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XGargoyle

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Messages by XGargoyle

    

Re: How to make projectile follow P2?

 November 25, 2020, 02:01:21 PM View in topic context
 Posted by XGargoyle  in How to make projectile follow P2? (Started by Redben November 23, 2020, 05:29:20 AM
 Board: M.U.G.E.N Development Help

you need to create a helper for the projectile, and then the helper will keep adjusting its velocities based on P2 current position
    

Re: Help the Beginner - Hero/Rival placement

 November 25, 2020, 02:00:04 PM View in topic context
 Posted by XGargoyle  in Help the Beginner - Hero/Rival placement (Started by WhaleTimer November 24, 2020, 05:11:03 AM
 Board: M.U.G.E.N Development Help

you need to place the enemy in a custom state. The throw creator in FF can help you to align the sprites, but you will need to use your own sprites as a reference for the alignment, and then test it ingame to see if the other players adapts well
    

Re: [SPANISH ONLY] Español solamente V2

 November 17, 2020, 10:22:42 PM View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Por ligero te refieres a minimalista??

Tienes el screenpack de elecbyte, que es bastante sencillo. Lo puedes usar de referencia.

Las transparencias se gestionan en la parte del AIR de los screenpacks. Quitando la opcion de transparencia de ahi  de cualquier screenpack te queda uno totalmente opaco
    

Re: How can i DONATE here?

 November 13, 2020, 04:04:57 PM View in topic context
 Posted by XGargoyle  in How can i DONATE here? (Started by DJ_HANNIBALROYCE November 04, 2020, 07:11:01 PM
 Board: All That's Left

Yeah, there was a donation button a while back... that's how I got my silver star
    

Re: [SPANISH ONLY] Español solamente V2

 November 08, 2020, 02:26:57 AM View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

    

Re: Implementing a Granblue Fantasy Versus-like skill icon

 November 07, 2020, 12:40:02 AM View in topic context
 Posted by XGargoyle  in Implementing a Granblue Fantasy Versus-like skill icon (Started by Slivern November 06, 2020, 11:35:16 AM
 Board: M.U.G.E.N Development Help

You need to learn about Explods and persistent variables usage. This is all you need to basically code what you asked
    

Re: [SPANISH ONLY] Español solamente V2

 October 28, 2020, 01:46:29 PM View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

No,los screenpacks deben ser en parte recreados ya que los nuevos modos de juego de Ikemen, requieren de nuevas barras e iconos.
    

Re: Help with RemoveExplod in state -2

 October 25, 2020, 12:36:35 PM View in topic context
 Posted by XGargoyle  in Help with RemoveExplod in state -2 (Started by Nedflandeurse October 25, 2020, 11:54:13 AM
 Board: M.U.G.E.N Development Help

NOT statements require an AND instead of an OR:

trigger1 = NumExplod(1040) && StateNo != 1000 && StateNo != 1030
    

Re: Why do some sprites can't apply palettes on ?

 October 23, 2020, 04:43:51 PM View in topic context
 Posted by XGargoyle  in Why do some sprites can't apply palettes on ? (Started by Ichida October 23, 2020, 02:25:33 PM
 Board: M.U.G.E.N Development Help

that's because a ReMapPal is being active and changes the palette ingame to another one.
    

Re: The Black Heart on Steam?

 October 23, 2020, 09:30:32 AM View in topic context
 Posted by XGargoyle  in The Black Heart on Steam? (Started by The4ury October 22, 2020, 10:53:55 PM
 Board: M.U.G.E.N Discussion

It's as simple as asking for a license. If you acquire a license it's not an issue if you sell a game that you invested time and resources into.

Good luck contacting Elecbyte and asking them a license
    

Re: How to freeze combo counter?

 October 21, 2020, 05:05:39 PM View in topic context
 Posted by XGargoyle  in How to freeze combo counter? (Started by OMEGA R. October 19, 2020, 07:08:26 AM
 Board: Introductions and Guides

if the hitdef comes from a helper (like a fireball), you need the helper to keep the target and  remain active until the next hit. Making the helper go to an invisible state/anim should be enough
    

Re: [SPANISH ONLY] Español solamente V2

 October 21, 2020, 11:03:46 AM View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

El 99% de los personajes de mugen corren perfectamente en ikemen GO, sin ningun ajuste o modificacion. Y el 1% que falla, es porque son cheapies o personajes tan mal programados que tampoco corren bien en mugen
    

Re: [SPANISH ONLY] Español solamente V2

 October 14, 2020, 11:49:16 PM View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Yo mas bien diria que mugen es un ikemen incompleto
    

Re: Play Mugen Online

 October 08, 2020, 09:33:04 AM View in topic context
 Posted by XGargoyle  in Play Mugen Online  (Started by Xanxus75 September 18, 2020, 04:41:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Stage bigger than I need

 October 05, 2020, 11:38:09 AM View in topic context
 Posted by XGargoyle  in Stage bigger than I need (Started by Fat_cat September 23, 2020, 06:51:38 AM
 Board: M.U.G.E.N Development Help

Maybe you should post your question in spanish, together with a google translation, because it's difficult to understand what you are asking and make sense of what you really need.
    

Re: CvS2 vs Z2 [Older HDBZ]

 September 05, 2020, 08:19:40 PM View in topic context
 Posted by XGargoyle  in CvS2 vs Z2 [Older HDBZ] (Started by extravagant September 04, 2020, 07:58:42 PM
 Board: M.U.G.E.N Discussion

They weren't stronger, they were broken with several bugs and infinites.
    

Re: How to make a HyperDBZ-style Cinematic Super

 September 03, 2020, 03:50:43 PM View in topic context
 Posted by XGargoyle  in How to make a HyperDBZ-style Cinematic Super (Started by QuickFist September 03, 2020, 03:20:34 AM
 Board: M.U.G.E.N Development Help

Easiest thing would be to look at the code of these cinematics and see how they are done.

In a nutshell, you place P2 in a custom state, and then via placing characters offscreen/onscreen, you can follow up with whatever cinematic you want.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 September 01, 2020, 03:53:25 PM View in topic context
 Posted by XGargoyle  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 PM
 Board: Fighting Games

    

Re: setting damage value in a helper type projectile.

 August 29, 2020, 04:04:50 PM View in topic context
 Posted by XGargoyle  in setting damage value in a helper type projectile. (Started by Nedflandeurse August 28, 2020, 11:50:08 PM
 Board: M.U.G.E.N Development Help

I'd recommend you read about trigger redirection in the Mugen Class section.
No offense, but from your post history, you seem to be the guy who wants to build a spaceship and still struggles at using a screwdriver
    

Re: sprite opacity

 August 28, 2020, 12:53:51 AM View in topic context
 Posted by XGargoyle  in sprite opacity (Started by AlabastaPirate August 27, 2020, 09:46:53 PM
 Board: M.U.G.E.N Development Help

No.