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Re: Piece of Marilyn's Portrait Remastered

 August 24, 2009, 06:15:23 am View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics

    

Re: Piece of Marilyn's Portrait Remastered

 August 24, 2009, 05:49:35 am View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics

u wanna act stupid still? alright, let me b stupid too. since nobody doing nothing. let me act like you. suck my dick. ya happy now. im, gonna spam ur emails and all the dumb ppls posts with dumd posts just like u. and imma see wat a mod gonna do now.
    

Re: M.U.G.E.N Screenshots V2

 August 24, 2009, 04:28:53 am View in topic context
avatar  Posted by ..  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: Piece of Marilyn's Portrait Remastered

 August 24, 2009, 04:22:23 am View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics

aight, hold up Cook. wait til I upload the "fixed" version before any of that. Ill prolly do that around tomorrow sometime.
    

Re: Piece of Marilyn's Portrait Remastered

 August 24, 2009, 04:07:48 am View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics


Tengu:Well since you say that about Joe Mad, I know you dont make any sense now then. I love Joe Mad and i always thought he made the x-men series more interesting when he started age of apoc. Battle chasers and so on are great. If you dont like those, then you wouldnt like my art. So sorry bout it, I thought u were on to something for a sec. But since you say that, I know you make no sense.

Titlin: And..














I guess this is so unbearably hidious as well. Ive been drawing ever since i was 6, got ranked best artist in my high school and then, went to college and on top of that, got str8 A's. So tengu, i oughta know something about something. You show me what YOU can do. A whole bunch of bad words or insults is not critism. And you call urself a master of constructive critism. shit aint critism. insults. Obviously everything is hidious to you for ive never heard you say anything good about anything anywhere. And a couple of things have been said that i said that i would work on, no need for tom, dick, and hairy to repeat the same thing for 8 more pages.
    

Re: Piece of Marilyn's Portrait Remastered

 August 24, 2009, 04:04:08 am View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics

there is no square chin. you have a studded based of a chin rounded off at the sides. not ever would you find a person with a "candy corn/sharp" pointed chin (unless they have some kind of birth defect). The slant is called perspective. You could say that its a little too low of a slant for your taste, but the comments a intended for slander rather than getting something to be better. When a normal person compares anime with a cartoony look and one with a more detailed look, they would say that the one with the more detail would look more realistic. They wouldnt say "the one with the more detail". For example: Jojo's bizarre adventure "looks more realistic" than tenchi muyo.


Guilty/Tengu: Sigh, I knew yall would start to act stupid over this. I shoulda known better. When one sees somebody acting rediculous, the rest of the monkeys have to join in too huh. jus great. DO something better and then YOU let ME know.
    

Re: Piece of Marilyn's Portrait Remastered

 August 24, 2009, 01:31:28 am View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics

"I think the nose is a bit big, along with the jawline, and I also think she has lips that seem a bit big as well.

She needs a rounder face, narrower eyes (she is chinese afterall), smaller, more asian-like nose, and more rounder lips.
Fixed for professionalism and unchildishness.

Any race can have narrow eyes. 70 percent of anime have huge eyes. Id say Id put more of a slant to them and ill round out the space below the ear. Asians arent restricted to small noses. They have all sorts just like every other race. No anime drawing by any professional as far as stylized, ever look like an actual asian. As for the lips, Joe Maduierra uses bigger lips on his women. You say he's not very good then? If you look at anyones lips, youd see that the actual colored "pink" part of the lip stops short of the full lip. That line on her bottom lip represents the ending of the colored part of the lip and not the actual end of the lip. Of course no one would actually color in the pink part if the char wears no lipstick. Im not gonna just draw a str8 line to represent no lipstick. That just doesnt look right to me. Ive already thinned the brows a lil that the program made thicker and also thinned the lashes a lil. Ill reupload the pic once I do the section below the ear and slant the eyes a bit more. I dont see a prob with the nose. Unlike anime, i dont just make the nose a triangle with no hole and be over with it. Ill get back to ya after I made some adjustments.


Please stop using racist terms. You wouldnt want me to needlessly say wigger, cracker, or redneck would ya? alright then. Speak as if you have at least SOME sort of intellegence please.
    

Re: Piece of Marilyn's Portrait Remastered

 August 23, 2009, 11:49:37 pm View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics

Slim down that jawline.

Also if you're going for more realistic, the coloring and shading style has to change as well... like a LOT. I prefer the original, honestly.

The jawline was actually not drawn on the original. I added it after the fact so that the whole page wouldnt become skin colored. Here is a bigger version of the hand drawn before greyscaled and/ or colored:






Others: Looks like a woman to me. Maybe the cpu darkened lines where they shouldnt be too much? Im trying to achieve the feel of the dark Kaldea Orchid from the bouncer or better yet, the feel of Marilyn's evil personality from her ending. She is a dark character, not a cute-sie wootie one. Im trying to convey that in the drawing. Blow it up full screen. And professionally tell me what would make her more attractive to the viewer.



If one doesnt know how to zoom: try this: https://addons.mozilla.org/en-US/firefox/addon/139
    

Piece of Marilyn's Portrait Remastered

 August 23, 2009, 07:09:03 pm View in topic context
avatar  Posted by ..  in Piece of Marilyn's Portrait Remastered (Started by .. August 23, 2009, 07:09:03 pm
 Board: Graphics

 8)


Redrew MS's head (and recolored) to have a more realistic look. Whaddaya think (may need to zoom in with your browser to get a bigger view)?
    

Re: Cornerpushing Methods

 August 22, 2009, 03:03:35 am View in topic context
avatar  Posted by ..  in Cornerpushing Methods (Started by .. August 22, 2009, 12:16:07 am
 Board: M.U.G.E.N Development Help

I just did the PoTs mod version. It works very well with less things to paste.  :sugoi:
    

Re: Cornerpushing Methods

 August 22, 2009, 12:27:58 am View in topic context
avatar  Posted by ..  in Cornerpushing Methods (Started by .. August 22, 2009, 12:16:07 am
 Board: M.U.G.E.N Development Help

Ok, i was mainly looking for the one that handles the superpause thing better. If the PoTs one handles it better without the use of blank explods, then I shall use that one.
    

Cornerpushing Methods

 August 22, 2009, 12:16:07 am View in topic context
avatar  Posted by ..  in Cornerpushing Methods (Started by .. August 22, 2009, 12:16:07 am
 Board: M.U.G.E.N Development Help

    

Re: M.U.G.E.N Screenshots V2

 August 20, 2009, 11:52:30 pm View in topic context
avatar  Posted by ..  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

 :o






You have been justly defended >:D :sugoi:
    

Re: Another super armor code archive question

 August 20, 2009, 11:33:31 pm View in topic context
avatar  Posted by ..  in Another super armor code archive question (Started by .. August 20, 2009, 10:27:19 pm
 Board: M.U.G.E.N Development Help

Just on that last hit of the multihit. But by the time that the multihit move from the enemy is over, so is the armor. And after the armor, i set her to still not be hitby anything for just another 5 ticks. I will just go ahead and assume that there is no damage from the 3rd hit being calculated because the armor is over at the tip of the 3rd hit or over right when it's starting. The first 2 hits are calculated fine. The 3rd hit is not calculating because armor is over and i am now in a 5 tic invincibility frame when the 3rd hit is about to hit. So all in all, everything is good. I didnt realize that last extra info until the last minute.
    

Re: Another super armor code archive question

 August 20, 2009, 11:20:52 pm View in topic context
avatar  Posted by ..  in Another super armor code archive question (Started by .. August 20, 2009, 10:27:19 pm
 Board: M.U.G.E.N Development Help

The original code had >= 200 which means every state above 200, including the armor state. I didnt have 939 in at first. Damage still happened the same way. Yes, those 2 states only have the armor. Those 2 moves are palm charges meaning I can do the move and keep the button held down until the allotted time runs out before the attack goes out. So when in that state before the attack is released, is when the armor is active. No defense multiplier or damage dampener yet. The armor part is fine. Just the damage calculation that is not adding up right.

Edit: wait,wait. I did a single attack and the damage added up right. So maybe it is that the hitoverride state is ending too quickly from multiple chain attacks on that final hit from the ending enemy. Ahhhh, that's exactly what it is. So removing the lifeadd period does justice afterall.
I came to this conclusion because one attack from the enemy does 3 hits. If I look closely, the last hit is not even hitting because when the charging ends, I have 5 more ticks of invulnerability set. The last hit looked as if it were hitting at first. So i went ahead and did a move with the enemy that was a single attack only and it works correctly.

Thanks for lending the hand ya'll.
    

Re: Another super armor code archive question

 August 20, 2009, 10:58:42 pm View in topic context
avatar  Posted by ..  in Another super armor code archive question (Started by .. August 20, 2009, 10:27:19 pm
 Board: M.U.G.E.N Development Help

;----------------------------------------
[Statedef 939]; Palm Armor
type = U
movetype = H

[State 939, PosFreeze]
type = PosFreeze
trigger1 = 1
value = 1

[State 939, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA, AA, AP
time = 1

[State 9000, LifeAdd]; Determining/original from the archive
type = null;LifeAdd
trigger1 = Time = 0
value = - floor(gethitvar(damage) / 2)

[State 939, ChangeAnim]
type = ChangeAnim
trigger1 = Time < floor(gethitvar(hittime) * 0.8)
value = Anim
elem = AnimElemNo(0)

[State 939, End]
type = ChangeState
trigger1 = Time >= floor(gethitvar(hittime) * 0.8)
value = Var(44)


;------------------------------Assassin Fist Adrenaline
[State -3, Palm_Armor]
type = VarSet
trigger1 = (StateNo = 1100 || StateNo = 3100 || StateNo = 939) && (MoveType != H)
var(44) = StateNo

[State -3, Palm_Armor]
type = HitOverride
trigger1 = (StateNo = 1100 || StateNo = 3100 || StateNo = 939) && (MoveType != H)
time = 1
slot = 2
attr = SCA, AA, AP
stateno = 939



and of course those lil non-life codes that belong inside the move (not needed for this)
    

Re: Another super armor code archive question

 August 20, 2009, 10:44:25 pm View in topic context
avatar  Posted by ..  in Another super armor code archive question (Started by .. August 20, 2009, 10:27:19 pm
 Board: M.U.G.E.N Development Help

Yes I did read. No I didnt skip the minus. No I didnt add extra lifeadds.

note: Char's life is 1000*


without the armor, after hit life was: 956

with armor as is, life was: 961

and with armor/no lifeadd, life was: 974


    

Another super armor code archive question

 August 20, 2009, 10:27:19 pm View in topic context
avatar  Posted by ..  in Another super armor code archive question (Started by .. August 20, 2009, 10:27:19 pm
 Board: M.U.G.E.N Development Help

http://mugenguild.com/forumx/index.php?topic=43756.0

In the super armor part, the damage taken is not equalling the damage that is supposed to be taken. I hit the person with an attack that caused 54 damage with out the armor. Then with the armor, the damage recieved was 39. I worked with the helper super armor before and just a regular hitoverride before and got the same damage. When I take the life part off, the armored person still takes damage but just a lil around 1/2. What can I do to make the damage equal the damage that it is supposed to equal?
    

Re: Street Fighter IV Character Portraits

 August 16, 2009, 10:55:08 pm View in topic context
avatar  Posted by ..  in Street Fighter IV Character Portraits (Started by .. August 16, 2009, 08:43:16 pm
 Board: Edits & Add-ons

Aight. One moment. File now updated with PNG versions.
    

Street Fighter IV Character Portraits

 August 16, 2009, 08:43:16 pm View in topic context
avatar  Posted by ..  in Street Fighter IV Character Portraits (Started by .. August 16, 2009, 08:43:16 pm
 Board: Edits & Add-ons