YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Nedflandeurse is Online
Contact Nedflandeurse:

Nedflandeurse

Contributor

Messages by Nedflandeurse

    

Re: KoF XV

 January 15, 2021, 06:50:39 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I also feel like KOF designs could be better.
Since  KofXIV, it seems like they want to attract the average new "weebo" with flashy designs.

It's true that most KOF oldschool designs are a bit outdated now.
But I would had wished for less "out of place" designs like Shun'Ei and Meitenkun as exemples...
Sometimes, Shun'Ei just reminds me her from Tekken7 :
Spoiler, click to toggle visibilty
Even if her color scheme is more "consistent" (not sure of the word here)

They also did good ones (to my tastes) like Luong, Nelson... (even if his model is a bit meh compared to the drawing concepts...)
What they did to Kyo in 14 is an exemple of bad taste design idea, (for my own perception) They tried to make him cool for 2010+ audience.
I'm glad we're back to some "kind of" more "classic" Kyo in 15.

I THINK, fighting games needs archetypes, In Street fighter games, archetypes were really simple : Karate guy, sumo, boxer etc.
In KOF, and SNK games in general, I think we always had some stylish choices in costumes and designs. More details, """orenaments""" etc.
But Ithink, it was never with excess.
The excess of uneccessary details with 14 was from amy point of view a bad choice.
A good design of character doesn't need so many flashy colors and tons of details.

To me, quality of design and conept of character is not based on the quantity of colors and details. (even with 3D and less limitations of textures etc)
    

Re: KoF XV

 January 15, 2021, 08:02:04 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Yes I think you're so right about design, I feel pretty much the same.

"""""most""""" classic Kof characters design seems to be something you almost would like to wear in real life.
Not ACTUALLY, but kind of, ok, kind of. They usually from my point of view, look stylish with really few colors.

Since late 3D KOF, they got crazy with colors and unfitting designs. (it was already the case with some strange ones in MI)

Shun Ei particularly looks like a mish mash of unrelated elements of various colors taken from various pop culture trendy medias.
Like if they tried to catch the eye of non-fighting game players.
Again, this is my point of view. I'm not saying this is true, just my opinion.

Also, about the actual appearance of the game. I don't think much about it anymore.
I think there are some chances they possibly improves it later.
    

Re: KoF XV

 January 14, 2021, 08:38:04 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

https://youtu.be/YILerS7DVEU
https://youtu.be/kKZk8ULvlAQ
https://youtu.be/AGI8F48lv24
https://youtu.be/OksMT-OBaaM
??
Sure Shun'ei is faster, but it's still the same series of half second-long clips of a single attack each. It's nothing unusual. It's a bad cut, but let's not pretend this is very different from what we're used to.

Yes, thanks for posting some references.
It helps understanding some elements.
Perhaps my english is not good enough.

Of course, there is always cuts in trailers, to give some hype feeling (perhaps my sentence is bad)

Still with these older trailers, the action is understandable. You can clearly see what happen in 90% of these cuts.

In KOFXV trailer, it's "frantic" (again, not sure if the sentence makes sense)
I truely cannot see what happen in some of them. The cuts are really fast, short, I don't know how to explain better.
It doesn't really give me hype right now. Most of these older trailers still do it better.

This is my point of view.
Perhaps I'm a bit too old to like this level of fast cuts (in this particular kofXV trailer)
    

Re: KoF XV

 January 14, 2021, 01:14:50 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Glad to finally see something close to actual gameplya.
But they got crazy with jumpcuts.
Feel like they try to hide some possible bad looking stuff.
Every single fighting game trailer is cut like that.

This one is still pretty aggressive in the cut itself.
EDIT : in this one, I cannot even understand what happen. Other fighting games trailers cuts is usually not that aggressive.
    

Re: Aoi Kusanagi MUGEN CHAR

 January 14, 2021, 01:14:07 PM View in topic context
 Posted by Nedflandeurse  in Aoi Kusanagi MUGEN CHAR (Started by Blue_blood December 25, 2020, 10:50:33 PM
 Board: Your Releases, 1.0+

Oh! Nice combo, really!
Perhaps the 100% is due to not use "balanced" dampering system?
I'm not good with that, so I will not say more.
But perhaps, ppl with skills about that can .

Also, I just noticed that the "Moeru" speech in the win pose is part taken from Shermie :D
    

Re: KoF XV

 January 14, 2021, 10:59:36 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Glad to finally see something close to actual gameplya.
But they got crazy with jumpcuts.
Feel like they try to hide some possible bad looking stuff.

Beside of that.
I feel like KYO and SHUN EI's models are pretty OK to me.
I just don't like the actual design of Shun Ei. (personal taste)

I wish some more news will come in the future weeks...
I don't want to expect anymore, I will just wait and see if they can improve in various points. :mhmm:
    

Re: KarmaCharmeleon's WIP thread: Ash Crimson

 January 11, 2021, 01:02:17 AM View in topic context
 Posted by Nedflandeurse  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Wow! all of you guys are very talented.
I might try one more later... I'm a bit slow when working "from scratch"
    

Re: KoF XV

 January 11, 2021, 12:57:51 AM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

    

Re: KoF XV

 January 10, 2021, 10:50:22 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

To me, right now :
It's a joke.
It's a shame.

Unless they update the graphics.
    

Re: KarmaCharmeleon's WIP thread: Ash Crimson

 January 09, 2021, 01:42:31 PM View in topic context
 Posted by Nedflandeurse  in KarmaCharmeleon's WIP thread: Ash Crimson (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Heavily based on 087-b's Remy.

I did some purple themed one.


I'm not the biggest fan of Ash, as a French, I feel he's nothing like a french character.
But the result of what you do is great!!
And I like to support good projects like yours.

Thanks for the video, it looks pretty good right now.
    

Re: Dxwho Sprite Packs Part 2

 January 09, 2021, 11:02:53 AM View in topic context
 Posted by Nedflandeurse  in Dxwho Sprite Packs Part 2 (Started by dxwho April 05, 2018, 12:20:41 AM
 Board: Resource Releases

@Nedflandeurse They may not be back until next July. 

I don't know if anyone else is up to it, but this could make it easier for them to rip sprites from Master's Fury (it's totally not my Dragon Master cheats with some alterations). 
You need MAME 0.227.  Drag and drop the contents into the MAME folder and then double click the .bat file.  If it doesn't work, edit MAME64.exe in the .bat file using a text editor to whatever it's named in your folder.  The .lua's there because that "RAM watch via tile mod" thing I came up with doesn't work right in newer versions of MAME (which is why you won't find it in there).  I could probably make it even easier to set the values for P1 Sprites through .lua if I knew what MAME's equivalent of "if input.get().Number 1 then" was,  but I haven't done much with .lua beyond making certain kinds of cheats for bizhawk.

Also:

Ever whiff on an uppercut because the transition frame before this is the last frame the attack has a hitbox?

wow!
It works.

I'll have a look at it.
No surprises it's the same as Dragon Master :D
and it's very obvious that both of these games by Unico use sprite edits for almost all their characters :)
    

Re: Rikimaru(Roks)/BetaEdit

 January 08, 2021, 07:30:55 PM View in topic context
 Posted by Nedflandeurse  in Rikimaru(Roks)/BetaEdit (Started by BurningSoul August 03, 2020, 08:44:29 PM
 Board: Edits & Addons 1.0+

Glad to see the problem is fixed.
Not a hurry but in the next one you can include some fix to his jump medium kick.
This animation have strange "recovery" frames from the kick.
    

Re: Prisman Updated 1/7/2021

 January 08, 2021, 06:23:06 PM View in topic context
 Posted by Nedflandeurse  in Prisman Updated 1/7/2021 (Started by The Magic Toaster September 05, 2020, 07:51:58 AM
 Board: Your Releases, older Mugen

Thanks for one more update!
I have some hope for some other kinnikuman characters !
Some of them have really sweet sprites, when some of them are low "quality"
    

Re: Cubeman Updated 1/7/2021

 January 08, 2021, 06:19:22 PM View in topic context
 Posted by Nedflandeurse  in Cubeman Updated 1/7/2021 (Started by The Magic Toaster August 03, 2020, 02:23:14 AM
 Board: Your Releases, older Mugen

Thanks for the updates !
Your conversion of Kinnikuman characters is a big chance for mugen universe!
    

Re: KoF XV

 January 08, 2021, 06:15:43 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

No comment.
I'm glat do see a sequel, but this is a joke.
Waiting for some potential graphic update.
    

Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink

 January 08, 2021, 12:56:59 AM View in topic context
 Posted by Nedflandeurse  in Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink (Started by RagingRowen September 22, 2020, 12:27:39 PM
 Board: Your Releases, 1.0+

I don't know where to post it, but I fainally tried your last Kazuya.
I really like the result.

From my level, I can only point some animation flaws or sprites needing some work.
But it's not your fault.

I think it can be a very poilshed character!
    

Re: KoF XV

 January 07, 2021, 11:09:55 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Do you guys think this leak pictures are real ?
A saw them, and it looks a freaking good looking game for 2008 ! Wait !! O_o

    

Re: KoF XV

 January 07, 2021, 06:52:04 PM View in topic context
 Posted by Nedflandeurse  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I really hope for a dream match.
    

Re: Tia Stage by Vegaz

 January 07, 2021, 06:51:20 PM View in topic context
 Posted by Nedflandeurse  in Tia Stage by Vegaz (Started by Vegaz_Parrelli January 07, 2021, 05:23:53 PM
 Board: Your Releases, 1.0+

Nice !! :)
    

Re: Compiling Mugen games for money? Legal

 January 07, 2021, 06:39:40 PM View in topic context
 Posted by Nedflandeurse  in Compiling Mugen games for money? Legal? (Started by Destiny108 January 07, 2021, 05:00:45 PM
 Board: M.U.G.E.N Discussion

Same.
I think using other ppl's work to compile and make money is not a good idea.

Sounds like printing some "online comics" for someone asking you to do it and selling them.

Or download some mp3 files online everywhere and putting them in a zip archive to sell it to someone.

I'm not sure my exemples are ok, but, this is the idea.