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Lurker

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Messages by Lurker

    

Re: What do you use...?

 November 06, 2019, 06:30:22 PM View in topic context
 Posted by Lurker  in What do you use...? (Started by Koopa901 October 28, 2019, 06:19:52 PM
 Board: All That's Left

F310 team
    

Re: Auction alert

 November 04, 2019, 02:24:35 AM View in topic context
 Posted by Lurker  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 AM
 Board: M.U.G.E.N Discussion

    

Re: Auction alert

 November 04, 2019, 01:29:43 AM View in topic context
 Posted by Lurker  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 AM
 Board: M.U.G.E.N Discussion

The guy sells emulators too, ha brs...
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 22, 2019, 05:42:46 PM View in topic context
 Posted by Lurker  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

Lol I was testing only with kfm thats why I didn't noticed, and it is like you said, it works, but it's still reading the defined animation with the other character sprites. Is there a way to "automate" the process?
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 22, 2019, 05:10:34 PM View in topic context
 Posted by Lurker  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 PM
 Board: Projects

Nice extension man.
Its possible to set global animations for the portraits? Like instead of defining animations for each character, just define a default one since most of the characters use the same animation number for the win animation. Other than that it would be good to have a option to use the default mugen cursor sounds together with a custom sound or just use the default sounds+the animations since bHookAnimatedPortraits rely on bHookCursorTable to work.
    

Re: Divine WIPs

 April 11, 2019, 06:59:49 PM View in topic context
 Posted by Lurker  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 AM
 Board: Projects

I was bored so I made these two:

Spoiler, click to toggle visibilty
    

Re: Divine Requests

 February 14, 2019, 05:30:22 PM View in topic context
 Posted by Lurker  in Divine Requests (Started by DW May 26, 2012, 02:47:39 AM
 Board: Requests

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 February 09, 2019, 12:49:52 PM View in topic context
 Posted by Lurker  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

I've noticed crashing while creating new animations as well, particularly in text mode.

Same here.
Getting the same issues as above and when adding an animation.
Same here.
If I play an animation before creating a new one ff crash, and the problem with deleting or cutting big chunks of code still persists if there is, for some reason, more than one skipped line separating the code.
    

Re: How do I make POTS styled characters?

 January 15, 2019, 12:53:24 PM View in topic context
 Posted by Lurker  in How do I make POTS styled characters? (Started by STANLEY69 January 13, 2019, 10:29:49 PM
 Board: M.U.G.E.N Development Help

Besides the mechanics and code, it's very important to at least understand framedata, how collision boxes work and fighting games in general if you want to create a decent char. If you want to make a character that resembles their behavior on a official game you have to understand how he/she works there too.
Pots template is very friendly code wise, but most of people who tries it fail, since it seens that they don't even know what they are doing and I am including myself in my first release.
    

Re: cvs Mr.karate full spriteset realease

 December 21, 2018, 02:26:27 PM View in topic context
 Posted by Lurker  in cvs Mr.karate full spriteset realease (Started by demongorne December 20, 2018, 06:47:39 PM
 Board: Resource Releases

Any other project in mind demongorne?
    

Re: Fate/Grand Order

 December 12, 2018, 02:21:09 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

Martha finally looking cool.
Bradamante looks nice, but her voice...
    

Re: All KofXIII characters updated

 December 12, 2018, 01:45:49 AM View in topic context
 Posted by Lurker  in All KofXIII characters updated (Started by Kamekaze December 11, 2018, 06:12:58 PM
 Board: Your Releases, 1.0+

One thing about your Ryu: When executed on p2 side his ex donkey kick don't make the opponent bounce on the wall.
    

Re: Fate/Grand Order

 December 08, 2018, 01:00:35 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

Everyone I know was speculating about the welfare being Medea or Drake, then DW comes and surprises us with a Santa Samba I love how goofy this is.
    

Re: Fate/Grand Order

 December 02, 2018, 06:45:42 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

so how's your farming guys? i haven't used any of my golden apples yet and i am almost done getting all the shop items. i'll go all out tomorrow once the lvl 90 node is available.

Doing good, I used about 10 apples to clean the shop while gathering socks and finally got the 5th Jalter CE, now it's time to go full socks farming.
    

Re: Fate/Grand Order

 November 29, 2018, 01:43:18 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

As far as I know the first one you buy with 1 mana prism, don't know what they will do with the next bond grails.
    

Re: Fate/Grand Order

 November 29, 2018, 01:20:03 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

You get 30 quartz for each bond level, you can get up to level 15. Somebody correct me if I'm wrong.
    

Re: The CS Discussion Thread

 November 26, 2018, 04:48:51 PM View in topic context
 Posted by Lurker  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 AM
 Board: Sprite Projects

Cliché but I tried  :P
Spoiler, click to toggle visibilty
    

Re: Fate/Grand Order

 November 24, 2018, 04:25:58 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

After the tease years ago I've never heard about the remake anymore. If not for that teaser Tsukihime remake would be in Half-Life 3 tier.  :P
    

Re: Fate/Grand Order

 November 24, 2018, 03:47:27 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

Probably Sion, imouto or curry senpai as a welfare and Arcueid as a limited, but right now all we can do is speculate.
    

Re: Fate/Grand Order

 November 24, 2018, 12:31:18 PM View in topic context
 Posted by Lurker  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 PM
 Board: Gaming

This makes me wonder if dw is giving us some hints about a Tsukihime/Melty Blood collab