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lookitsjoj

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Messages by lookitsjoj

    

Re: how do i edit out the "cooldowns" of a character?

 September 04, 2020, 05:59:22 AM View in topic context
 Posted by lookitsjoj  in how do i edit out the "cooldowns" of a character? (Started by lookitsjoj September 04, 2020, 04:47:52 AM
 Board: M.U.G.E.N Development Help

worked like a charm. thanks!
    

Re: how do i edit out the "cooldowns" of a character?

 September 04, 2020, 05:20:41 AM View in topic context
 Posted by lookitsjoj  in how do i edit out the "cooldowns" of a character? (Started by lookitsjoj September 04, 2020, 04:47:52 AM
 Board: M.U.G.E.N Development Help

I kind of assumed this was done in the CMD file, so i found the move i wanted to cancel into itself and added trigger 3 and 4, but it doesnt really seem to have changed anything about the move ingame..
Code:
[State -1, ŽŸŒ³Ža]
type = ChangeState
triggerall = !NumPartner || (NumPartner && (sysvar(4) != [8,9]) && (sysvar(4) != 12) && (StateNo != [1251109,1251114]))
value = 1000
triggerall = var(59) = 0
triggerall = roundstate = 2
triggerall = command = "QCF_x" || Command = "QCF_y"|| Command = "QCF_z"
triggerall = statetype != A
triggerall = stateno != 410
trigger1 = ctrl
trigger2 = stateno = [200,450]
trigger3 = stateno = 1000 && MoveContact
trigger4 = statetype = S && ctrl
Maybe it's the character i'm editing?
    

how do i edit out the "cooldowns" of a character?

 September 04, 2020, 04:47:52 AM View in topic context
 Posted by lookitsjoj  in how do i edit out the "cooldowns" of a character? (Started by lookitsjoj September 04, 2020, 04:47:52 AM
 Board: M.U.G.E.N Development Help

Forgive me, i have no prior knowledge of coding or Mugen's language specifically, but i want to make a simple edit which lets the character "spam" attacks in a way. cancelling anything into anything. How would i go about creating this effect with an already existing character?