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Dr.Chapatín

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Messages by Dr.Chapatín

    

Re: [SPANISH ONLY] Español solamente V2

 June 20, 2015, 12:49:08 AM View in topic context
avatar  Posted by Dr.Chapatín  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 07, 2015, 02:50:03 AM View in topic context
avatar  Posted by Dr.Chapatín  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

    

...

 May 30, 2015, 11:41:37 PM View in topic context
avatar  Posted by Dr.Chapatín  in ... (Started by Dr.Chapatín May 30, 2015, 11:41:37 PM
 Board: Steel Warriors

    

Re: Ask Dcat

 May 16, 2015, 07:18:58 AM View in topic context
avatar  Posted by Dr.Chapatín  in Ask Barker (Started by walt March 13, 2013, 05:40:48 PM
 Board: All That's Left

"What is your real name?
What is your quest?
What is your favorite color?
"
    

Re: Great Movies that everyone should see.

 May 16, 2015, 06:00:47 AM View in topic context
avatar  Posted by Dr.Chapatín  in Great Movies that everyone should see. (Started by Iced July 20, 2008, 05:41:41 PM
 Board: Entertainment

    

Re: Video Thread

 May 16, 2015, 05:55:00 AM View in topic context
avatar  Posted by Dr.Chapatín  in Video Thread (Started by Valodim December 23, 2006, 04:12:41 PM
 Board: Entertainment

 :knife:
    

Re: Leona

 May 14, 2015, 05:55:24 AM View in topic context
avatar  Posted by Dr.Chapatín  in Leona (Started by Nexus Games February 21, 2015, 11:22:34 AM
 Board: Projects

    

Re: Stage teste 1.1 + zoom

 May 14, 2015, 05:05:04 AM View in topic context
avatar  Posted by Dr.Chapatín  in Stage teste 1.1 + zoom (Started by Dr.Chapatín May 13, 2015, 01:33:41 AM
 Board: Your Releases, 1.0+

    

Stage teste winmugen

 May 13, 2015, 01:35:23 AM View in topic context
avatar  Posted by Dr.Chapatín  in Stage teste winmugen (Started by Dr.Chapatín May 13, 2015, 01:35:23 AM
 Board: Your Releases, older Mugen

Hi
Here is a prototype of my future stages. The stage is supposed to own good zoom and highjump.
The simple file works with winmugen, mugen1.0 and mugen1.1

Preview:
Spoiler, click to toggle visibilty

Values:
Spoiler, click to toggle visibilty

Download

What do you think the result guys?

Thanks in advance.
    

Stage teste 1.1 + zoom

 May 13, 2015, 01:33:41 AM View in topic context
avatar  Posted by Dr.Chapatín  in Stage teste 1.1 + zoom (Started by Dr.Chapatín May 13, 2015, 01:33:41 AM
 Board: Your Releases, 1.0+

Hi
Here is a prototype of my future stages. The stage is supposed to own good zoom and highjump.
The simple file works with winmugen, mugen1.0 and mugen1.1

Preview:
Spoiler, click to toggle visibilty

Values:
Spoiler, click to toggle visibilty

Download

What do you think the result guys?

Thanks in advance.
    

Re: Mugen Guild Reopened Database Feedback Thread

 May 10, 2015, 01:39:26 AM View in topic context
avatar  Posted by Dr.Chapatín  in Mugen Guild Reopened Database Feedback Thread (upd. 30/12/2016 + B-kun is out) (Started by Nunor October 12, 2011, 01:27:39 AM
 Board: M.U.G.E.N Discussion

    

Re: Who do you look up to in the Mugen community?

 May 09, 2015, 11:13:32 PM View in topic context
avatar  Posted by Dr.Chapatín  in Who do you look up to in the Mugen community? (Started by Sinnesloschen December 20, 2013, 02:34:17 AM
 Board: M.U.G.E.N Discussion

[E] and Bea
Because they are never sick.
    

Re: How hard is become a good MUGEN coder?

 May 09, 2015, 10:42:23 PM View in topic context
avatar  Posted by Dr.Chapatín  in How hard is become a good MUGEN coder? (Started by Rurouni May 05, 2015, 11:12:48 PM
 Board: M.U.G.E.N Discussion

Coding is perfectly easy. But otherwise make characters  can be a pain in the ass...
For this reason I decide to create more bonus than characters properly.
I dont need to care about a lot of required things... I just make my own stuff.
    

Re: Roster Showcase

 May 09, 2015, 10:31:43 PM View in topic context
avatar  Posted by Dr.Chapatín  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

Gotta catch 'em all !
    

Re: What R U listening to right now?

 May 09, 2015, 09:50:21 PM View in topic context
avatar  Posted by Dr.Chapatín  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 PM
 Board: Entertainment

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 May 09, 2015, 09:34:22 PM View in topic context
avatar  Posted by Dr.Chapatín  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

    

Re: Zorf Giudecca Sprite WIP

 May 09, 2015, 09:18:22 PM View in topic context
avatar  Posted by Dr.Chapatín  in Re: Zorf Giudecca & Eiji Shirow Sprite WIP (Started by NiO ErZeBeTh March 09, 2015, 05:27:08 AM
 Board: Sprite Projects

I will not be able to put gloves on him?
    

Re: What 'POTS style' means?

 May 09, 2015, 09:13:56 PM View in topic context
avatar  Posted by Dr.Chapatín  in What 'POTS style' means? (Started by Dr.Chapatín May 01, 2015, 08:52:16 PM
 Board: M.U.G.E.N Discussion

Ow The meaning was much more complex than I thought...
    

Re: [SPANISH ONLY] Español solamente V2

 May 06, 2015, 05:40:28 AM View in topic context
avatar  Posted by Dr.Chapatín  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

    

Improved defeat (Simul Battle)

 May 01, 2015, 10:26:12 PM View in topic context
avatar  Posted by Dr.Chapatín  in Improved defeat (Simul Battle) (Started by Dr.Chapatín May 01, 2015, 10:26:12 PM
 Board: Code Library

The code improves the 'HIT_LIEDEAD' of the partner in simultaneous fights...
Giving the impression that the camera no longer focuses the loser.

Common.cns
Code:
; HIT_LIEDEAD
[Statedef 5150]
...
[State 5150];CloneHELPER
type = Helper
triggerall = Teammode = simul
trigger1 = !Numhelper(5500)
trigger1 = Partner,Life>1 && Roundstate=2
ID=5500
stateno=5500

[State 5150];Invisible
type = Changeanim
trigger1=Numhelper(5500) && anim!=1300
value=1300 ;<-invisible anim (-1)

[State 5150];partnerPOS
type = Posset
trigger1 = Numhelper(5500) && Roundstate=2
x=Partner,Pos x
...
Code:
[Statedef 5500];Clone
type=S
physics=N
anim=5150
sprpriority=-3
velset=0,0

[State 5500]
type = Null
trigger1 = !Time

Dat tittle