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supergarrocha

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Messages by supergarrocha

    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 03, 2014, 10:24:36 PM View in topic context
 Posted by supergarrocha  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

Do the Penguin and the Riddler mugen wip or a sprite sheet exist?
    

Re: Bley43's pals [Requests Open]

 May 03, 2014, 07:57:01 PM View in topic context

Beatrice by Boomer & Borewood
Alicia (ARIA), Archetype-Earth (Melty Blood), Battler (Umineko no Naku Koro Ni), Erza (Fairy Tail), EVA-Beatrice (Umineko No Naku Koro Ni), Haruka (Vanguard Princess), Rachel (Blazblue), Reika, Selene (Gundam), Virgilia 1 & 2 (Umineko No Naku Koro Ni), Zatanna (Hawkman)


These Pals are a masterpiece.

    

Re: What ruins a mugen character for you?

 May 03, 2014, 07:23:23 PM View in topic context
 Posted by supergarrocha  in What ruins a mugen character for you? (Started by luis2345 December 02, 2013, 09:23:47 AM
 Board: M.U.G.E.N Discussion

Many things:
- Bad AI or no AI at all (the most important thing).
- Bad spriting.
- Bad coding .
-When a char has infinites and super jumps.

    

Re: Characters

 May 02, 2014, 08:52:24 PM View in topic context
 Posted by supergarrocha  in Characters (Started by FeLo_Llop April 02, 2014, 10:53:23 AM
 Board: MFG Presents Street Fighter

I'd like to se Vega (the spanish) in the rooster.
    

Re: My char's winning and losing animations aren't played when round time is over.

 April 27, 2014, 08:50:48 PM View in topic context

    

Re: My char's winning and losing animations aren't played when round time is over.

 April 27, 2014, 06:38:51 PM View in topic context

I don't think those codes have errors.

Do you have state 180/181 and state 170?

Yes, I have them. Could you take a look, please? May be the problem is here:

Spoiler, click to toggle visibilty
    

My char's winning and losing animations aren't played when round time is over.

 April 27, 2014, 05:31:46 PM View in topic context

 I have a new problem now. It is that when this char either wins a fight or loses it, the 170 and 180 animations aren't shown.
What should be done to solve this problem?

My char is one that doesn't move. He fights like that and it's ok. But I want to see them celebrating wins or falling down when losing. Ngeo and vgma helped me and this is how state 5900 looks like now:

Spoiler, click to toggle visibilty



Thanks guys.
    

Problem with Namor and Spiderman by Zvitor

 April 06, 2014, 10:02:04 PM View in topic context
 Posted by supergarrocha  in Problem with Namor and Spiderman by Zvitor (Started by supergarrocha April 06, 2014, 10:02:04 PM
 Board: M.U.G.E.N Configuration Help

I downloaded these 2 chars but I got the following problema when using them in my winmugen:


invalid trigger : ai level
error parsing triggerall
error parsing [statedef40500]
error parsing [state 40500]
error in basic.st
Character needs to be updated. See docs/incoplete.txt
    

Re: Problem with a char in Mugen 1.0, but not in winmugen

 March 24, 2014, 04:06:17 AM View in topic context
 Posted by supergarrocha  in Problem with a char in Mugen 1.0, but not in winmugen (Started by supergarrocha March 16, 2014, 11:57:06 PM
 Board: M.U.G.E.N Development Help

Thank Ngeo and vgma for your help.
This code that you gave me worked well for mugen 1.0. However, I have a new problem now. It is that when this char either wins a fight or loses it, the 170 and 180 animations aren't shown.
What should be done to solve this problem.
This is how your state 5900 needs to look like :

Spoiler, click to toggle visibilty


Thanks guys.
    

Problem with a char in Mugen 1.0, but not in winmugen

 March 16, 2014, 11:57:06 PM View in topic context
 Posted by supergarrocha  in Problem with a char in Mugen 1.0, but not in winmugen (Started by supergarrocha March 16, 2014, 11:57:06 PM
 Board: M.U.G.E.N Development Help

Hi. I get this error message with a char in Mugen 1.0, but the char works perfectly well in winmugen. (It is a char that doesn't move)


Error message: Need at least 1 trigger
Error parsing [State 0, ChangeState]
Error in [Statedef 5900]
Error in chars/Juan/common1.cns
Error loading chars/Juan/Juan.def
Error loading p1


This is my

[Statedef 5900]
[State 0, ChangeState]
type = ChangeState
;trigger1 =
value = RoundState
ctrl = 0
;anim =
;ignorehitpause =
;persistent =


what's wrong with these guys?
    

Re: [CHAR+STAGE] Bebop

 October 10, 2012, 05:26:02 PM View in topic context
 Posted by supergarrocha  in [CHAR+STAGE] Bebop (Started by Cenobite 53 May 29, 2012, 01:31:04 AM
 Board: TMNT The Fullgame

Nice spritesheet cenobite. when do you think bebop will be released?
 
    

Re: Character of the Month: October 2011 - Nominations

 November 07, 2011, 03:41:47 PM View in topic context
 Posted by supergarrocha  in Character of the Month: October 2011 - Nominations (Started by Rajaa Retired November 02, 2011, 11:37:00 PM
 Board: Contributions of the Month

I want to nominate my two favourites:  :)

Pokerface by Dracul

Yang by Kamekaze

    

Re: Smurfette from The Smurfs (Movie Version)

 October 31, 2011, 04:24:17 PM View in topic context
 Posted by supergarrocha  in Smurfette from The Smurfs (Movie Version) (Started by MordecaitheBlueJay October 22, 2011, 01:47:02 AM
 Board: Idea Engineering

So have you edited at leat a single Smurfette sprite?
    

Re: Pokerface with AI (Silverhawks' enemy) Cara de Naipes (enemiHalcones galácticos)

 October 17, 2011, 02:19:26 AM View in topic context

Great !!!  :) I'm downloading this char now. Feedback soon.

EDIT!!
I love this char!!!!  8)
-He is hard to beat. Great AI.  :sugoi:
-Great to see all those different helpers.
-Good sprite work.

What's your next release? Cheetara or any other? Congrats to the people that help you.
    

Re: Mugen Tournament Beta Update May 30 2011

 August 30, 2011, 04:43:34 PM View in topic context
 Posted by supergarrocha  in Mugen Tournament Beta Update May 30 2011  (Started by Shamrock April 27, 2011, 09:43:12 AM
 Board: Your Releases, 1.0+

At supergarrocha... I am working on a way to choose characters. It will be a ways down the road before this feature is added, right now I find it more important to finish Fight intros and such.


So it's great to hear you are working on that. So, I'll have to wait... Thanks.
    

Re: Mugen Tournament Beta Update May 30 2011

 August 29, 2011, 05:47:58 PM View in topic context
 Posted by supergarrocha  in Mugen Tournament Beta Update May 30 2011  (Started by Shamrock April 27, 2011, 09:43:12 AM
 Board: Your Releases, 1.0+

Hello Shamrock
I downloaded this tool last week. I test it but was a bit dissapointed at it.  :'(
the program chooses the fighters ramdomly. You can not choose who are going to fight. That really dissapointed me. Could you fix that please?
    

Problem with Die animation

 August 19, 2011, 01:51:18 AM View in topic context
 Posted by supergarrocha  in Problem with Die animation (Started by supergarrocha August 19, 2011, 01:51:18 AM
 Board: M.U.G.E.N Development Help

Hi. Here is my problem. I made an animation that my char explodes when knocked out. (anim 5110). However this same animation appears when thrown or hit upinto the air when it hits the ground.
How can I make them different? So one is lie on the floor and the other is die..
    

Re: Who are the comic characters in this picture?

 August 19, 2011, 12:32:39 AM View in topic context
 Posted by supergarrocha  in Who are the comic characters in this picture? (Started by supergarrocha August 09, 2011, 08:53:48 PM
 Board: All That's Left

    

Who are the comic characters in this picture?

 August 09, 2011, 08:53:48 PM View in topic context
 Posted by supergarrocha  in Who are the comic characters in this picture? (Started by supergarrocha August 09, 2011, 08:53:48 PM
 Board: All That's Left

Who is the superheroine near Thor above Catwoman and who is the guy dessed in red above the Penguin?


They are small dolls sold. I know them all, except for the two I mentioned in the question above. Thanks guys!
    

Re: Goku Z2 by Balthazar & Cybaster (AI patch by 亞)

 August 05, 2011, 05:17:47 PM View in topic context
 Posted by supergarrocha  in Goku Z2 by Balthazar & Cybaster (AI patch by 亞) (Started by Cybaster April 25, 2011, 04:35:13 PM
 Board: Releases