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GaziraAgain

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Messages by GaziraAgain

    

Re: [Ichida Thread]: Akira Released + 3 Characters Update (05/30/2022)

 May 30, 2022, 02:31:50 PM View in topic context
 Posted by GaziraAgain  in [Ichida Thread]: Akira Released + 3 Characters Update (05/30/2022) (Started by Ichida February 02, 2022, 02:43:36 AM
 Board: Your Releases, 1.0+

Thank you very much for this character, it's really good! And I'm happy to see that you start to work with MAAB characters. Waiting for the next release!
    

Re: MBTL Stage - Rainy Moon - by Beterhans

 May 02, 2022, 11:16:41 PM View in topic context
 Posted by GaziraAgain  in MBTL Stage - Rainy Moon - by Beterhans (Started by beterhans May 02, 2022, 07:53:02 PM
 Board: Your Releases, 1.0+

Amazing 3d work and really beautiful stage. Thanks for your hard work.
    

Re: [Ichida Thread]: Naoto Kurogane Release + 2 characters quick update (04/18/2022)

 April 19, 2022, 10:24:32 PM View in topic context
 Posted by GaziraAgain  in [Ichida Thread]: Akira Released + 3 Characters Update (05/30/2022) (Started by Ichida February 02, 2022, 02:43:36 AM
 Board: Your Releases, 1.0+

Thank you very much for Naoto. Your char it's amazing!
    

Re: Ikemen GO

 November 17, 2021, 10:01:42 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Using PortraitScale in the .def of chars and all portraits looks fine now! Thank you very much.



I try the 0.98 version and the only thing that don't work propertly are the title fonts. In the past versions looks well but now except the Exit font looks all together. In the submenus it's the same. I try to change the code in the system but not changes. I don't know if it's a engine problem or it's my fault in some point.




I can't see to use 2 or more portrait anims in select, versus and winner screens. I hope this function it's enabled in future versions. Thank you very much for all your work, I continue testing, see you.
    

Re: Ikemen GO

 November 09, 2021, 11:11:59 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Thank you very much for the response. I try with your recomendations.
    

Re: Ikemen GO

 November 08, 2021, 11:59:53 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Thank you for the response but I do all the steps like in the 0.96 version and then work well. I need to copy/paste all old files because there are lot's of new stuff in the ikemen system file. I think this is made it because some sprites are bigger than other like hd characters and with this way you can see all the standing animations in the same height but if you use an image for the animation then take the .cns size too. The only thing that I can do it's put a scale value in the code animation in all the chars that have differnt values of 1 in their .cns.
    

Re: Ikemen GO

 November 07, 2021, 07:03:10 PM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Please, I have a problem with the scale of portraits in the 0.98 version. To add portraits in the system I use animations in select, versus and winner screens ( p1.face.anim ), I try with spr and works well. The problem it's with characters that have different value of 1 in the size part of the .cns archive:
[Size]
xscale = 1           ;Horizontal scaling factor.
yscale = 1           ;Vertical scaling factor.

In this case, the scale of the character in the .cns file it's 0.3



I try to put 1 in the scale and modify the size with localcoord but the char moves strange. Any ay to solve it?

My last question it's because I see that there are 2 different system files, the one that it's in the data folder or in the mugen1 folder and another that it's in the data folder too but it's named system.base, wich it' s better? I think the secon have more posibilities. Thanks in advance.
    

Re: SHIBA Miyuki (司波 深雪) by Beterhans with 90%+ Accuracy + 8 Support char

 October 10, 2021, 10:58:26 AM View in topic context

Thank you very much for share. Your DBFCI are the best!
    

Re: [Theme Thread] KOF XII Sprite thread

 August 19, 2021, 11:13:40 PM View in topic context
 Posted by GaziraAgain  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

Really good XII styled sprites! I hope you continue with more works.
    

Re: [WIP] SHIBA Miyuki ! Very Accurate to DBFCI !

 August 19, 2021, 11:09:33 PM View in topic context
 Posted by GaziraAgain  in [WIP] SHIBA Miyuki ! Very Accurate to DBFCI ! ALL Support finished (Started by beterhans August 18, 2021, 06:49:00 PM
 Board: Projects

Your DBFCI conversions are the best! Waiting the final release.
    

Re: [Theme Thread] KOF XII Sprite thread

 August 16, 2021, 06:35:10 PM View in topic context
 Posted by GaziraAgain  in [Theme Thread] KOF XII Sprite thread (Started by Formerly Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

Really good Samurai Shodown sprites. Waiting to see your Zankuro finished. Thanks for share.
    

Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)

 August 06, 2021, 11:53:35 AM View in topic context
 Posted by GaziraAgain  in [BBCF2.0] Hibiki Kohaku (Latest version 04/12/22) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Awesome update! The new effects that you add are really nice. Thanks for your hard work.
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 August 03, 2021, 09:02:38 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

So the last time I had a mugen with that blazblue start screen I changed the music and this was it
https://youtu.be/fOXW8DDSH9Q?list=PL86E8E3F409C4E7B8
let me know if you think it was a good idea this is just a constructive criticism post

Yes, I like it! It is a very consistent melody with the screen in question.

ikemen showing all its power... perfect conversion.

Thank you very much. But I'm waiting for the possibility to add simultaneous portraits in the same screen to can do more closed to the source.

And now I wanna show you the 1 player mode select screen with the new animations on it. The game selector it's different from the mugen version. It's great to can play at 1 and 2 player version in the ikemen Go version too, the only problem is that you need to choose between this 2 modes before launch the screenpack renaming the system.def archive. Here the video, I hope you like it.



    

Gazira's Low res Converted Stages

 August 02, 2021, 11:12:23 PM View in topic context
 Posted by GaziraAgain  in Gazira's Low res Converted Stages (Started by GaziraAgain August 02, 2021, 11:12:23 PM
 Board: Edits & Addons 1.0+

I wanna start this topic because there are really beautifull old stages but the problem it's when you play with them with screenpacks that works at 1280x720 resolution the pixels of the stages are really big... For convert the stages I use this method, first I enlarge all the sprites that the stage have x4 and I position them again. Then I apply localcoord to the stages and the result it's really good (I think...) For start I give you 2 of my favourites Darkstalkers stages:

Aensland Castle
author= Master Yoda



Spoiler, click to toggle visibilty

https://mega.nz/file/o1t11aIR#kvaREo2BmvxqlEnuaZMZIHxzQoF46nI5K0e-3hRuOJg

Deserted Chateau
author= NeoGouki



Spoiler, click to toggle visibilty

https://mega.nz/file/kolVWQRD#jq9DVnj7aV3jHYT7UGSaTEQVImRE_B0FT0JubVaT-tY

I upload more converted stages if this it's possible. I don't have permission from the autors but I find and put the name of the original author of each stage that I upload. Can I continue with this thead? Thank you very much.
    

Guilty Gear Strive

 August 02, 2021, 10:43:07 PM View in topic context
 Posted by GaziraAgain  in Guilty Gear Strive (Started by GaziraAgain August 02, 2021, 10:43:07 PM
 Board: Your Releases, 1.0+

Hello to everyone, here I come with 7 Guilty Gear Strive stages. This stages are made for mugen 1.1 and have zoom. No animations... Well here I show you the stages that you can find in the pack, I hope you like it!

Lars Canyon


Castle Of Silver Feet


LOro Di Illyria


Ajatar Hunting Ground


Dimensional Flux Observatory


Jellyfish Skyarium


Seventh Heaven District


And here the link with the 7 stages:
https://mega.nz/file/9wlFxIyI#oapYgVs7fYJpsrygoRm02tOINWs7Gh8_maeXM44ZwLA
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 July 20, 2021, 11:24:54 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

    

Re: Street fighter Duel Sprites

 July 20, 2021, 11:21:21 PM View in topic context
 Posted by GaziraAgain  in Street fighter Duel Sprites  (Started by vyn July 17, 2021, 05:50:08 AM
 Board: Development Resources

I try to find for a long time for use in the character intros that I made in the screenpack that I'm working and I can't find anything. This SF sprites are really nice and convert it to mugen characters there will be awesome. I hope you can find something.
    

Re: Blazblue Battle Coliseum Go Edition (WIP)

 July 18, 2021, 07:33:03 PM View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum Go Edition (WIP) (Started by GaziraAgain January 31, 2021, 11:47:42 AM
 Board: IKEMEN Releases

More updates! Finally I animate all the perspectives of the select screen with after effects. The size of the archive now it's 120mb but loads fast and looks really nice. I start to add the stage portraits and I add all the effects to the Calamity Trigger versus screen. Here you can see all the updates that I made, I hope you like it!
    

Re: Ikemen GO

 June 06, 2021, 09:48:32 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

One simple thing because I can add the 2 layers in the same image but in the stage portraits there are 2 lines for add images, in first position it's stage.portrait.bg.spr and in second position the stage.portrait.spr with the images of the stages. My problem is that I need to put first the stage image and in second position the portraitbg. It's possible to do? If I do with the ikemen order the image it's wrong. Thank you very much.
    

Re: Ikemen GO

 June 05, 2021, 11:41:04 AM View in topic context
 Posted by GaziraAgain  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Oh! I see, this is the final result that I want. I'm using the 0.96 version, maybe it's an engine problem. I'm waiting to try in the next version. Thank you very much for your help.