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Elix

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Messages by Elix

    

Re: SUPER Street Fighter IV Arcade Edition (Updated 7/15/11)

 July 22, 2011, 11:11:20 AM View in topic context
 Posted by Elix  in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 AM
 Board: Fighting Games

    

Re: SUPER Street Fighter IV Arcade Edition (Updated 7/15/11)

 July 18, 2011, 08:43:24 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 AM
 Board: Fighting Games

You could just go to the Replay Channel and check the Battle Log. The Battle Log contains replays of recent matches you've had.
Thanks, Theiro, anthonygamer. I've figured it out yesterday, somehow...
That movie thing that you're talking about is for uploading replays to the "new replay" section in the replay channel.
Yeah, how to control this movie thing? Sometimes it asks me whether to upload a replay or not. Is it an automatic thing?
SSF4AE netcode is amazing. I was playing yesterday with a guy from the USA and it felt like we're playing a local match. And I'm from Russia. o_O
BTW, I have SF4 data on my PC and I have 11, 12 colors unlocked.
    

Re: SUPER Street Fighter IV Arcade Edition (Updated 7/15/11)

 July 17, 2011, 10:21:42 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 AM
 Board: Fighting Games

I'm totally clueless how to record my matches. Sometimes I see this movie bobbin glowing red and then after the match is over it gives you the choice to save the replay. But I don't know how to make it glowing. Can somebody tell me?
    

Re: KOFXIII

 July 06, 2011, 05:20:44 PM View in topic context
 Posted by Elix  in KOFXIII (Started by PotS February 18, 2010, 05:29:34 PM
 Board: Fighting Games

Spoiler, click to toggle visibilty
    

Re: Serious Kyo Kusanagi

 May 27, 2011, 05:48:40 PM View in topic context
 Posted by Elix  in Serious Kyo Kusanagi (Started by Elix July 16, 2007, 03:15:26 AM
 Board: Projects

Wow. WOW! I have to think of the possibilities. :D (like Kyo turning into buffed Kusanagi with an HSDM aka Orochi Leona...)
Does it mean I don't have to use WinAne's AI activation states anymore?
    

Re: Serious Kyo Kusanagi

 May 27, 2011, 05:13:49 PM View in topic context
 Posted by Elix  in Serious Kyo Kusanagi (Started by Elix July 16, 2007, 03:15:26 AM
 Board: Projects

Hey, everyone, it's been a while. It's been such a while, in fact, that I at last feel the desire to continue this character. In the past few years the feeling of regret has been my guest whether I thought about my only unfinished MUGEN project. Not just because I've failed to meet some expectations I've managed to arise here. But because this project, Serious Kyo, is one of the things that are left unfinished in my life. I've put so much time and effort in it and couldn't keep myself interested long enough to finish it. And that is one trait I want to get rid of.

Three years have passed and with my new experiences I have new ideas as to where this character should go. I don't care about the stuff I made up in the first post anymore (about Ken Masters and kicking techniques). The new concept behind Serious Kyo is ("Why so Serious?"):

"Did you ever wonder how in heaven Kyo Kusanagi has been able to beat Rugal Bernstein? Or should I say was being able to beat him every time since 1994 till 2002 whenever he stood in the way? Because if you look at them and compare gameplay-wise, Rugal is one broken piece of a character with uber attacks such as Genocide Cutter and Kaiser Wave, and Kyo is GIMP. "Then it must be that, you know. Good guys always win, screw plot justifications", one might think. Well, that's one way of thinking. Another one is basically what this character's idea is. Kyo Kusanagi is F*ing STRONG when he becomes serious and is able to fight on common ground with Rugal when he's up to it."

The character's main feature is this mode which is called 'Serious Kyo', introducing fully new gameplay to Kyo, with different and powered up normals, different specials (with some of his previous DMs as specials) and new DMs. He's to be treated as a KOF Boss character because he'll be balanced accordingly.

Serious Kyo won't be the only mode for this character, there will be 12 modes overall, including classic 94, 2002, XI, EX Kyo, Kusanagi etc.


The character itself is being made basing on KOF XI gameplay with as much accuracy as possible.

As of now I'm rusty with MUGEN code and require the assistance of those willing to give it. First I'll need to know what has changed since last MUGEN beta was around. Because now it's MUGEN 1.0 and all. Should I start off by reading new MUGEN documentation? And things I should be aware of when converting him to 1.0 version?

First thing for me to do is mode selection screen. I have the concept in mind and know how it should look and feel but I still don't know how to realize it. After I've done that, it's Y HitVels. I hope Vans will be of assistance here because I haven't been able to find out correct Y Vels and acceleration values of KOF XI.
    

Re: SUPER Street Fighter IV Arcade Edition

 May 17, 2011, 04:10:35 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 AM
 Board: Fighting Games

So basically he's not top tier in vanilla because major players didn't notice him then?
Tier lists are calculated by the character's performance in major tournaments, if they do good they move up, if they do bad or aren't picked at all, they get a place at the bottom.
If so then Daigo, Nuki, Mago and several others must have different logic because they believed Fei Long was the strongest character shortly after the game came out. There were no tournaments held prior to them voicing their opinion. Being top tier and strongest charater must be different things in this regard. Related but different. I stand corrected for using the term "top tier". I meant what top players meant: strongest character.
    

Re: SUPER Street Fighter IV Arcade Edition

 May 17, 2011, 09:10:27 AM View in topic context
 Posted by Elix  in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 AM
 Board: Fighting Games

Yes, he was good in vanilla imo but is he that better in AE that he gets that much attention now?
    

Re: SUPER Street Fighter IV Arcade Edition

 May 17, 2011, 08:33:39 AM View in topic context
 Posted by Elix  in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 AM
 Board: Fighting Games

I have a question to those more knowledgeable than myself. Why is it so that everyone thinks Fei is top tier now? I mean, he plays the same as in vanilla at first glance and he was a mid-tier. How is he different from vanilla SF4?
    

Re: SUPER Street Fighter IV Arcade Edition

 May 08, 2011, 12:18:13 AM View in topic context
 Posted by Elix  in SUPER Street Fighter IV: Arcade Edition 2013!! (Started by Duo Solo April 22, 2011, 12:45:31 AM
 Board: Fighting Games

Quote
• There will be a 4-pack buy for PC version of SSF4 Arcade Edition where if you can get a couple of friends to purchase the game with you, you'll get a significant discount on the title.
http://www.youtube.com/watch?v=C_VheAwZBuQ
I hoped this day would come.
    

Re: Cheapest Fighting Game Boss

 April 26, 2011, 04:24:40 PM View in topic context
 Posted by Elix  in Cheapest Fighting Game Boss (Started by D'Evil April 24, 2011, 10:17:10 PM
 Board: Fighting Games

Haha! That video was awesome!
    

Re: Cheapest Fighting Game Boss

 April 26, 2011, 01:09:32 PM View in topic context
 Posted by Elix  in Cheapest Fighting Game Boss (Started by D'Evil April 24, 2011, 10:17:10 PM
 Board: Fighting Games

And I STILL haven't beaten I-No.
Hahaha! I thought I was the only one.
Now, there're two things to consider before answering the question: who is CHEAPER? The "brokeness" of the character itself and the "brokenes" of an AI.
As of first, I don't know any bosses who would compete with SNK characters in this regard. Clone Zero, Igniz, Omega Rugal are all quite cheap. Then there's Athena in SvC... yeah. But however cheap they may be, the vulnerabilities in their AI makes them easily beatable (for example, O.Yashiro's head grab exploit agains O.Rugal).
And if we're talking about unbeatable AI, I can't think of anything besides Don Drago's characters :sugoi:
    

Re: SUPER Street Fighter IV

 April 19, 2011, 01:55:07 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV (Started by SNT September 21, 2009, 04:34:15 AM
 Board: Fighting Games

    

Re: most favorite grappler

 March 19, 2011, 01:03:20 PM View in topic context
 Posted by Elix  in most favorite grappler (Started by Rote Zaungast March 18, 2011, 07:22:03 PM
 Board: Fighting Games


Spoiler, click to toggle visibilty
    

Re: SUPER Street Fighter IV

 February 24, 2011, 11:21:13 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV (Started by SNT September 21, 2009, 04:34:15 AM
 Board: Fighting Games

I believe they'll release a PC version eventually... When they're done with the consoles.
    

Re: SUPER Street Fighter IV

 February 24, 2011, 07:16:13 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV (Started by SNT September 21, 2009, 04:34:15 AM
 Board: Fighting Games

Rebalance SSF4 AE and release it to PC, please.
    

Re: SUPER Street Fighter IV

 January 28, 2011, 05:24:56 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV (Started by SNT September 21, 2009, 04:34:15 AM
 Board: Fighting Games

I'm kinda living in the past, but try playing Dan against Sagat in SF4 and not to think you've lost because of tiers :sugoi: Of course it happens that you win but only because Sagat player was dumb.
But I see what you mean. My example is an exaggerated one because Sagat was clearly broken in SF4 and Dan was shit.

Pretty interesting talk about Evil Ryu and Oni (if it hadn't been posted yet)
http://www.youtube.com/watch?v=AKTNb6mmv7o&feature=player_detailpage#t=559s
    

Re: SUPER Street Fighter IV

 January 12, 2011, 05:28:48 PM View in topic context
 Posted by Elix  in SUPER Street Fighter IV (Started by SNT September 21, 2009, 04:34:15 AM
 Board: Fighting Games

That kick must have a small hittime, so the hitbox is made higher to make it easier to land combos... Or something.
    

Re: Fallout: New Vegas

 December 27, 2010, 01:09:39 PM View in topic context
 Posted by Elix  in Fallout: New Vegas (Started by Elix October 05, 2010, 11:15:35 AM
 Board: Gaming

Post your screenshots or something.
    

Re: Fallout: New Vegas

 December 25, 2010, 12:13:10 AM View in topic context
 Posted by Elix  in Fallout: New Vegas (Started by Elix October 05, 2010, 11:15:35 AM
 Board: Gaming

Finished the game in 140 hours :o Explored every marked location (some unmarked too), finished every quest possible for me, talked to everyone... Was trying to beat as much of the game as possible with the 1st walkthrough. Because it's a torture sometimes with all those bugs. Not going to play again until there's a lot of patches released, some DLCs maybe too.

Some fun screenshots for you :)

Nicest bar in FNV. Made me wanna sit down and relax.


Strategic stock


"...I lied."


Don't raise your head


The most dangerous place in the wasteland


I found this hilarious: one jinxed Fiend tries to study and another does push-ups.


Awwwww~ So rangers do have their soft side too.


PARTY HARD


"Shouldn't have mixed that Nuka Cola Quantum with atomic cocktail yesterday..."


It's refreshing to listen to music live in FNV.


Diane is too good for the Great Khans.


Classic combination of kickass.


There's some magic going on here, and I'm talking about gamma radiation.


 8)


It can kill anything in 1 hit.


Veronica got her dress :sugoi:


The most wealthy mercenary band in the wastes.