotare are there:

Spoiler, click to toggle visibilty

Here you have all the variations of the game:

Spoiler, click to toggle visibilty

Credits;
VARIATIONS - NEW STAND - COLOR SEPARATION - EDITS:
- Dan 
- Guy 
- Kaede 
- Terry
- Feilong
- Nash          ---> Credits to "Armentis" for the sprites
- Guard         ---> Credits to "sabockee" for the sprites
- Geese         ---> Credits to "Hiram Yagami" for the sprites
- Vega/Dictator ---> Credits to "Yahya/Hatter" for the sprites
- Terry         ---> Credits to "DemonKai" for the sprites
- U.Violent Ken ---> Credits to "Hero" for the sprites
- Alex          ---> Credits to "KOFHƎRO77" for the sprites

NEW PALETTES:

Ryu:
Spoiler, click to toggle visibilty

Alex:
Spoiler, click to toggle visibilty

Chunli:
Spoiler, click to toggle visibilty

Dan
Spoiler, click to toggle visibilty

Evil Ryu:
Spoiler, click to toggle visibilty

Feilong:
Spoiler, click to toggle visibilty

Guard/Haohmaru-Variation:
Spoiler, click to toggle visibilty

Guile:
Spoiler, click to toggle visibilty

Guy:
Spoiler, click to toggle visibilty

Haohmaru:
Spoiler, click to toggle visibilty

Kaede:
Spoiler, click to toggle visibilty

Mature:
Spoiler, click to toggle visibilty

Mr.Karate:
Spoiler, click to toggle visibilty

Nash:
Spoiler, click to toggle visibilty

FIXES:
- Alex - Dizzy sound (loop)
- Zangief/M.Zangief - Intro/Win Position
- INTROS in Specials events

NEW MUSIC - ARCADE/TEAM MODE:
- Ken2019_ver.2
- Mike2019_ver.2
- Spain2019_ver.2
- Suzaku_Smash2019_ver.2
- Suzaku_Smash2019_ver.3

* Depends of the number of the Select def.

DANGER CODE - EFFECT AND SOUND:
Spoiler, click to toggle visibilty

NEW NAME DESIGN:
- PSYLOCKE
Spoiler, click to toggle visibilty

Added an extra animation for the special finish of Samurai Shodown and The last blade characters:
Spoiler, click to toggle visibilty
Credits for the sprites:
- pophigof

TEXT "LIVE" during the matches in ARCADE and TURNS modes:
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

NEW STAGES:
- "TRAINING2019"
- "TRAINING_ROOM2019"


Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Now there are 10 "KO" animations, one example:

Spoiler, click to toggle visibilty

- Credits to the author "zzzasd" for the sprites that looks like KOF2002.

New game type:

Type "B":

Spoiler, click to toggle visibilty

Here you have the new rules:

Spoiler, click to toggle visibilty

* On battles the music intro is different to "Type "A".

RESHADE - Use frames:

Spoiler, click to toggle visibilty

Here you have a tutorial:
https://mugenguild.com/forum/topics/reshade-frames-mugen-wip-like-steam-game-200061.0.html

Spoiler, click to toggle visibilty

Inside the game you´ll found the carpet "Reshade" with the program and other pictures and the template, inside that carpet you´ll found a carpet named overlay, there are five variations with previews pictures, choose the one that you like and copy "reshade-shaders" and paste and replace in the main folder (Data, Music, chars, etc), that´s all.

Link:
https://1drv.ms/f/c/2443fbc9fd592713/EhMnWf3J-0MggCQjBgAAAAABRUr9dmc1GAk0ws_Qpz3nog?e=zvDIRx

There a lot to do, I´ll try to add "Hh" characters, the codes are different, a new design for the lifebar is one of my goals, I hope that you enjoy this update, I don´t know when is going to be the third update, right now I´m very, very bussy.
    

Re: (NOT A REQUEST THREAD!) Name 5 characters you would like to see in Mugen.

 October 08, 2024, 03:49:02 am View in topic context
 Posted by Charles_2011  in (NOT A REQUEST THREAD!) Name 5 characters you would like to see in Mugen. (Started by snowy997 October 07, 2024, 08:47:22 pm
 Board: M.U.G.E.N Discussion

Hello snowy997.

I think that these characters doesn´t released yet for anybody:

- Aeris (Final Fantasy VII)
- Lighting (Final Fantasy XIII)
- Crono (Chrono Trigger)
- Chunli (SF6 Outfit)
- Megaman X (X2 Armor)

* CVS Style.
    

Re: Reshade: Frames on Mugen - WIP (Like Steam game)

 October 06, 2024, 04:50:53 am View in topic context
 Posted by Charles_2011  in Reshade: Frames on Mugen - WIP (Like Steam game) (Started by Charles_2011 October 02, 2024, 04:31:45 am
 Board: Projects

By the way, this works on MAME, too:

    

Re: Reshade: Frames on Mugen - WIP (Like Steam game)

 October 02, 2024, 11:33:13 am View in topic context
 Posted by Charles_2011  in Reshade: Frames on Mugen - WIP (Like Steam game) (Started by Charles_2011 October 02, 2024, 04:31:45 am
 Board: Projects

Quote
I use reshade already for many years now but never thought of this.

Same here my friend, it occurred to me yesterday.

;=======;

Another example:


Now we can forget of the black frames and add our own designs and make something similar to the official games:

https://www.youtube.com/watch?v=yNCpK197dZU
    

Re: Reshade: Frames on Mugen - WIP (Like Steam game)

 October 02, 2024, 09:56:20 am View in topic context
 Posted by Charles_2011  in Reshade: Frames on Mugen - WIP (Like Steam game) (Started by Charles_2011 October 02, 2024, 04:31:45 am
 Board: Projects

Hello BahamianKing242 and Yugacurry.

Here you have a tutorial, this is what I did:

First, install Reshade, here:
https://reshade.me/


Then search your Mugen.exe:


Then choose your Appi:



And here is the important choice:


And only activate this:


After that just finish the installation.

Then inside you Mugen folder you´ll see this carpet:


Inside there are two carpets:


Choose "Textures" and here It is the image that you have to edit,  look for "Overlay":




That is the image that you have to edit, that depends of your localcoord that you use, in my case 640x480, so I just edit the corners ,here the example:


Mugen.cfg:
In the Video config I have these options:

* If you want to test this make a backup just in case.

;========================================================;
;========================================================;

[Video]
 ;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.
RenderMode = OpenGL
SafeMode = 0
Width = 640
Height = 480
Depth = 32
VRetrace = 0
FullScreen = 0
Resizable = 1
KeepAspect = 1
BlitMode = Normal
StageFit = 1
SystemFit = 1

;========================================================;
;========================================================;

Once you start your Mugen just enable Reshade by pressing "home" (O "Inicio" en español):


And activate "Overlay", that´s all:


;=======================================================================;

Here you have a template for 640x480:
https://1drv.ms/u/c/2443fbc9fd592713/Eba8wWV7v-BMlMxb3b1zQwcBeaY6GaKxMx-AlJXg4ADWaw?e=zcZxac

* Use Photoshop to edit these images.

;=======================================================================;


Some examples:






I´m still testing this, but this is basically what I did. I hope you can enjoy it, too.
    

Reshade: Frames on Mugen - WIP (Like Steam game)

 October 02, 2024, 04:31:45 am View in topic context
 Posted by Charles_2011  in Reshade: Frames on Mugen - WIP (Like Steam game) (Started by Charles_2011 October 02, 2024, 04:31:45 am
 Board: Projects

Hello.

I didn´t know that this was possible on Mugen:



I´m still making tests, I using "Overlay" if you want to make your own test.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 28, 2024, 07:56:20 pm View in topic context
 Posted by Charles_2011  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Hello.

Could you tell me who is the author of these sprites, please?

    

Re: CVS2 Feilong Edit - World Heroes

 September 19, 2024, 06:54:43 pm View in topic context
 Posted by Charles_2011  in CVS2 Feilong Edit - World Heroes (Started by Charles_2011 September 17, 2024, 02:27:56 pm
 Board: Edits & Add-ons

Hello.

Quote
the link is not working anymore

I used the link and downloaded the character right now.
    

Re: CVS2 Feilong Edit - World Heroes

 September 17, 2024, 06:11:04 pm View in topic context
 Posted by Charles_2011  in CVS2 Feilong Edit - World Heroes (Started by Charles_2011 September 17, 2024, 02:27:56 pm
 Board: Edits & Add-ons

Hello Terrence.

For me this edition works in the same way of Captain America and US agent:



Its ´s a reference, a change of palettes to represent another character, like in MVC. The same idea goes for the other characters that you can find in link that I shared.
    

CVS2 Feilong Edit - World Heroes

 September 17, 2024, 02:27:56 pm View in topic context
 Posted by Charles_2011  in CVS2 Feilong Edit - World Heroes (Started by Charles_2011 September 17, 2024, 02:27:56 pm
 Board: Edits & Add-ons

    

Music before battle doesn´t work (Turns mode) - CVS2 Noembelu by "2"

 September 15, 2024, 01:40:23 pm View in topic context
 Posted by Charles_2011  in Music before battle doesn´t work (Turns mode) - CVS2 Noembelu by "2" (Started by Charles_2011 September 15, 2024, 01:40:23 pm
 Board: M.U.G.E.N Configuration Help

Hello.

I´m continue working on my project and I found and issue: Every character in the game have a code that allows to listen music before battle like in NGBC.

This is the code:

Statedef 190:
Spoiler, click to toggle visibilty

Statedef -3:
Spoiler, click to toggle visibilty

This code works fine in Noembelu but only on "Arcade mode" if you use "turns mode" both music sound at once, the music before battle and the music of the stage,

Could you help me, please? If there a code that I have to add or erase?