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Messages by RagingRowen

    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 24, 2022, 11:31:26 PM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Love the modern Akuma, but I was hoping that to differentiate him in the future a bit more, maybe borrowing his heavy Tatsu or ex Zanku Hadoken wouldn't be a bad idea, just to make him feel a bit more new and fresh as well. Otherwise as usual great work

If you're talking about the SFV ones, I'm not too sure on them, mainly the heavy Tatsu since I'm not really keen on overly-different button variations, mainly because it's either tough to connect to the others or tough to balance.
    

Re: 2022 Character Updates (Shin Gouki and Lei-Lei added)

 January 24, 2022, 09:07:52 PM View in topic context
 Posted by RagingRowen  in 2022 Character Updates (Shin Gouki and Lei-Lei added) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Ah, that sounds good. And yeah, Geese is great, I was just wondering if he'd have changes in his moves since I remember some stuff about him that I personally found kind of iffy, like the behavior of EX Reppuken and the lack of recovery time after an OTG grab like there is in KOF / Real Bout.

I was also gonna judge EX Reppuken because it's rather awkward since you have to get at the perfect range to get either all the hits in or enough time to combo afterwards and it's pretty unsafe due to the lack of pushback.
    

Re: I'm Looking for Beta Testers!

 January 24, 2022, 08:53:04 PM View in topic context
 Posted by RagingRowen  in I'm Looking for Beta Testers! (Started by Sean Altly September 22, 2021, 12:05:03 AM
 Board: Last Bout: Styles Will Clash

I was playing Waku Waku 7 for the first time recently and I really liked the mechanic in that game where you could get up attacking (kinda like Tekken), and I decided I want to make it a function of this game, but I can't decide if it should be an Offense Meter thing or Defense Meter. I would think Defense right? Any thoughts?

Also, if I add that I feel like I need one more feature for the other bar to even it out. Right now the meter functions are:

OFFENSE

Offense Drive - Full Bar
EX Move - 1/3 Bar
Guard Crush - 1/4 Bar

DEFENSE

Defense Drive - Full Bar
Guard Cancel Attack - Half Bar
Guard Cancel Dash - 1/4 Bar

So I'm thinking the Wake Up Attack could be 1/3 Defense bar, and whatever I come up for Offense could be a Half bar, so then each meter has a function for 1/4,1/3,Half and Full bar. Maybe something like a Roman Cancel? Or maybe Offense Arts could have two levels? Ideas and thoughts are welcome!

EDIT: I was also thinking about making it so that Defense Drives can be done during the wakeup state (5120)



Roman Cancel for 1/2 Bar could be good and the Wake-Up Attack sounds refreshing, but it depends on how viable Drives would be with the likes of these around.
    

Re: 2022 Character Updates (Shin Gouki and Lei-Lei added)

 January 22, 2022, 08:57:37 PM View in topic context
 Posted by RagingRowen  in 2022 Character Updates (Shin Gouki and Lei-Lei added) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Can I also ask any questions about characters that haven't been updated/released yet?
I guess that's relevant since they will all be updated in this thread.

That's good. I ask that because I was wondering if Dan's sprites will be different by any chance, as in will they still be the upscaled sprites you had or will be at a normal size. I always though it was weird.

EDIT: Found a Lei-Lei bug where she falls infinitely if she misses her Zampa. https://streamable.com/slk4xe
    

Re: 2022 Character Updates (Shin Gouki and Lei-Lei added)

 January 22, 2022, 05:37:44 PM View in topic context
 Posted by RagingRowen  in 2022 Character Updates (Shin Gouki and Lei-Lei added) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Feedback and Suggestions for Shin Akuma/Gouki:
- I find it kinda odd that he doesn't have the new Hadouken FX from Ryu.
- I think Hyakki Gou Jin should have faster recovery since it's quite difficult to follow-up afterwards.
- Might I suggest the Messatsu Gou Hadou Agyo from MvC3 to accompany Tenma Renzoku Zankuu which has the same function (A crap ton of Hadous).
EDIT: I just remembered that the height requirement for air specials is too high, so you can't do any from Low Jumps and such.

I don't have much for Lei-Lei but gaining 1/2 Power EX's and Power Charge is hella funny since the likes of Jmorphman's Demitri and Jesuszilla's Felicia followed the roots of the original version.

I might also suggest adding Back Rolls since it really goes against my muscle memory after playing various later characters in this style.

Can I also ask any questions about characters that haven't been updated/released yet?
    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 21, 2022, 06:51:53 PM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Oh, I missed this one.

After playing, I noticed the startup delay for Gouhadou is kind of long. (beside of Shin Akuma of course)
I'm not an Akuma specialist, but this is not the feeling I had in CVS2 or SF3.3.

Again, I'm certainly not the person to give a feedback about it.
Anyone can tell if you feel the same?

Just Gohadou or Messatsu Gohadou? Startups seem fine to me, compared to the likes of Ryu and co.

Sorry,
I typed the wrong move name.
This one:
"Zanku Hadoken" / Air Fireball

I just checked CvS2 and it seems pretty close to me. Someone on Discord also said there was an issue with the inputs while jumping but I didn't experience any.
    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 20, 2022, 10:36:24 PM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 20, 2022, 10:26:28 PM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Oh, I missed this one.

After playing, I noticed the startup delay for Gouhadou is kind of long. (beside of Shin Akuma of course)
I'm not an Akuma specialist, but this is not the feeling I had in CVS2 or SF3.3.

Again, I'm certainly not the person to give a feedback about it.
Anyone can tell if you feel the same?

Just Gohadou or Messatsu Gohadou? Startups seem fine to me, compared to the likes of Ryu and co.
    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 20, 2022, 09:25:00 PM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 20, 2022, 02:23:13 AM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.
    

Re: Character of the Month: December 2021 Voting

 January 19, 2022, 11:19:23 PM View in topic context
 Posted by RagingRowen  in Character of the Month: December 2021 Voting (Started by Basara Huffman January 19, 2022, 02:40:21 PM
 Board: M.U.G.E.N Discussion

Jiren and WannaKOF for me too.
    

(Big Akuma Update) Rowen's PotS Edits

 January 19, 2022, 10:35:08 PM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Aaand Akuma's finally out (again)!

'member to drop some feedback and/or suggestions, bros.
    

Re: (Urien by Froz) Rowen's PotS Edits

 January 19, 2022, 12:01:34 AM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

    

Re: 2022 Character Updates (Guy and Ryu first)

 January 16, 2022, 04:41:41 PM View in topic context
 Posted by RagingRowen  in 2022 Character Updates (Shin Gouki and Lei-Lei added) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

I'm also conflicted by Custom Combo becoming 2 Bars. I understand that it got more time, but I feel like it needs something else to be more viable in a real match, like being able to cancel into it.
Custom Combos have dominated every game they were in, so they're hardly not viable, hehe. To me, with one bar they can be overpowered as Custom Combos always find a way to be. With three bars I'd rather just do a Shin Shoryuken or whatever. 2 bars is just right.

I was referring to the fact that it goes away when you take a hit, which makes it a lot more risky IMO, compared to the likes of MAX Mode.

The likes of DivineWolf/DW have made MAX Mode (Replacing CC) viable in your style by allowing EX Moves and Supers under the cost of 1 Power Bar. His works aren't online but there are backups in his release threads if you're curious. It's okay if you aren't intersted, I'm just tossing out suggestions.
    

Re: 2022 Character Updates (Guy and Ryu first)

 January 15, 2022, 07:13:15 PM View in topic context
 Posted by RagingRowen  in 2022 Character Updates (Shin Gouki and Lei-Lei added) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

I'm about as gobsmacked as the rest of y'all, but that's not my focus.
My focus for this post is unleashing feedback!

I'm using JtheSaltyy's edit of Stupa's Training for this.

Hitsparks are okay but I feel like they could A. Be Higher-Res, B. Use Stronger Colors.
I also personally like the way you made wall-bounce have P2 home in on Ryu/Guy somewhat, it makes followups easier.

Ryu:
- Could Joudan and Ryusokyaku (outside of Master Mode) not be HCF (the real command) instead of QCF?
- EX Joudan is awkward in the corner since fighters switch sides during the bounce.
- Shinkuu Hadouken can be problematic at times because there's points where only a few of its hitpoints will hit for certain combos.
- P2 freezes when you go from Kaze No Ken into Denjin. https://streamable.com/jfxftj
Guy:
- Might I suggest giving Bushin Izuna Otoshi a separate command? It'll make it easier for when I want to use Izuna no Hiji Otoshi instead.
- Bushin Hassou Ken should launch air P2 a bit higher since it won't connect fully from, for example, Houzantou.
- Bushin Musou Renge is a bit strange with the Alpha Hitsounds.

Other suggestions would be adding a config for A. Stun, in-case you prefer to not have it for consistency purposes, and B. Movelists, so you don't accidentally do it in a match or something.
I'm also conflicted by Custom Combo becoming 2 Bars. I understand that it got more time, but I feel like it needs something else to be more viable in a real match, like being able to cancel into it.

I lastly wonder what evilryu_preload.sff is about. Is it an Ikemen leftover by chance?
    

Re: (Urien by Froz) Rowen's PotS Edits

 January 14, 2022, 01:29:54 AM View in topic context
 Posted by RagingRowen  in (Big Akuma Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Akuma's update's coming along well, as you can see below with Modern Akuma's SGS which is the Ultra 1 version:

https://streamable.com/ep41rw

I referenced a version of the Super that ReddBrink made for a personal edit but kindly sent me.
    

Re: The Rising Son of Fortune - Tristan Samroy

 January 06, 2022, 11:01:22 PM View in topic context
 Posted by RagingRowen  in The Rising Son of Fortune - Tristan Samroy (Started by Sean Altly January 25, 2021, 03:54:31 AM
 Board: Last Bout: Styles Will Clash

I'm also working on a bonus character, a sort of Akuma to Sasuke and Quavon if you think of them as the game's Ryu and Ken. I may hold off on including him to incentivize people downloading the update for the story stuff.

Fascinating...
Sounds like he'd fit well as a 2nd Subboss of sorts. I'd be willing to test this upcoming bloke if that's a plan.
    

Re: Character of the Month: December 2021 Nominations

 January 04, 2022, 05:59:13 PM View in topic context
 Posted by RagingRowen  in Character of the Month: December 2021 Nominations (Started by Jmorphman January 03, 2022, 03:41:41 AM
 Board: Contributions of the Month

WannaKOF by Brergrsart - 1
Jiren Beta - 1
    

(Alpha/Test 2) Rowen's WIPs: Reiji Oyama

 January 03, 2022, 12:53:04 AM View in topic context
 Posted by RagingRowen  in Rowen's WIPs: Reiji Oyama (Started by RagingRowen May 13, 2019, 08:36:14 PM
 Board: Projects

    

Re: HAPPY NEW YEAR, FOLKS!!!

 January 01, 2022, 11:46:09 AM View in topic context
 Posted by RagingRowen  in HAPPY NEW YEAR, FOLKS!!! (Started by GreatFunk January 01, 2022, 06:23:34 AM
 Board: All That's Left

Indeed. Are we posting resolutions by any chance?

My Res' is to finish SF All-Stars, release at least 2 full chars and maybe start another full-game.