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Amidweiz

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Messages by Amidweiz

    

Re: Shadow Lady - POTS Style

 May 16, 2022, 05:26:56 PM View in topic context
 Posted by Amidweiz  in Shadow Lady - POTS Style (Started by ItalianStallion May 16, 2022, 04:03:45 AM
 Board: Edits & Addons 1.0+

Non pro users can't zip up multiple files on mediafire however if you download said individual files into a "ShadowLady" folder then it works
    

Re: Amidweiz's generic request topic

 May 04, 2022, 06:43:12 PM View in topic context
 Posted by Amidweiz  in Amidweiz's generic request topic (Started by Amidweiz May 17, 2013, 12:40:39 AM
 Board: Requests

New requests at the top
    

Re: Character of the Month: April 2022 Nominations

 May 02, 2022, 07:54:52 PM View in topic context
 Posted by Amidweiz  in Character of the Month: April 2022 Nominations (Started by Basara Starkiller May 02, 2022, 07:04:40 PM
 Board: M.U.G.E.N Discussion

cvs2 jotaro by jthesaltyy - 2
cvs2 shingo by jthesaltyy - 3
shadow dio by warusaki3 - 2
Cammy by Ohgaki - 2
    

Re: CvS2 Shingo Release

 April 10, 2022, 03:07:09 AM View in topic context
 Posted by Amidweiz  in CvS2 Shingo Release (Started by JtheSaltyy April 05, 2022, 06:37:58 PM
 Board: Your Releases, 1.0+

  • https://streamable.com/rhplpn: I'm pretty sure that is he is gaining damage during custom combo
  • https://streamable.com/q2egue: Heavy Oboro on it's own doesn't do much damage compared to the medium variant without using the cancel. Also it tends to go through the opponent on the third hit up close (though it may be a KFM thing)
    

Re: Character of the Month: March 2022 Nominations

 April 06, 2022, 04:26:11 AM View in topic context
 Posted by Amidweiz  in Character of the Month: March 2022 Nominations (Started by Basara Starkiller April 05, 2022, 09:33:49 PM
 Board: Contributions of the Month

Ultimate Guile by ELECTR0 - 3
Tigre Negro MvC style by Kenshiro99 - 1
Mira Yokoyama by valgallah77 - 1
    

Re: Mugen archive's banning problem

 April 04, 2022, 03:20:15 AM View in topic context
 Posted by Amidweiz  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

    

[Ikemen GO] Having trouble with redirecting the opponent into a hitstate

 April 02, 2022, 07:32:52 PM View in topic context
 Posted by Amidweiz  in [Ikemen GO] Having trouble with redirecting the opponent into a hitstate (Started by Amidweiz April 02, 2022, 07:32:52 PM
 Board: M.U.G.E.N Development Help

Remember this is in the context of ikemen GO, in which I am utilizing some of it's features. I am trying to make dio brando by waruski3 be able to hit opponents within his time stop super, who happen to have no blue hitboxes during moves. I have so far come put with a solution involving a helper and detecting when said helper goes into [Statedef 1338] (mainly because upon how you have to do redirected helper states in Ikemen GO). Afterwords deleting itself so the opponent in pause would get hit by dio no problem. I did a generic example within KFM to test and it functions as I want it to.

Spoiler: Code in test KFM (click to see content)
https://cdn.discordapp.com/attachments/562828620935069711/959854298630606888/kfm_hitbox_giver.zip

However when I did said implementation within dio within the -2, where said helper would be spawned. The effect of redirecting the opponent to the hitstate does not work.
Spoiler: Dio's code (click to see content)
https://cdn.discordapp.com/attachments/562828620935069711/959854538347647027/dio_hitbox_giver.zip

EDIT:
Thanks to Wreq! on the Ikemen discord for telling me how to fix this
Code:
[State -2, Change new helper to our own state 1337]
type = selfstate
triggerall = enemy,numhelper(1337) = 1
trigger1 = enemy,helper(1337),stateno = 0 && enemy,helper(1337),stateno != 1337
value = 1337
readplayerid = id
redirectid = enemy,helper(1337),id
    

Re: Character of the Month: February 2022 Nominations

 March 17, 2022, 04:14:18 PM View in topic context
 Posted by Amidweiz  in Character of the Month: February 2022 Nominations (Started by Jmorphman March 09, 2022, 03:58:48 AM
 Board: Contributions of the Month

Lunasa by IkunTronHD - 3
    

Re: Character of the Month: February 2022 Nominations

 March 10, 2022, 06:07:39 PM View in topic context
 Posted by Amidweiz  in Character of the Month: February 2022 Nominations (Started by Jmorphman March 09, 2022, 03:58:48 AM
 Board: Contributions of the Month

Osaka by jade_midori - 2
    

Re: Street Fighter 6

 February 22, 2022, 09:37:54 PM View in topic context
 Posted by Amidweiz  in Street Fighter 6 (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

There was a wha happun episode on it recently, LordBBH covered this as well twice in his 1CC's of them, and even digging up old usenet posts shows that the games weren't really well received in their time for those looking for more context.

Though I guess going for SF6's favor is that pushing luke as the new protag is that they're aren't working with a grappler, the most polarizing archetype you could have as one. But yea I don't really see a point either of doing another prequel before SF3, since there are still 23 year old story lines that are need of continuation and people are wanting to look forward.
    

Re: Character of the Month: January 2022 Nominations

 February 13, 2022, 07:55:11 PM View in topic context
 Posted by Amidweiz  in Character of the Month: January 2022 Nominations (Started by Jmorphman February 13, 2022, 06:43:29 AM
 Board: Contributions of the Month

Mi Oh by jade_midori - 3
Protoman by DCL - 1
Mike Haggar by MIYABI - 2
    

Re: Kumatora v3.0 by Malxrange

 February 08, 2022, 05:09:09 PM View in topic context
 Posted by Amidweiz  in Kumatora v3.0 by Malxrange (Started by Mr. Nobody February 08, 2022, 12:56:48 AM
 Board: Requests

    

Re: BURNING OSAKA EDITED AND EXTENDED 1.1

 January 23, 2022, 02:08:15 AM View in topic context
 Posted by Amidweiz  in BURNING OSAKA EDITED AND EXTENDED 1.1 (Started by creativeprecursor January 22, 2022, 11:40:42 PM
 Board: Your Releases, 1.0+

    

Hulk/Protoman by DCL

 January 22, 2022, 11:25:09 PM View in topic context
 Posted by Amidweiz  in Hulk/Protoman by DCL (Started by Amidweiz January 22, 2022, 11:25:09 PM
 Board: Found Releases 1.0+

Another old author coming back to post updates because of Ikemen GO. Quoted from https://www.infinitymugenteam.com/Forum_345/index.php?topic=48587.0 and https://www.infinitymugenteam.com/Forum_345/index.php?topic=48494.0 respectfully.

Spoiler: Hulk (click to see content)

Spoiler: Protoman (click to see content)
    

Re: 2022 Character Updates (Guy and Ryu first)

 January 15, 2022, 07:09:30 PM View in topic context
 Posted by Amidweiz  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Wow one thing I didn't expect this year was POTS returning with updates because of Ikemen GO, very much putting said engine in high regard now. I do enjoy CC being a lot longer now with more visual cues that it's about to end as well as the effects being a whole lot more chunkier than before.
    

Re: Character of the Month: November 2021 Nominations

 December 05, 2021, 05:56:38 AM View in topic context
 Posted by Amidweiz  in Character of the Month: November 2021 Nominations (Started by Jmorphman December 03, 2021, 10:30:34 PM
 Board: Contributions of the Month

Jill by TheFclass97 - 2
Obake by Masukenpu-kun - 1
Nanaman by Basara-Kun - 1
Wooper by Omega Clarens & Giko - 2
    

Re: Does Mugen 1.1 Run on Linux?

 November 26, 2021, 01:11:05 AM View in topic context
 Posted by Amidweiz  in Does Mugen 1.1 Run on Linux? (Started by ExShadow November 25, 2021, 11:48:51 PM
 Board: M.U.G.E.N Discussion

    

Re: Character of the Month: October 2021 Nominations

 November 03, 2021, 05:08:06 PM View in topic context
 Posted by Amidweiz  in Character of the Month: October 2021 Nominations (Started by Jmorphman November 03, 2021, 03:09:07 AM
 Board: Contributions of the Month

Inuyasha (Meta-Gouki edit) by SumirekoUsami - 3
prince by ahuron - 2
rin oyama by ns - 2
Terry Bogard XIII/CvS by vyn - 2
    

Re: massive SF2 project

 October 12, 2021, 08:02:08 AM View in topic context
 Posted by Amidweiz  in massive SF2 project (Started by gdk1981 October 09, 2021, 07:39:36 PM
 Board: Projects

As far as vision, I would really like to stick to the SF2 World Warrior/Champion Edition sprite style and would be open to incorporating moves from the subsequent games. But, I would really like to avoid the battles becoming ultra spamfests, so a slightly enhanced SF2 gameplay experience would be the general goal. To each their own, of course.

I guess it would be somewhat similar to that SFII Mix hack that was done a year ago with it being CE but with extra features. A layout of what extra mechanics you're gonna have for this since you are going for more CPS1 SFII rather than CPS2 SFII, then one could make a base template for the characters in the game. Another thing of note would be developing this for Ikemen GO with it's plethora of extra features over straight mugen 1.1.

There is no limit to the characters--my basic rule is that they have to have been included in some SF game minus the Marvel games (was never a fan of superhumans competing evenly with the SF roster) or characters like Megaman.  . I've already got all SF1 - SF4 characters. Haven't done all the SF5 ones but they are in process. Love the Fatal Fury cast and am going to include some of the Tekken games.  I am doing Sawada from the movie game as well as Gunloc.  The EX series is shaky since it's not even owned by Capcom. Obviously, fully animating each character is a lot of time and money between myself and other artists, but I've been pretty consistent with it! 

So I guess characters like Ingrid or other Capcom characters are out of the question for the most part. Considering the current addition of the FF characters as well as Tekken characters in the future. Would there be other guest characters from other games beyond those two, since it would be pretty interesting to see newer characters portrayed in a older system. Not that there currently isn't already.

...I guess if you ever wanted guile to be cursed have more moves as a suggestion, you could always put down sonic dash or Anti Air Sonic Boom on his movelist to whom you get to work on this for you.
    

Re: Challenge (not) Accepted 2!

 October 11, 2021, 09:56:41 PM View in topic context
 Posted by Amidweiz  in Challenge (not) Accepted 3! (Started by KatsupSpecial September 17, 2021, 10:07:15 PM
 Board: M.U.G.E.N Discussion

I mean most AIs in mugen and even in commercial fighting games tend to get exploited by the same strategies

  • unblockable attacks
  • attacks with weird properties (E.G air lows, crouching highs)
  • tick throws
  • whiff punishing unsafe moves as in the case for saki
  • counter spam
  • chainable command grabs from blocked normals
  • chipping out an AI endlessly if they don't stop blocking
  • long normals
  • projectile spam
  • 0th frame attacks (in mugen anyways, Ikemen GO allows these to be blocked)

I'm sure there is more entry points for exploiting the AI but the main rule of thumb is, treat the AI like an AI, not like a human. They tend to be programmed against that. Also most people who do these AI beatdowns don't give you the first take on challenging the AI since some people think that's the case.

Also I don't think there needed to be a second thread of this considering you can reset the poll at the top with new data