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Kanfong

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Messages by Kanfong

    

Re: What R U listening to right now?

 January 08, 2025, 04:19:28 am View in topic context
 Posted by Kanfong  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

Do you remember "Do You Remember Love?"? ->

    

Re: DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE

 January 08, 2025, 03:28:30 am View in topic context
 Posted by Kanfong  in DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE (Started by Keymon2324 January 07, 2025, 04:35:45 pm
 Board: M.U.G.E.N Development Help

I tried to play with every opponent but still dealing different damages when attack from far and near.

There is one code under statedef -2

[State -2, Dampener itself]
type=attackmulset
trigger1= 1
value=fvar(10)
ignorehitpause=1

I dont' know what the issue


Okay, fvar(10) is not in your [StateDef 1500] and [StateDef 1505], it must be in somewhere else, and it is influencing damages, go to find out what this fvar(10) is all about.

    

Re: Post Fan Art Thread

 January 08, 2025, 03:21:22 am View in topic context
 Posted by Kanfong  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left

    

Re: fighting games news that dont deserve their own thread

 January 08, 2025, 03:09:01 am View in topic context
 Posted by Kanfong  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

A new "Stardust Rain" trailer ->


    

Re: Mai Minakami

 January 08, 2025, 02:42:28 am View in topic context
 Posted by Kanfong  in Mai Minakami (Started by Astranagant January 07, 2025, 03:11:48 am
 Board: Sprite Projects

Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her?  Like, how many buttons, what fight style, which system base, custom bars, and such?  By the way do you like Yatagarasu, I think its style fits your Mai Minakami quite well.

Thanks, I thought about making her something like a MvC character with some mechanics from other games like short hop or banishing strike from hnk, she'll have 6 buttons, I didnt play Yatagarasu but looks interesting



Your plan sounds interesting, and MvC style is very popular, keep up the good work.
    

Re: My character shouldnt be able to infinitely forward/backdash! Even AI's stumped!

 January 07, 2025, 11:31:09 pm View in topic context

Sorry if I got it wrong, this is what I tested your code with KFM ->


Your code I tested, no change, just copy&paste to KFM ->

kfm.cns (before [Statedef -2]):

[Statedef 100]
type    = S
movetype= A
physics = S
ctrl = 0
anim = 100
sprpriority = 1

[State 100, Not Hit By]
type = nothitby
trigger1 = Time = [0,12]
value = , AP
time = 1

[State 100, Velocity]
type = velset
trigger1 = Time = 0
x = 75
y = 0

[State 100, Player Push]
type = PlayerPush
trigger1 = Time = [0,10]
value = 0

[State 100, PowerAdd]
type = PowerAdd
trigger1 = Time = 0
value = 250
ignorehitpause = 1

[State 100, Exit State]
type = ChangeState
trigger1 = Time = 12
value = 0
ctrl = 1

[Statedef 105]
type    = S
movetype= A
physics = S
ctrl = 0
anim = 105
sprpriority = 1

[State 105, Hit By]
type = hitby
trigger1 = Time = [0,16]
value = A,AT
time = 1

[State 105, Velocity]
type = velset
trigger1 = Time = 0
x = -45
y = 0

[State 105, Exit State]
type = ChangeState
trigger1 = Time = 20
value = 0
ctrl = 1

kfm.cmd:

;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
    

Re: DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE

 January 07, 2025, 09:10:47 pm View in topic context
 Posted by Kanfong  in DAMAGE VARIES WHEN ATTACK FROM FAR AND CLOSE (Started by Keymon2324 January 07, 2025, 04:35:45 pm
 Board: M.U.G.E.N Development Help

Still dealing different damages after testing like damage = 50, 7?  My guess is, somewhere in Statedef -2 or -3 (or even -1) some code like type = AttackMulSet is influencing damages, or some unexpected Projectiles/Helpers, or the opponent is being TargetStated/TargetLifeAdded, or the opponent changes get hit damages by its own?  :thinking2:
    

Re: Mai Minakami

 January 07, 2025, 08:40:20 pm View in topic context
 Posted by Kanfong  in Mai Minakami (Started by Astranagant January 07, 2025, 03:11:48 am
 Board: Sprite Projects

Your Mai Minakami looks so cute, I like her frameless glasses right, and what plan do you have for her?  Like, how many buttons, what fight style, which system base, custom bars, and such?  By the way do you like Yatagarasu, I think its style fits your Mai Minakami quite well.
    

Re: M.U.G.E.N Screenshots V3

 January 07, 2025, 08:21:46 pm View in topic context
 Posted by Kanfong  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Certainly not alone at home just last year...  :help:
    

Re: Home Alone - Mansion

 January 07, 2025, 08:14:24 pm View in topic context
 Posted by Kanfong  in Home Alone - Mansion (Started by Carmell January 05, 2025, 05:41:12 pm
 Board: Your Releases, 1.0+

What a classic!  The spider came down from the upstair arcade room!
    

Re: Character of the Month: December 2024 Nominations

 January 07, 2025, 07:01:55 pm View in topic context
 Posted by Kanfong  in  Character of the Month: December 2024 Nominations (Started by Lyrica January 04, 2025, 09:06:37 pm
 Board: Contributions of the Month

    

Re: CvS - KoF XV Goenitz.

 January 07, 2025, 06:56:28 pm View in topic context
 Posted by Kanfong  in CvS - KoF XV Goenitz. (Started by Hiram Yagami December 24, 2024, 06:42:40 pm
 Board: Your Releases, older Mugen

This Goenitz is very strong....and I like the new Ibuki Nagayo (KoF AllStar) special move, as useful as possible.
    

"MUGEN_stage_TeddyBoy_Blues_title" by Kanfong

 January 04, 2025, 06:15:17 am View in topic context
 Posted by Kanfong  in "MUGEN_stage_TeddyBoy_Blues_title" by Kanfong (Started by Kanfong January 04, 2025, 06:15:17 am
 Board: Your Releases, 1.0+

"MUGEN_stage_TeddyBoy_Blues_title" by Kanfong

A very simple and a classic for those who like TeddyBoy Blues.





Preview video -> https://www.dailymotion.com/video/k2QfykL439enGgCalgs

Download my "MUGEN_stage_TeddyBoy_Blues_title.zip" -> https://mega.nz/folder/XJlHkQpC#ffXJ_QXBJ_h6bpzyBji9KA

It supports M.U.G.E.N 1.0 and M.U.G.E.N 1.1 (no zoom or yes zoom).

Credits:
-> TeddyBoy Blues title sprites: shadowman44 https://www.spriters-resource.com/arcade/teddyboyblues/sheet/121163/
-> TeddyBoy Blues title BGM: KHInsider https://downloads.khinsider.com/game-soundtracks/album/teddyboy-blues-system-1-arcade
-> Elecbyte, Fighter Factory
    

Re: M.U.G.E.N Screenshots V3

 January 01, 2025, 06:45:43 am View in topic context
 Posted by Kanfong  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Like this "AOB_Moonlight" stage, in my opinion it fits Morgiana quite well, thank you Valgallah!
    

Re: HoboCop Beta 1 has been released!!

 January 01, 2025, 05:37:45 am View in topic context
 Posted by Kanfong  in HoboCop Beta 1 has been released!! (Started by Basara Bogard December 31, 2024, 12:24:47 am
 Board: Your Releases, older Mugen

Very interesting character choice!  -> a banned character in the final version release, and it needs you to add related stuff to make it more official 

Found something:

Statedef 410 (and Statedef 1500) misses opponent when Hobo is close ->


In "Clay Fighter - Extreme (Apr 4, 1997 prototype)", it doesn't miss opponent ->


During "Launch from MUGEN" Claytality, opponent in custom state Statedef 4105 doesn't have [Begin Action 4105] for ChangeAnim2 ->


Can't wait to seeing the next Hobo version ("hobocop-m1.def"), thank you for this interesting Clay FIghter character release and Happy New Year 2025 to you!
    

Happy New Year of 2025 Everybody!

 January 01, 2025, 02:53:42 am View in topic context
 Posted by Kanfong  in Happy New Year of 2025 Everybody! (Started by Kanfong January 01, 2025, 02:53:42 am
 Board: All That's Left



Happy New Year of 2025 Everybody!  :chef:
    

Re: "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!

 December 31, 2024, 03:21:19 am View in topic context
 Posted by Kanfong  in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays! (Started by Kanfong December 29, 2024, 06:34:21 am
 Board: Your Releases, 1.0+

try the character and my thoughts on it. Man her combos man i just feel damn this is cool (I can't describe to do positive stuff lol sorry) overall like her combos and she is so cool (I can't do combos lol)

Thank you very much for trying her out!  Without all the good people in the Credits, it would've been so hard for me to do her all by myself!

According to this Yatagarasu EtE guide, Sistan is "Technical "gatling" character with many possible attack sequences."  She is very different from other Yatagarasu characters.

v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt
Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw
    

Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!

 December 31, 2024, 03:10:00 am View in topic context
 Posted by Kanfong  in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays! (Started by Kanfong December 29, 2024, 06:34:21 am
 Board: Your Releases, 1.0+

    

Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!

 December 30, 2024, 10:06:53 pm View in topic context
 Posted by Kanfong  in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays! (Started by Kanfong December 29, 2024, 06:34:21 am
 Board: Your Releases, 1.0+

aside of her intro needing more work (there's a second of her without a sprite) it's a very solid character

Thank you very much for trying her out!  Without all the good people in the Credits, it would've been so hard for me to do her all by myself!

I am sorry but, I couldn't reproduce the intro bug that you mentioned, I use mugen-1_1b1 GameWidth = 1280 GameHeight = 800 RenderMode = OpenGL KeepAspect = 0 GameSpeed = 60 ->







    

Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!

 December 30, 2024, 09:53:31 pm View in topic context
 Posted by Kanfong  in "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays! (Started by Kanfong December 29, 2024, 06:34:21 am
 Board: Your Releases, 1.0+