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AlexSin

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Re: [Theme Thread] CVS Sprite thread

 November 21, 2020, 03:53:23 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Yes!
    

Re: [Theme Thread] CVS Sprite thread

 November 19, 2020, 09:59:34 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

That's why I told him to use imgur, but he doesn't care.
    

Re: Space Adventure Cobra Updated 11/17/2020

 November 19, 2020, 09:58:33 PM View in topic context
 Posted by AlexSin  in Space Adventure Cobra Updated 11/17/2020 (Started by The Magic Toaster November 15, 2020, 08:09:31 PM
 Board: Your Releases, older Mugen

I guess another way to fix that was to just change the HitDef attr parameter to S,SP (Standing, "super" projectile, "super" in this case meaning special).
    

Re: [Theme Thread] CVS Sprite thread

 November 18, 2020, 07:14:33 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

I was talking to demongorne.
    

Re: [Theme Thread] CVS Sprite thread

 November 16, 2020, 06:52:17 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Imgur is free and without registration too.
    

Re: Space Adventure Cobra Released 11/15/2020

 November 16, 2020, 06:33:16 PM View in topic context
 Posted by AlexSin  in Space Adventure Cobra Updated 11/17/2020 (Started by The Magic Toaster November 15, 2020, 08:09:31 PM
 Board: Your Releases, older Mugen

Thanks a lot! Yes, it works!

Something I found during testing: (tested on 1.0)
- I managed to fix the problem you had listed in the readme.
In state 8150 you can replace the pos of the beam after effect with just 0,0. You don't have to care about positions since you can use a bind to target in the other helper.
In state 8151 I did this:
Code:
;---------------------------------------------------------------------------
;Beam After Effect
[Statedef 8151]
type = A
physics = N
ctrl = 0
velset = 0, 0
anim = 3032 ;it's invisible so you don't see it but the time of the animation plays like normal
sprpriority = 15



[State 8151, Explod] ;this is the effect you will see
type = Explod
trigger1 = Time = 0
anim = 3032
pos = enemy,const(size.mid.pos.x),enemy,const(size.mid.pos.y)  ;you have to check the enemy constants!!
postype = p2  ;p2,front,back,left,right      I put p2 instead of p1 because the explod should stay on p2
facing = 1
vfacing = 1
bindtime = -1
removetime = -2
scale = 1,1
sprpriority = 5
ownpal = 1
removeongethit = 1


[State 8151, PlaySnd]
type = PlaySnd
trigger1 = !time
value = S2,1

[State 8151, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoShadow
flag2 = Invisible

[State 8151, DestroySelf]
type = DestroySelf
trigger1 = AnimTime = 0
ignorehitpause=1

You can't put enemy,const etc. etc. on the helper position parameter because it doesn't work as intended.

You can copy and paste this entire piece, I don't mind.


- grab (b button) gives debug messages about expressions truncated to integer; (state 811)
- also the enemy hits the ground too late, he's under the floor level when it goes to the ground hitting state: you should change the pos y value to be less than -5 or -10 in the changestate for it to look right. (state 812)


- grab (a button) gives debug messages about expressions truncated to integer; (state 801)
- also the enemy hits the ground too late, he's under the floor level when it goes to the ground hitting state: you should change the pos y value to be less than -5 or -10 in the changestate for it to look right. (state 802) I know, this was just a copy and paste, but the problems are the same, so...

You can fix the expression truncated to integer problems if you go to state -2 and you change both impact dust p2 and slam effect p2 pos to 0,ceil(pos y).


- ChangeAnim in state 2003 should be a ChangeAnim2 since it's a custom state.



Good release!!
    

Re: Space Adventure Cobra Released 11/15/2020

 November 15, 2020, 09:15:15 PM View in topic context
 Posted by AlexSin  in Space Adventure Cobra Updated 11/17/2020 (Started by The Magic Toaster November 15, 2020, 08:09:31 PM
 Board: Your Releases, older Mugen

Can you put an alternate link?
    

Re: [Theme Thread] CVS Sprite thread

 November 15, 2020, 08:11:57 PM View in topic context
 Posted by AlexSin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

May I suggest using imgur for your pictures?
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 November 15, 2020, 06:28:31 PM View in topic context
 Posted by AlexSin  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

    

Re: [Theme Thread]Pocket/Puzzle Fighters Sprite thread

 November 15, 2020, 03:59:56 PM View in topic context
 Posted by AlexSin  in [Theme Thread]Pocket/Puzzle Fighters Sprite thread (Started by anis91 September 06, 2011, 04:04:54 PM
 Board: Graphics

    

Re: ShadowHand: Arts of the Drak

 November 15, 2020, 12:48:40 PM View in topic context
 Posted by AlexSin  in ShadowHand: Arts of the Drak (Started by ShadowHand February 13, 2019, 01:01:35 PM
 Board: Graphics

no references

I know you're experimenting with stuff, but you should use references in the first stages of your drawing learning experience, to learn the fundamentals of animation and anatomy. ;)

Juri has a broken - twisted back and the face doesn't look accurate.
    

Re: [No Theme Thread] All Pixels Unite

 November 11, 2020, 10:38:34 PM View in topic context
 Posted by AlexSin  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

    

Re: ShadowHand: Arts of the Drak

 November 08, 2020, 01:36:47 AM View in topic context
 Posted by AlexSin  in ShadowHand: Arts of the Drak (Started by ShadowHand February 13, 2019, 01:01:35 PM
 Board: Graphics

Studying anatomy, perspective and shapes would help make your drawings much better.
I feel like his face looks too flat and mis-proportioned, in the other sketch his neck was too big.

The way you index stuff doesn't make them pixel art, but I'm not sure if that's what you were trying to do.
    

Re: Fixed SFF and Palettes for Oggy's 'the' kfm

 October 31, 2020, 04:43:04 PM View in topic context
 Posted by AlexSin  in Fixed SFF and Palettes for Oggy's 'the' kfm (Started by evomugen00 October 31, 2020, 04:12:24 PM
 Board: Edits & Add-ons

Oh, finally! :D
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 31, 2020, 02:21:30 PM View in topic context
 Posted by AlexSin  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests


What are the names of this stage and the music?
    

Re: Ship2019

 October 26, 2020, 11:10:31 PM View in topic context
 Posted by AlexSin  in Ship2019 (Started by Charles_2011 October 26, 2020, 07:58:30 PM
 Board: Your Releases, 1.0+

    

Re: Vermilingus is trying to improve

 October 25, 2020, 09:26:50 PM View in topic context
 Posted by AlexSin  in Vermilingus is trying to improve (Started by Vermilingus May 20, 2020, 11:40:36 AM
 Board: Graphics

I fixed the link of the image. ;)

Looking at the palette table, you have some colours that could be replaced by others which are too similar. The dark brown tones, to name one thing.
    

Re: Vermilingus is trying to improve

 October 25, 2020, 03:03:38 PM View in topic context
 Posted by AlexSin  in Vermilingus is trying to improve (Started by Vermilingus May 20, 2020, 11:40:36 AM
 Board: Graphics

Outline the main features with a dark colour.
You could use this as a reference:
    

Re: Spritesheet Expansion Thread

 October 10, 2020, 05:49:10 PM View in topic context
 Posted by AlexSin  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

Read the rules in the first post. Read what this topic is about.
    

Re: Vermilingus is trying to improve

 October 10, 2020, 01:21:34 PM View in topic context
 Posted by AlexSin  in Vermilingus is trying to improve (Started by Vermilingus May 20, 2020, 11:40:36 AM
 Board: Graphics

Nice Auron sprite.