
Board: Your Releases, 1.0+
So try changing the command on their cmd file from this:
Code:
[Command]
name = "highjump"
command = >D, U
time = 8
[Command]
name = "highjump"
command = >D, UF
time = 8
To this:
Code:
[Command]
name = "highjump"
command = ~D, U
time = 8
[Command]
name = "highjump"
command = ~D, UF
time = 8
For some reason, changing the greater-than sign to a tilde symbol makes the command less strict and I have no clue why.
And here's some additional feedback to the characters already updated with EXA if any:
-Ultra Burst ends immidiately if Negative Penalty occurs.Ichida let me know about this as I'll need to update my checklist since some things no longer applies with the EXA update such as the Burst icon no longer appearing when defeating while in Ultra Burst. Now it makes more sense not to appear anymore because there's no inactive icon as it's always will be and requires to be recharged. So figured I mention this to you too if there is anything on there he said that needs fixing.
-The Persons cut-in share the same palfx with the character. (I just noticed that the cut-in flashed for a few frames when they activate Ultra Burst so yeah you can tell that I was wrong when I said it shouldn't share the same palfx with the characters.)
-A failed Exceed Accel or Astral Heat attempt will cause Overheat state to occur. (OHMSBY mentioned this in his document but I just want to do a recap)
-The Burst gauge will return to 3 for Exceed Accel and 0 for Astral Heat if they are successfully performed.
Also, I'm not sure if it is a bug with the system or not but if you press F1 to kill the second player during their introduction and wait for the system to announce "Fight", the new Ultra Burst sound and effect play multiple times until they hit the ground.
Ragna:
-5AAAA, 5BB (second hit), 5C, 2B, 2C and jB is supposed to deal chip damage for Soul Eater but not chip kill (Otherwise, he can steal some of the opponent's health without dealing damage and 2B is not listed as one of the moves on the readme).
Kirby (Since I don't have anything on him currently, I got a list of copy abilities for the DNF Duel game):
Spoiler, click to toggle visibilty
I was able to squeeze almost all copy abilities for each character with the exception of two that have to share one.Also I know you added it already, but you don't need both "Minagi Tohno & michiru" for the 3rd p2name as Minagi always has Michiru with her in Eternal Fighter Zero according to her Mizuumi page: https://wiki.gbl.gg/w/Eternal_Fighter_Zero/Minagi_Tohno
So feel free to remove it. Still keep Michiru though as it was made as a standalone character by someone.
Thief:
-Since 5AAAA, 5C, jC, Whirlwind and Twin/Quad Daggers steals health from the opponent, shouldn't it work the same as Ragna's Soul Eater upon block (I'm not sure if it works the same as I never played the source game)?
-Twin/Quad Daggers doesn't deal any chip damage.
-The last hit of 5AAAA and Whirlwind still steals health upon block or does it deal any chip damage (If the first is correct, then all the hits should and not just the last one with chip damage).
Meta Knight:
-The hitspark and guard spark of air Mach Tornado is misaligned when it hits the opponent in the air.
-Air Mach Tornado still has increased cornerpush when it hits.