Posted by P-Chan in Visual Select Screen Editor (updated 06/08/2021) (Started by tunglashor September 20, 2010, 06:54:33 AM
Board: Your Releases, older Mugen
Board: Your Releases, older Mugen
Hi to everyone. I'm working with a new version of BBBC screenpack but using all the new things that Ikemen Go have. I'm working with the 0.96 version and for now I can do lot's of things and changes. I wanna show us all the news that I can implemend since now and at the end I wanna ask some questions that I have. Let's go:
First changes in the menu screen using the submenu options that Ikemen Go have. I need to work more in the Options screen:Spoiler, click to toggle visibilty
I remade the game select animation with the rest of the games. I think now it's more feel it with the rest of the select screen:Spoiler, click to toggle visibilty
Working hard to convert the versus screen to ikemen. I add all the effects that the original have this time, make the perspective of the center with after effects, and add the animated portraits!!!Spoiler, click to toggle visibilty
In the winner screen I can add portrait in the first part of the animation:Spoiler, click to toggle visibilty
New Game Over screen animation:Spoiler, click to toggle visibilty
New Here Comes New Challenger animation:Spoiler, click to toggle visibilty
And finally the Rank screen and the pause menu:Spoiler, click to toggle visibilty
Ok, this is all that I have since now, I start to work with the versus portraits but before I do more I wanna ask some troubles that I have and I don't know if it's my fault or this version can't do it.
1- The most important thing that I wanna implemend it's multiple portraits in the same screen. In the system file I use p1.face.anim and p2.face.anim for select, versus and winner portraits, but it's possible to use more actions for add more portraits? I work to have all the letters to create names for this screens:
With this I can add different emblems for each character for the versus screen too:
And with different system files I can do a versus mode of the screenpack too!
2- I see a option to cut the portrait using coords p1.window = 0,0, 640,720 and for p2 too. This is very usefull, but I have a problem with the first portraits
and it's because I need two more points to can cut the portrait in a diagonal way, it's possible?
3- My last question it' s with the winner screen and related with the fonts. In the animation there are 2 parts and I need to show the fonts in the second part. There are some way to make the fonts wait since I want? And then I need that this fonts appear for a determinated time. Something like font.waittime and font.displaytime. Possible?
Well I hope you like it all the progresses of the screenpack and I hope you can help me a little in this the questions, thank you very much and see you soon!
- Different stages for the same character
- Different music for each round
- Different music for when a character has low health
- You can now make real secret / unlockable characters instead of just placing them out of the screen
- Better control over the arcade mode, (you can set the difficult, AI ramping, bosses, and much more)
- Score system
- Tag system
- Move list
My first hi-res stage using Kaine's KOF Neowave stage rips.
without much spiel.... I came here to release Kratos kof style