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MotorRoach

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Messages by MotorRoach

    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 July 23, 2021, 08:41:25 PM View in topic context
 Posted by MotorRoach  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

That's actually pretty fucking cool, really like the whole motion of the pose here.
    

Re: Benhazard Wip Projects and other Stuff

 June 11, 2021, 07:13:37 PM View in topic context
 Posted by MotorRoach  in Benhazard Wip Projects and other Stuff (Started by benhazard September 22, 2020, 04:20:47 PM
 Board: Sprite Projects

Your Gouken is looking very lively as usual, and that Shermie is turning out really nice as well. Always love to see more of your work!
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 30, 2021, 03:14:04 AM View in topic context
 Posted by MotorRoach  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

I hope you know your work is very much beloved, Gladia, and regardless of whether you keep making Mugen characters or not, I want to thank you for all the great content who released for everyone to enjoy. You put out a lot of good stuff that I doubt we'd get even in decades from now.

On relation to the actual thread, though, there was a problem with Beast's advancing guard in recent updates that caused him to suddenly get hit if you used it against multi hit opponent moves, so that has been updated to work properly. Shoutouts to SquidlyPoli1 for delivering a fix for it.
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 28, 2021, 05:29:24 AM View in topic context
 Posted by MotorRoach  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

These are some pretty cool palettes. Just not a fan of how the red one looks, but then again, there's only so much you can do by changing the palette, to make him look like a zombie.

...by the way, one of Amidweiz's changes to Beast caused him to react weirdly to being knocked up or back from the p2 side, affecting his gameplay very oddly. So I just reverted the download link to the previous version before this bug happened, and I'll update it later on when we find out how to fix this. Sorry about that.

EDIT: Bug's been fixed and the new update is up. Thanks, Kamekaze.
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 27, 2021, 05:27:02 PM View in topic context
 Posted by MotorRoach  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

So, this one is a minor update, but Amidweiz surprised me with a handful of fixes to Beast's internal coding. Nothing that necessarily impacted the gameplay, but still very appreciated. Amidweiz also tweak a few other things, to make using a few of Beast's normals less likely to just go through thinner characters (I'm looking at you, Kung Fu Man):

 - Fixed a handful of internal issues and deprecations
 - Width is slightly increased now
 - A. mp has a slightly extended hitbox and a. mk has the hitbox slightly lowered to make it less likely to just miss the attacks on thinner characters
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 27, 2021, 02:26:00 AM View in topic context
 Posted by MotorRoach  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+

New update for Beast released, and huge thanks for JtheSaltyy for helping out with a handful of these changes:

 - Major revision of his hitboxes to make them more punishable
 - Frame data changes
 - Invulnerability changed on the hyper moves
 - Bug with his level 3 being countered fixed
 - Invulnerability tweaks during advancing guard
 - Removed most of the screen flashes from his moves to make him less eye straining to play as
    

Re: My sprites, edits and animations

 March 26, 2021, 03:45:24 AM View in topic context
 Posted by MotorRoach  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 PM
 Board: Graphics

I have the feeling he would be a tad taller than that. You know, like in that one KOF 2002 credits sprite of his.

    

Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 26, 2021, 02:24:35 AM View in topic context
 Posted by MotorRoach  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 AM
 Board: Your Releases, 1.0+






An entirely newly sprited take on Dr. Henry "Hank" McCoy, better known as X-Men's Beast, in an effort to closely resemble the original Marvel vs Capcom style!

Despite having no projectiles in his moves, Beast is a very flexible character who can reach the opponent in a handful of different ways, either by how far his attacks can reach, or by moving around the screen rapidly with ease, making him a very pressuring character to deal with. The three of us hope you enjoy playing as him!


Spoiler: Changelog (click to see content)
    

Re: sanstrong's Works

 March 24, 2021, 06:45:13 PM View in topic context
 Posted by MotorRoach  in sanstrong's Works (Started by sanstrong August 23, 2020, 08:43:46 AM
 Board: Graphics

Oh holy shit your pixel art is CRAZY. I didn't even notice that last picture was pixel art until I zoomed in, it's just perfect. And that SOR3 Max portrait? Coulda fooled me, it looks official
    

Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)

 February 11, 2021, 01:46:14 AM View in topic context
 Posted by MotorRoach  in Benhazard Wip Projects and other Stuff (Started by benhazard September 22, 2020, 04:20:47 PM
 Board: Sprite Projects

Incredible sprite work there, all of it has splendid flow to it!
    

Re: My sprites, edits and animations

 February 07, 2021, 02:20:44 AM View in topic context
 Posted by MotorRoach  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 PM
 Board: Graphics

Both Violent Ken and Kusanagi look a lot better. Especially enjoying the subtle fire effects coming from Kusanagi.
    

Re: Renamon reborn

 December 25, 2020, 03:22:41 AM View in topic context
 Posted by MotorRoach  in Benhazard Wip Projects and other Stuff (Started by benhazard September 22, 2020, 04:20:47 PM
 Board: Sprite Projects

My goodness, that new Gouken looks incredible. And I already thought your previous Gouken looked pretty good.
    

Re: [Theme Thread] CVS Sprite thread

 December 21, 2020, 08:40:57 PM View in topic context
 Posted by MotorRoach  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

Please, start using https://imgur.com/upload to uploading sprites, whatever you're using to upload images never shows up properly.
    

Re: SiROSHĂ©'s Works (MARVEL VS CAPCOM COMMISSIONS REOPENED)

 December 16, 2020, 07:31:30 PM View in topic context
 Posted by MotorRoach  in sanstrong's Works (Started by sanstrong August 23, 2020, 08:43:46 AM
 Board: Graphics

Man, you're always doing a stellar job on these poses, goddamn.
    

Re: [Theme Thread] CVS Sprite thread

 December 11, 2020, 06:29:17 PM View in topic context
 Posted by MotorRoach  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

OLD--------------->NEW


Head looks way too big to be CvS. The knees seem like they don't ever remain solidly still, and a lot of her shaping jitters around way too much. It doesn't help that the animation itself feels like it's going way faster than it needs to be.
    

Re: MVC1 Custom Portraits Thread

 December 09, 2020, 07:57:17 PM View in topic context
 Posted by MotorRoach  in MVC1 Custom Portraits Thread (Started by sanstrong August 13, 2020, 02:59:16 AM
 Board: Sprite Projects

Man, you're always killing it with all the stellar art. Fantastic Cloud there.
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 November 26, 2020, 12:07:33 PM View in topic context
 Posted by MotorRoach  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:49:06 PM
 Board: Graphics

I mean, the point of it is to match the SF2 pose and design while still looking like Alpha. Wouldn't make much sense to redo the entire leg.
    

Re: Neo Geo x Capcom (NGxC) - Battle For Destiny

 November 17, 2020, 06:48:31 PM View in topic context
 Posted by MotorRoach  in Neo Geo x Capcom (NGxC) - Battle For Destiny (Started by Ryu From Streets™ September 13, 2020, 09:59:58 PM
 Board: Projects

The game is clearly called "Neo Geo X Capcom", yet you suggest your self insert OC which isn't related to either of them. Ryu didn't say anything about adding OCs to the game either, so maybe dial back on the "please add my fancharacter" requesting.
    

Re: TakumaAlt sff Realease

 November 14, 2020, 09:19:29 PM View in topic context
 Posted by MotorRoach  in TakumaAlt sff Realease (Started by demongorne November 14, 2020, 02:00:29 PM
 Board: Edits & Add-ons

Any screenshots?
    

Re: cvs sonic aka slow sonic

 October 25, 2020, 04:55:53 AM View in topic context
 Posted by MotorRoach  in cvs sonic aka slow sonic (Started by c00p October 15, 2020, 08:42:05 PM
 Board: Sprite Projects

This is looking nice. Also, not that I'm mad that my work from the Modern Sonic Mania mod is being used, but I do wish you at least credited me for the rolling animation and spin dashing.



That and also credit Hortinus for the Forces styled spin frame. The Modern Sonic Mania mod is something Hortinus and I worked on together.