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Messages by DW

    

Re: [Theme Thread] CVS Sprite thread

 April 18, 2022, 03:49:44 AM View in topic context
 Posted by DW  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

I understand wanting to "cut corners" so to speak to ease some of the work on yourself, but, with something like this you have to just bite the bullet. I can only suggest taking it step by step and taking breaks when you need to, Demongorne. You are capable of doing great work. Which is apparent from your Mr. Karate and Takuma. You just have to apply yourself if you really want it done. Just take your time, there's no rush. 
    

Re: 2022 Character Updates (Nakoruru added)

 April 18, 2022, 03:43:56 AM View in topic context
 Posted by DW  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Thanks for the config added to remove stun. Not the biggest fan of that mechanic, so I very much appreciate you including the option of removing it. I just got Yuri and was playing turns mode; she gains controls when she lands from hopping in before the round starts.
    

Re: CVS KFM - Akito's Edit

 January 24, 2022, 09:17:17 PM View in topic context
 Posted by DW  in CVS KFM - Akito's Edit (Started by Akito January 21, 2022, 05:48:57 AM
 Board: Edits & Addons 1.0+

The one I didn't want to use was the more cartoon-ish looking set. This here in the vid above appears to look the same as the older one I used, just improved upon and a lot more animations added. I....don't really do anything anymore.... However, KFG was one of the chars that I needed to fine tune with a palette optimization and color separation. Among other things. Her pal table is a nightmare.... Though I do like what I see there with the different winposes and such.

I'll tell you what: No promises, but if you send me the most up to date version of that version of her, I'll look into seeing how much work I'd have to put in to update her with all the new stuff. I still wouldn't add any of the "stolen"/joke moves, though she may have some new normals and other stuff I could use for sure.
    

Re: 2022 Character Updates (Shin Gouki and Lei-Lei added)

 January 24, 2022, 09:08:21 PM View in topic context
 Posted by DW  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Don't take this personally because it's not, and from what I've seen you're one of the few people to take my style and give it a new fork, but it seems like consistency is the biggest meme in the community now. A few years back I'd have made a Consistent Akuma.

Guy makes more sense in context. I wasn't trying to create a style or anything, and if I wanted to add a dodge I'd have to sprite it myself, so it sometimes made it in and sometimes didn't. Karin also only has a roll, so you can see which was my favourite mechanic in that department. I removed Lei-Lei's dodge this time because I don't care enough about that mechanic and would need to make a new animation for it after making Ankihou chargeable.

I'm not sure what would be taken "personally" in this response.... But ok...? Lol, it's fine and I understand where you're coming from. It is a bit of a meme, one that I unfortunately fell into myself for a while. It's more so the expectations of others, and them trying to force it upon you. I apologize if my suggestion came off as such.

On the surface Geese has changed very little since I think he was already my best character. Dictator will gain a couple new toys. No new modes however.

I agree. A bit of fine tuning is always a good thing, though your Geese was my main inspiration and a very well conceived character. My only suggestions with him, would be applying the color separation to him. Like NDS suggested with your other chars that people have made CS's for. I think someone made one for your Lei-Lei as well several months back. I really hope you use it for Charlie(Nash) as Davis did a great job on that CS. Some extras were even included as well, like a run animation among others.

    

Re: Cross Edge: Lilith's voice lines

 January 24, 2022, 01:11:01 AM View in topic context
 Posted by DW  in Cross Edge: Lilith's voice lines (Started by Dawn de Era December 29, 2021, 08:33:41 PM
 Board: Development Resources

Just take what you need from her sound. That's all I got.
    

Re: 2022 Character Updates (Shin Gouki and Lei-Lei added)

 January 24, 2022, 01:07:55 AM View in topic context
 Posted by DW  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

He's suggesting that Lei-Lei follow suit as with Morrigan. We know she wasn't in it, though if she were, she would have been handled like Morrigan, and that's what Macaulyn is saying.



Personally, in terms of aesthetics I don't care. Though mechanics I do feel they should share mostly consistence. Like Guy not having a stationary dodge always felt odd, as the rest of your chars did. I suppose Lei-Lei is sort of a special case, though it's just a suggestion. I don't back roll often, if at all, so I agree with you there. The only reason I added it myself was due to consistency with mechanics.
    

Re: Cross Edge: Lilith's voice lines

 January 22, 2022, 03:41:44 AM View in topic context
 Posted by DW  in Cross Edge: Lilith's voice lines (Started by Dawn de Era December 29, 2021, 08:33:41 PM
 Board: Development Resources

My Lilith uses some of her English voices from that game. Pretty sure I don't have them all, but a good amount. There are several in the file that I don't even use that you may find useful? Also, just an extra tidbit: I forget the author's name, but the guy that made a custom Lilith. Along with Chi Chi and various others. His custom Lilith uses her Japanese voice from Cross Edge.
    

Re: 2022 Character Updates (Guy and Ryu first)

 January 22, 2022, 03:36:05 AM View in topic context
 Posted by DW  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

A few more things of note(still with Ryu):

-It appears you can't do things during his run stop animation. Mainly like power charge is what I'm noticing.

-Your forward inputs are being "stored" for several ticks. This was a problem for me as well when I first installed Vans' Tiny Buffer system. I'm not sure as I haven't looked over your code, but I do see now with debug turned on that you are using some type of inputting system not Mugen default. If I tap forward, release for a few ticks, then try to do Hadou, I'll get DP instead.

I find this effects Evil Ryu the most, as he has Seichuu Nidan Tsuki, though since you changed the command for it, I can't reliably do Seichuu -> Hadouken. I'll get DP 85% of the time.

-Ryu overall feels slightly stiffer than your older version in terms of Tatsu -> DP. I used to be able to do this fine with all versions. Of course the only way normal Ryu could combo this was with EX DP, but it was a viable option from time to time with him. Now, even with Evil Ryu, this combo isn't very reliable. P2 often falls before I can get my DP out.
    

Re: 2022 Character Updates (Guy and Ryu first)

 January 16, 2022, 09:34:14 PM View in topic context
 Posted by DW  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

I've played an arcade run with him(Ryu), a great update indeed. A few things of note:

-Any particular reason why normal Ryu can no longer do Seichuu Nidan Tsuki? Just curious, and I do find myself missing this as I pretty much associated this with your Ryu.

-Ryu can cancel into air tatsu from j.lp/lk in CvS2. Yours used to be able to cancel from all his air normals, and I get overall why you changed it. Though it'd be nice to allow him to cancel from j.lp/lk. All the shotos can do it, and I know it isn't as useful with Ryu as opposed to Akuma or Ken, but he(Ryu) can still go into an EX DP from it.

-Some of his normals seem to allow empty(kara?)/non-hit confirm cancels. Is this something from like.... SF5 or something?  For example, I can do cr.mk and immediately do an QCF + P input, Ryu will cancel out of the cr.mk and do hadou. It's one of several, though there doesn't appear to be any consistency/pattern of which ones allow this. So, it doesn't feel intentional...? Which is why I bring it up.

I'll try out Guy and Ryu's other modes later.



I was referring to the fact that it goes away when you take a hit, which makes it a lot more risky IMO, compared to the likes of MAX Mode.

The likes of DivineWolf/DW have made MAX Mode (Replacing CC) viable in your style by allowing EX Moves and Supers under the cost of 1 Power Bar. His works aren't online but there are backups in his release threads if you're curious. It's okay if you aren't intersted, I'm just tossing out suggestions.

Not being able to block and losing it when taking a hit are pretty legit, considering how powerful CC can be. Especially with the right chars and right setup. I can see where you're coming from, as you're so used to how he had it before. Though I can also see his POV as well, as I know full well how powerful CC is. I'm not sure what you're getting it with what I've done though.

Two bars at the end of the day, just makes it more "tactical"....? By that, I mean you aren't as likely to waste it, because you'll be punished more for doing so at the wrong time. More thought has to be put into when and how you use it.
    

Re: POTS chars Custom Combos should absolutely use full meter, not 1 bar

 June 07, 2021, 07:52:47 PM View in topic context
 Posted by DW  in POTS chars Custom Combos should absolutely use full meter, not 1 bar (Started by extravagant June 04, 2021, 11:01:51 AM
 Board: M.U.G.E.N Discussion

A lot of the time you're better off super cancelling instead of using CC with PotS' stuff. Though I'm sure it was due to balancing due to all of the other system mechanics that the player has access to. Especially with Power Charge available. It's best left as is, because you're gonna have to rebalance the entire mechanics as a whole if you try to make  it work like A-groove full, with all the other added benefits, it becomes far too good. I'm not sure if in CvS2 CC gave a few ticks of invulnerability on start up like PotS' gave his version, but that actually adds to it's utility quite a bit.

While I'm not the biggest fan of CC as a whole, I've actually grown to appreciate how PotS managed to incorporate into his system, with all the other perks, and not make it busted. While not as strong as the CvS2 version, it does have decent merit. Characters with loops still benefit greatly from it. I usually don't use it with most chars who have it, but JMM's Ken and Kyo, along with PotS' Geese can put in some work with it. Ken of course has the very simplistic, yet highly effective F + HK loop. Unfortunately JMM's Kyo doesn't have the HCB + K special loop like in CvS2, but he still has my personal favorite one; QCF + LP > QCF +HP repeat loop. And lastly Geese has the Jaeiken > Reppuken loop.

I personally feel it's fine as is, but that does depend on the char itself. Though the same could be said for the full version in general. If you do try and change it for the tournaments/gathering you have, you better take all the other system mechanics the chars have into account as well, or you're gonna be singing a different tune. :P
    

Re: QOTD

 April 23, 2021, 06:31:04 AM View in topic context
 Posted by DW  in QOTD (Started by Valodim August 26, 2007, 08:25:30 PM
 Board: All That's Left

And I surely aint aint ask ya pathetic empty beta garbage hentai loving Weak ass either.... Pitiful scum!

RIKUDO OSATSU!!!!!!

and (directed to DW)

My Rikudo Osatsu will turn you into a devine cat boy

can't just be forgotten.

I just hope nobody gets turned into a devine cat boy from his Rikudo Osatsu.

Sorry, I really had to.



Bro... WTF is riku...w/e? I actually remembered this when I saw this post by Rowen and it made me burst out laughing. It's just so awkward that Idk how else to respond. Thanks for the laugh though. I needed it.
    

Re: All Chars Update(2018 & Beyond)

 April 07, 2021, 04:09:04 AM View in topic context
 Posted by DW  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Don't make me do stuff! >:[

Fixed.
    

Re: Suprizle's WipHouse: 2021 Character Updates/Progress!

 April 03, 2021, 04:48:54 PM View in topic context
 Posted by DW  in Suprizle's WipHouse: 2021 Character Updates/Progress! (Started by Suprizle July 10, 2012, 11:46:50 AM
 Board: Projects

Dat Mystique tho! :smitten:

Nice pals. I'll try to crack out one or two myself. Looking good.
    

Re: Hikaru Otagi

 April 03, 2021, 04:11:11 PM View in topic context
 Posted by DW  in Hikaru Otagi (Started by Infinite Daze April 02, 2021, 07:09:26 PM
 Board: Your Releases, 1.0+

Congrats on the release. I apologize I don't have much time during the week with work and all to test. I did sample both him and Alice just awhile ago. I don't know much about this char as I've never played the game he's from. However, Ill get back with you either later today or tomorrow with feedback for him and Alice. From initial testing, he's actually pretty cool. I honestly didn't know what to expect from him. I do have a few quick things of concern:

-During his EX DP kick special, if you super cancel at specific times during the final flip kick portion, sometimes his y pos will randomly put him in weird positions during the super pause. At times it will shift him and misalign the super FX. Other times it will change his y pos completely from where you cancelled it. Putting him only a few pixels above ground level among other oddities.

-His projectile is not restricted properly. I've been meaning to tell you this about honestly all of you chars that use projectiles. How it should work is the char should be allowed to throw another projectile anytime an active one is no longer active. This doesn't mean it just destroying itself/going off screen. This also means one should be allowed to throw another one while a prior one is in a disperse state. Your projectiles also don't stay for hit registry. This....honestly is no longer a big deal to me(in regards to hit registry), though I feel I should mention it regardless.

As technically it's still a combo, but Mugen will drop the combo counter if a helper destroys itself from that helper, as it no longer exists. This is what that "wait" state is for that I and others send the helpers to after dispersal. This keeps the helper alive until p2 is no longer a target of it. How you choose to handle this is up to you. Once again, I would be remiss to not mention it.

    

Re: M.U.G.E.N Screenshots V3

 April 03, 2021, 03:55:47 PM View in topic context
 Posted by DW  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion

    

Re: What R U listening to right now?

 March 31, 2021, 04:13:54 PM View in topic context
 Posted by DW  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 PM
 Board: Entertainment



I'm stupid lol
    

Re: All Chars Update(2018 & Beyond)

 March 30, 2021, 03:29:14 AM View in topic context
 Posted by DW  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Everything is back up with TrinityMugen.
    

Re: All Chars Update(2018 & Beyond)

 March 29, 2021, 01:12:51 AM View in topic context
 Posted by DW  in All Chars Update(2018 & Beyond) (Started by DW May 31, 2018, 06:25:07 PM
 Board: Your Releases, older Mugen

Appreciate it, but I got it:





Here it is. As I said in my last post, only Kyosuke and Robert have the 1.0 and Win compatible versions. All the other "DW" versions for char that became 1.0 exclusive were lose unfortunately. :-\ Also, Kame updated Kyosuke and Robert's AI once more. Adding a failsafe to prevent the infinite changestate bug from happening. I'll apply this link to the OP as well.
    

Re: Divine Requests

 March 28, 2021, 12:51:56 AM View in topic context
 Posted by DW  in Divine Requests (Started by DW May 26, 2012, 02:47:39 AM
 Board: Requests

Yo! Good looks. Appreciate it. :)
    

Re: Divine Requests

 March 27, 2021, 06:26:46 PM View in topic context
 Posted by DW  in Divine Requests (Started by DW May 26, 2012, 02:47:39 AM
 Board: Requests

I'm looking for 2 stages: A day time version of SF3 3S: Akuma's stage and a day time version of Mr. Karate's Guardian Dogs stage from SvC. I'm pretty sure they were both made... Well, at least the Akuma one for sure. The Mr. Karate one may have just been a concept.... At any rate, any help would be appreciated.